Character Options
Fantasy Species
Human
Humans are the most common species.
Humans are a persistent and adaptable people, hardened by the unyielding grip of the Material Plane.
Languages: Common, [language of choice]
Magic: Can Learn Magic
Weakness: Fragile (when taking wounds at the end of combat add +1 to enemy hit count)
Abilities:
- Use Ingenuity to get by with limited resources.
- Know a little bit of this and a little bit of that making them a Jack of All Trades.
Elf
The Elves are a rare and ancient species with deep roots in nature.
Elves are an elegant and aloof people, shaped by centuries of long memory and subtle magic.
Languages: Elvish, Common
Magic: Innate Natural magics (Fire, Air, Earth, Water, Shadow, Light)
Weakness: Vulnerable to Iron and Silver
Abilities:
- Use Keen Senses to notice the subtle or hidden.
- Call upon their Innate Magic to shape the world in small, graceful ways.
Dwarf
The Dwarves are a gruff and grounded species, shaped by centuries of toil beneath the earth and within the mountains.
Dwarves are a stubborn and resilient people, with a fierce sense of kinship and legacy.
Languages: Dwarvish, Common
Magic: Innate Earth Magic
Weakness: Poor Affinity for non-Earth Magic
Abilities:
- Tap into Stonecunning to navigate ruins, tunnels, and ancient places
- Use Endurance to shrug off hardship, both physical and magical.
Beastkin
The Beastkin are a fierce and instinctive people with animal heritage woven into their form.
Beastkin are wild at heart, with strong ties to nature, the Wyld, or the body’s primal memory. Each Beastkin is part-human, part-beast, bearing physical traits and reflexes of their ancestral kin.
Languages: Sylvan, Common
Magic: Innate Natural magics (Fire, Air, Earth, Water, Shadow, Light)
Weakness: Strange-looking
Abilities:
- Use Bestial Reflexes to track, hunt, or fight.
- Enter Primal Focus to enhance physical abilities in times of stress.
Changeling
Changelings are a mysterious and mutable people, shaped by old fae bargains or fractured reality.
Changelings are secretive and ever-shifting, often unmoored from identity and belonging.
Languages: Common, [language of choice]
Magic: Innate Space Magic
Weakness: Born Between
Abilities:
- Use Shifting Form to adapt their appearance or identity.
- Tap into Echo Memory, glimpsing fragments of others’ pasts through touch or presence.
Shortfolk
The Shortfolk are a small but spirited people known for their quick minds, nimble hands, and bottomless curiosity.
Shortfolk are a cheerful, clever, and sometimes chaotic species who blend whimsy with wit.
Languages: Common, Patter
Magic: Innate Chaos and Illusion Magic
Weakness: Unreliable Focus
Abilities:
- Use Cleverness to slip out of danger or into opportunity
- Tap into Whimsical Magic to produce odd, surprising, or amusing effects.
Monster Hunter Types
Bounty Hunter
A Bounty Hunter tracks and eliminates dangerous creatures for profit, driven by contracts, reputation, and the thrill of the hunt.
Abilities
- Once you mark your target you can track it anywhere.
- Once you have a target you chase your target relentlessly.
Gadgeteer
A Gadgeteer relies on specialized tools, traps, and inventive devices to outsmart and neutralize monstrous threats with precision and ingenuity.
Abilities
- You are always prepared with a trick up your sleeve.
- You create ingenious contraptions to assist in your hunt.
Inquisitor
An Inquisitor is a relentless seeker of truth, using sharp intellect, unwavering conviction, and supernatural insight to hunt and expose hidden monstrosities.
Abilities
- You can piece together clues and half-truths to make an unshakeable deduction.
- Your piercing gaze sees through lies and illusions.
Slayer
A Slayer is a relentless warrior who specializes in brute force and lethal precision, cutting down monsters with ruthless efficiency and unwavering determination.
Abilities
- Once you start attacking you continue your relentless assault with speed and ferocity until your foe is slain.
- You know exactly where to strike with an executioner's precision.
Tracker
A Tracker is a master of the hunt, using keen instincts, expert knowledge of the wilds, and subtle clues to relentlessly pursue their monstrous prey.
Abilities
- Once you have a target's trail you follow in unerring pursuit.
- You have deep understand of monsters with your hunter's intuition.
Lone Wolf
A Lone Wolf is a solitary hunter who relies on their own skills, instincts, and experience, avoiding alliances and trusting no one in their relentless pursuit of the hunt.
Abilities
- You thrive alone and are self-sufficient.
- You are a silent stalker moving unseen and unheard.
Hex-blade
A Hex-Blade is a warrior of shadow, wielding a weapon infused with mystic power, channeling dark enchantments and forged curses to strike down the creatures of the night.
Abilities
- You wield an ethereal blade you summon with a word.
- You curse your target with a Shadow Hex.
Monster Wright
A Monster Wright studies, harvests, and repurposes the remains of creatures, crafting potent weapons and armor from their essence to hunt monsters with monsters.
Abilities
- You can salvage parts from slain creatures to forge unique tools, weapons, or armor.
- You understand monsters in strange and uncanny ways, allowing you to anticipate their instincts, weaknesses, and hidden traits