Tags

Table of content
  1. Tags
  2. Tag Categories
  3. Generic
  4. Umbrella
  5. Tiered Tags
  6. Temporary Tags
  7. Permanent Tags
  8. Tag Types
  9. Scene Tags
  10. Background Tags
  11. Trait Tags
  12. Skill/Ability Tags
  13. Flaw/Weakness Tags
  14. Reputation Tags
  15. Condition Tags

Tags

Tags are the basis of all descriptive sentences in Story Mode. Tags should always ease or hinder one or more actions.

Tags can be used with justification to ease any task. But there is a limit to how many tags you can apply to any given task. This is know as the Task Threshold.

Task Level Task Threshold
0–3 2
4–6 3
7–8 4
9–10 5

Hindrances apply after easing sources have been calculated and the task Level has been reduced. Multiple hindrances stack, and there is no cap.

There are several types of Tags.

These tags can fall into different category of tags

Tag Categories

Generic

A generic tag represents a singular skill, trait or property of a character. Your descriptor tag is a generic tag.

Umbrella

An umbrella tag represents a group of other tags, skills, traits and properties that anyone with the tag possess. These tags are typically in your character sentence: type, species and does something.

Tiered Tags

A tiered tag can be either a generic or umbrella tag, but a tiered tag has a tier that you can increase its effective mechanics by preforming quests or completing specific arcs or actions as a reward. Your type tag is a tiered tag.

Tiered Tags have 4 levels and ease or hinder a task by the level of the tier.

Level Tier
1 Novice
2 Skilled
3 Expert
4 Master

A generic tag can be tiered.

An umbrella tag can be tiered. However an umbrella tag can only have up to 10 maximum tags underneath it. And a total of ten tiers levels.

Example

4 skills could have tiers of 4, 3, 2, 1 and no other skills underneath the umbrella tag, but there could be 6 background, trait or other tag types that are not tiered

3 skills could have tiers of 4, 4, 2

5 skills could have tiers of 2 each

10 untired tags

Temporary Tags

A temporary tag is usually a condition tag that has a set duration it is active until it is removed.

Permanent Tags

A permanent tag is a tag that cannot be removed from an attached item.

Tag Types

Scene Tags

A scene tag represent temporary conditions, environmental factors, or narrative elements that affect all participants within a scene.

Scene tags are always applied if applicable and do not count against the number of tags used to ease a player's tasks (even if it is easing the task).

Background Tags

A background tag represents something that changed them in the past that has an effect on how the attached item preforms tasks, interact with others, etc.

Background tags are generic tags. They cannot be tiered.

Trait Tags

A trait tag represents a trait, or feature of the attached item's personality or physicality that has an effect on how the attached item preforms tasks, interact with others, etc.

Trait tags are generic tags. They cannot be tiered.

Skill/Ability Tags

A skill tag or an ability tag represents something the attached item can do that has an effect on how the attached item preforms tasks, interact with others, etc.

Skill/Ability tags are tiered tags. They can also be an umbrella tag.

Flaw/Weakness Tags

A flaw tag or a weakness tag represents a mostly detrimental trait of the attached item that has an effect how the attached item preforms tasks, interact with others, etc.

Flaw/Weakness tags are generic tags. They cannot be tiered.

Reputation Tags

A reputation tag represents a relationship between two sentient beings that has an effect how the attached item interact with other.

Reputation tags are generic tags. They are a specialized tiered tag.

Condition Tags

A condition tag is temporary and typically a detail of some sort of status on the item it is attached to. Wound tags are an example of a condition tag.

Condition tags are generic tags. They can be tiered. They are temporary tags.

A Healed lasting scar tag is a permanent tag.