Creature Creation

Proceedure

A Creature in Tag & Tally is a collection of tags that can ease or hinder game play.

Follow the following simple steps to create a creature.

  1. Create a concept of what you want the creature to be.
  2. Design the creature sentence around this concept.
  3. Give the creature a physical and behavioral weakness.
  4. Pick a Damage type
  5. Create 10 increasingly more advantageous skills, abilities or traits for the creature. These are the abilities a creature can access at the appropriate level and below. A creature cannot have a total of more than 10 Tiers above level one. (ie: 5 Tier 2 abilities, 3 Tier 3 abilities, 2 Tier 4 abilities and 1 Tier 2 ability, or any other combination totaling up to 10. Tier 1 abilities do not count.)
  6. Write a description of the creature

Creature Sentence

We lay out your creature sentence in the following format, and all tags are in square brackets.

Creature

Name is a [disposition] [descriptor] [type] who [motivation] and does [basic attack] damage.

Disposition: should define how the creature behaves in most cases.

Descriptors should define a key trait or something about the creature that is its basic essence. This can be good or bad.

Type: should define the general type of the creature. Types can vary by setting.

Motivation: should define what drives the creatures instincts.

Basic Attack should be one of the allowed damage types in the setting.

Example

Miaserik is a [feral] [cunning] [Chimera] who [feeds on human terror] and does [toxic] damage.

A tubular rat like creature with scales covering its head and tail, and fur covering the remainder of the body. The head is snake like with black beady eyes, fangs and a forked tongue. It is slightly longer than a rat and slithers on its belly using little rat like legs to propel it forward.

  • Physical Weakness: Light & Cold Sensitivity
  • Behavioral Weakness: Territorial Obsession
  1. Toxic Hallucinogenic Bite
  2. Hides in the Shadows
  3. Pact Instinct
  4. Resistant to Toxins
  5. Collapsable Skeleton
  6. Natural Armor [Tier 2]
  7. Glamored Camoflauge [Tier 2]
  8. Territorial Advantage
  9. Self Healing Scales [Tier 2]
  10. Venom of Dread [Tier 3] — venom also paralyzes the victim