Gear
Table of content
Armor
There are three different armor types. Armor eases defense and hinders stealth and can decreases carrying capacity.
| Armor | Ease Defense | Hinder Stealth | Carrying Capacity Reduced |
|---|---|---|---|
| Light | 1 step | 0 steps | 0 |
| Medium | 2 steps | 1 step | 0 |
| Heavy | 3 steps | 2 steps | 1 |
Weapons
Weapons come in various different damage types. Creature attacks also do these same damage types.
| d8 | Damage Types |
|---|---|
| 1 | Physical (piercing, slashing, crushing weapons) |
| 2 | Psychic (mental, psychic) |
| 3 | Elemental (fire, air, earth, water) |
| 4 | Necrotic (death, undead, spirits, blood magic) |
| 5 | Radiant (divine, angelic, light) |
| 6 | Shadow (shadows, Nether magic) |
| 7 | Chaos (Faerie Magic) |
| 8 | Toxic (poisons, venom, disease, radiation) |
Consumables
Consumables are peices of gear that have a limited lifetime. Such as rations, potions, scrolls. Each consumable must dictate how it is depleted. Some consumables leave behind remnants that can be used later, these things such as paint, chalk have a durability that determines if the remnant is reusable again.
Consumable options:
- One use
- Multiple uses: Roll a 1 on a d20
- Level 1-4 roll at disadvantage
- Level 5-7 roll normally
- Level 8-10 roll at advantage
Durability options:
- One use
- Multiple uses: Roll a 1 on a d20
- Level 1-4 roll at disadvantage
- Level 5-7 roll normally
- Level 8-10 roll at advantage