Character
Character Species Aged
| 1d6 | Value |
|---|---|
| 1-2 | Short-Lived |
| 3-4 | Average |
| 5-6 | Long-Lived |
Character Species Descriptor
| 1d20 | Value |
|---|---|
| 1 | Ancient |
| 2 | Celestial |
| 3 | Runebound |
| 4 | Ethereal |
| 5 | Aristocratic |
| 6 | Corporate |
| 7 | Synthetic |
| 8 | Scavenging |
| 9 | Underground |
| 10 | Feral |
| 11 | Anphibious |
| 12 | Nomadic |
| 13 | Preadtory |
| 14 | Symbiotic |
| 15 | Keen-eyed |
| 16 | Bloodied |
| 17 | Weathered |
| 18 | Mystical |
| 19 | Haunted |
| 20 | Technological |
Character Species Cultural Trait
| 1d20 | Value |
|---|---|
| 1 | Hoards lost secrets |
| 2 | Lives by a strict code |
| 3 | Beleive their dreams dictate reality |
| 4 | Obsessively document history |
| 5 | Prioritize the collective over the individual |
| 6 | Are bound by a blood oath |
| 7 | Strive to achieve perfect biological evolution |
| 8 | Seek to reclain their homeland |
| 9 | Value aesthetic beauty above all |
| 10 | Value anonymity and social invisibility |
| 11 | Value anonymity and social invisibility |
| 12 | Treat debt as a physical, inherited curse |
| 13 | Believe they are the rightful heirs to a fallen star |
| 14 | Are nomadic by law |
| 15 | Obsessively hunt for a specific, extinct predator |
| 16 | View physical touch as a sacred, legally binding contract |
| 17 | Are obsessed with fashion |
| 18 | Believe their true name must be kept secret |
| 19 | Are legally required to switch professions every decade |
| 20 | Value the beauty of decay |
Character Species Feature
| 1d20 | Value |
|---|---|
| 1 | Possess skin that changes color |
| 2 | Have multiple eyes |
| 3 | Display bioluminescent markings |
| 4 | Have hollow bones |
| 5 | Have prehensile tails |
| 6 | Possess a second heart |
| 7 | Are composed of a dense, living mineral |
| 8 | Have three distinct biological sexes |
| 9 | Have metallic scales |
| 10 | Can enter a state of suspended animation at will |
| 11 | Possess echo-location |
| 12 | Lack a permanent physical form |
| 13 | Have skin that functions like a solar panel |
| 14 | Possess detachable limbs |
| 15 | Have eyes that rotate 360 degrees |
| 16 | Are born with a twin parasitic organism |
| 17 | Possess silver-threaded hair |
| 18 | Grow natural carbon-fiber plating over their vital organs |
| 19 | Can detach their shadow to act as an independent scout |
| 20 | Possess a specialized organ that stores Aether like a battery |
Character Motivation Verb
| 1d20 | Value |
|---|---|
| 1 | fear of |
| 2 | ambition for |
| 3 | curiosity about |
| 4 | guilt over |
| 5 | pride in |
| 6 | duty to |
| 7 | loyalty to |
| 8 | love for |
| 9 | hatred of |
| 10 | envy of |
| 11 | faith in |
| 12 | obsession with |
| 13 | compassion for |
| 14 | desperation for |
| 15 | hope for |
| 16 | resentment toward |
| 17 | responsibility for |
| 18 | wonder at |
| 19 | grief over |
| 20 | determination toward |
Character Motivation Noun
| 1d20 | Value |
|---|---|
| 1 | their family |
| 2 | their homeland |
| 3 | their reputation |
| 4 | forbidden knowledge |
| 5 | an old debt |
| 6 | a lost love |
| 7 | a prophecy |
| 8 | a rival |
| 9 | their faith |
| 10 | the future |
| 11 | the past |
| 12 | justice |
| 13 | wealth |
| 14 | power |
| 15 | a secret |
| 16 | their people |
| 17 | survival |
| 18 | a promise |
| 19 | freedom |
| 20 | destiny |
Character Goal Verb
| 1d20 | Value |
|---|---|
| 1 | to achieve |
| 2 | to obtain |
| 3 | to destroy |
| 4 | to protect |
| 5 | to uncover |
| 6 | to establish |
| 7 | to reclaim |
| 8 | to prevent |
| 9 | to create |
| 10 | to restore |
| 11 | to overthrow |
| 12 | to unite |
| 13 | to liberate |
| 14 | to corrupt |
| 15 | to purify |
| 16 | to master |
| 17 | to escape |
| 18 | to avenge |
| 19 | to transform |
| 20 | to transcend |
Character Goal Noun
| 1d20 | Value |
|---|---|
| 1 | dominance |
| 2 | the throne |
| 3 | their legacy |
| 4 | peace |
| 5 | the truth |
| 6 | a dynasty |
| 7 | their homeland |
| 8 | chaos |
| 9 | balance |
| 10 | order |
| 11 | immortality |
| 12 | enlightenment |
| 13 | redemption |
| 14 | vengeance |
| 15 | freedom |
| 16 | control |
| 17 | perfection |
| 18 | oblivion |
| 19 | transcendence |
| 20 | salvation |
Character Attack Choice
| 1d20 | Value |
|---|---|
| 1 | a swift blade |
| 2 | poisoned daggers |
| 3 | elemental magic |
| 4 | psychic attacks |
| 5 | ranged weapons |
| 6 | unarmed strikes |
| 7 | cursed artifacts |
| 8 | illusions |
| 9 | traps |
| 10 | allies |
| 11 | shadow magic |
| 12 | mind control |
| 13 | disease |
| 14 | technology |
| 15 | nature |
| 16 | holy power |
| 17 | dark rituals |
| 18 | words |
| 19 | time manipulation |
| 20 | raw force |
Character Secret
| 1d6 | Value |
|---|---|
| 1 | are hiding something about their identity |
| 2 | have a hidden past |
| 3 | are aligned with a hidden entity |
| 4 | are hiding a physical condition |
| 5 | have a mystical secret |
| 6 | are not who they seem |
Character Secret Identity Truth
| 1d20 | Value |
|---|---|
| 1 | is not their original identity |
| 2 | is a replacement created to fill a vacancy |
| 3 | erased their identity to escape consequences |
| 4 | is impersonating a real person |
| 5 | was constructed from another person's memories |
| 6 | is a noble in hiding |
| 7 | is the last surviving member of their lineage |
| 8 | was artificially created for a purpose |
| 9 | is a second version of someone who died |
| 10 | is living under a stolen identity |
| 11 | is a failed clone or copy |
| 12 | had their identity rewritten magically |
| 13 | is a fugitive using a false life |
| 14 | is a mask for multiple identities |
| 15 | was once someone famous or infamous |
| 16 | is unknowingly replacing someone else |
| 17 | has no memory of their true origin |
| 18 | is a manufactured social construct |
| 19 | was assigned their identity by force |
| 20 | is not human in origin |
Character Secret Past Event
| 1d20 | Value |
|---|---|
| 1 | caused a regional disaster |
| 2 | betrayed someone who trusted them |
| 3 | erased evidence of a major crime |
| 4 | survived an event no one else did |
| 5 | accidentally triggered a political collapse |
| 6 | destroyed a settlement in self-defense |
| 7 | abandoned someone to die |
| 8 | participated in a forbidden ritual |
| 9 | created something that should not exist |
| 10 | killed someone important unintentionally |
| 11 | was responsible for a war's escalation |
| 12 | covered up a mass disappearance |
| 13 | made a pact with irreversible consequences |
| 14 | stole something that changed history |
| 15 | broke a sacred oath |
| 16 | witnessed a truth erased from records |
| 17 | allowed a catastrophe to happen |
| 18 | was blamed for another's crime |
| 19 | destroyed their own past life intentionally |
| 20 | is the reason a place no longer exists |
Character Secret Hidden Allegiance
| 1d20 | Value |
|---|---|
| 1 | serves an unknown master |
| 2 | is being controlled remotely |
| 3 | works for an opposing faction |
| 4 | is a double agent for multiple sides |
| 5 | is bound by magical coercion |
| 6 | receives commands through hidden signals |
| 7 | is loyal to something non-human |
| 8 | unknowingly serves a dead organization |
| 9 | is part of a secret network |
| 10 | is indebted to a hidden power |
| 11 | reports to someone they've never met |
| 12 | is a sleeper agent |
| 13 | is manipulated through a promise |
| 14 | is a pawn in a larger experiment |
| 15 | serves an entity beyond mortal understanding |
| 16 | is controlled through their memories |
| 17 | belongs to a faction they don't understand |
| 18 | is unknowingly betraying allies |
| 19 | is bound to relay information constantly |
| 20 | is aligned with something that should not exist |
Character Secret Physical Condition
| 1d20 | Value |
|---|---|
| 1 | is slowly dying from an unknown affliction |
| 2 | is already clinically dead in part |
| 3 | is sustained by unnatural means |
| 4 | is missing a vital organ or component |
| 5 | is deteriorating mentally over time |
| 6 | is immune to aging but not decay |
| 7 | is slowly turning into something else |
| 8 | has fragmented memory due to damage |
| 9 | is held together by external magic |
| 10 | is partially non-corporeal |
| 11 | experiences reality breaks in perception |
| 12 | cannot feel physical pain properly |
| 13 | is unstable in form or structure |
| 14 | is slowly losing parts of their identity |
| 15 | is infected with an unknown condition |
| 16 | requires a constant external source to survive |
| 17 | is decaying without visible cause |
| 18 | is temporarily stabilized but will fail |
| 19 | has replaced parts of themselves unnaturally |
| 20 | is no longer fully human biologically |
Character Secret Supernatural State
| 1d20 | Value |
|---|---|
| 1 | is possessed by a dormant entity |
| 2 | is a vessel for an ancient force |
| 3 | is bound to a cursed artifact |
| 4 | exists partially outside reality |
| 5 | is not fully real in this world |
| 6 | is a fragment of a larger being |
| 7 | is a magical anomaly given form |
| 8 | is anchored to a distant realm |
| 9 | is a reincarnated force of nature |
| 10 | is shared across multiple timelines |
| 11 | is a conduit for unseen energies |
| 12 | is a living paradox |
| 13 | is sustained by impossible laws |
| 14 | is a failed divine creation |
| 15 | is echoing another existence |
| 16 | is tied to a sealed catastrophe |
| 17 | is a reflection of something greater |
| 18 | is partially erased from reality |
| 19 | is a host for multiple presences |
| 20 | is a breach between worlds |
Character Secret Future Fate
| 1d20 | Value |
|---|---|
| 1 | will become a major threat |
| 2 | will betray someone important |
| 3 | will die in an unavoidable event |
| 4 | will lose their identity entirely |
| 5 | will trigger a world-altering event |
| 6 | will ascend beyond mortal limits |
| 7 | will destroy something they love |
| 8 | will become what they fear most |
| 9 | will rewrite their own past |
| 10 | will be erased from history |
| 11 | will replace a powerful figure |
| 12 | will bring about unintended salvation |
| 13 | will collapse a major faction |
| 14 | will become a myth or legend |
| 15 | will be consumed by their own power |
| 16 | will choose a destructive path knowingly |
| 17 | will unite opposing forces briefly |
| 18 | will become the origin of a new conflict |
| 19 | will lose themselves completely |
| 20 | will break the boundary between worlds |
Does Something
| 1d100 | Value |
|---|---|
| 1 | adapts to any situation |
| 2 | analyzes enemy weaknesses |
| 3 | binds enemies with precision |
| 4 | breaks defensive formations |
| 5 | channels elemental forces |
| 6 | constructs improvised tools |
| 7 | coordinates allies instinctively |
| 8 | counters magical effects |
| 9 | crafts weapons in combat |
| 10 | deceives perception effortlessly |
| 11 | disrupts enemy strategies |
| 12 | endures extreme conditions |
| 13 | enhances allies' abilities |
| 14 | exploits emotional weaknesses |
| 15 | fights without hesitation |
| 16 | follows strict personal code |
| 17 | gathers battlefield intelligence |
| 18 | heals through unconventional means |
| 19 | improvises lethal solutions |
| 20 | inspires others to action |
| 21 | manipulates battlefield positioning |
| 22 | negates enemy advantages |
| 23 | observes patterns mid-combat |
| 24 | predicts enemy movements |
| 25 | redirects incoming attacks |
| 26 | resists mental intrusion |
| 27 | sacrifices advantage for outcome |
| 28 | shifts between combat styles |
| 29 | summons unexpected resources |
| 30 | suppresses supernatural effects |
| 31 | transforms environment tactically |
| 32 | unarms opponents efficiently |
| 33 | vanishes from detection |
| 34 | weaponizes environment |
| 35 | withstands overwhelming force |
| 36 | works through proxy agents |
| 37 | amplifies physical strikes |
| 38 | calculates optimal outcomes |
| 39 | disrupts enemy communication |
| 40 | exploits structural weaknesses |
| 41 | forces opponents into errors |
| 42 | generates defensive barriers |
| 43 | harnesses forbidden techniques |
| 44 | ignores pain and injury |
| 45 | integrates technology seamlessly |
| 46 | judges combat morally |
| 47 | keeps allies synchronized |
| 48 | learns from every encounter |
| 49 | manipulates fear responses |
| 50 | nullifies ranged advantages |
| 51 | outpaces faster opponents |
| 52 | performs precision strikes |
| 53 | questions authority mid-conflict |
| 54 | redirects magical energy |
| 55 | resists physical limitation |
| 56 | shapes combat rhythm |
| 57 | splits attention across threats |
| 58 | sustains prolonged engagements |
| 59 | targets leadership first |
| 60 | unravels enemy formations |
| 61 | uses terrain unpredictably |
| 62 | violates expected tactics |
| 63 | watches for hidden patterns |
| 64 | writes combat outcomes mentally |
| 65 | absorbs incoming momentum |
| 66 | breaks enemy morale |
| 67 | calculates risk in real time |
| 68 | commands attention instinctively |
| 69 | detects hidden threats |
| 70 | eliminates priority targets |
| 71 | forges battlefield alliances |
| 72 | generates openings constantly |
| 73 | hunts specific weaknesses |
| 74 | interrupts enemy flow |
| 75 | justifies actions in combat |
| 76 | keeps composure under stress |
| 77 | learns enemy habits quickly |
| 78 | manipulates trust mid-conflict |
| 79 | neutralizes enemy synergy |
| 80 | overrides defensive systems |
| 81 | predicts probability shifts |
| 82 | redirects aggression effectively |
| 83 | suppresses opponent coordination |
| 84 | tactically withdraws when needed |
| 85 | understands combat psychology |
| 86 | uses unconventional weaponry |
| 87 | visualizes multiple outcomes |
| 88 | weakens enemy resolve |
| 89 | exploits timing gaps |
| 90 | adapts weapon style instantly |
| 91 | balances offense and defense |
| 92 | calculates spatial advantage |
| 93 | dismantles complex defenses |
| 94 | elevates ally performance |
| 95 | manipulates initiative flow |
| 96 | resists predictable patterns |
| 97 | shifts momentum instantly |
| 98 | exploits chaos efficiently |
| 99 | rewrites engagement dynamics |
| 100 | defines the rules of engagement |
Character Distinguishing Feature Type
| 3d6 | Value |
|---|---|
| 3 | Extreme Deformity/Scarring |
| 4-5 | Heavy Body Art |
| 6-7 | Notable Skin Condition |
| 8-9 | Minor Flaw |
| 10-11 | Nothing of Note |
| 12-13 | Distinctive Grooming |
| 14-15 | Clean/Striking Feature |
| 16-17 | Wealth/Status |
| 18 | Legendary Presence |
Character Skin Tone
| 3d6 | Value |
|---|---|
| 3 | Ghostly / Albino |
| 4-5 | Ashy / Sallow |
| 6-8 | Ruddy / Red |
| 9-12 | Common Tone (Fair/Tan/Brown) |
| 13-15 | Deep Bronze / Olive |
| 16-17 | Ink-Black / Dark |
| 18 | Mottled / Greyish |
Character Skin Complexion
| 3d6 | Value |
|---|---|
| 3 | Translucent / Veiny |
| 4-5 | Pockmarked / Deep Pores |
| 6-8 | Pimply / Broke-out |
| 9-12 | Clear / Smooth |
| 13-15 | Weathered / Leathery |
| 16-17 | Lustrous / Oily |
| 18 | Scaly / Calloused |
Character Build Height
| 3d6 | Value |
|---|---|
| 3-5 | Extreme |
| 6-9 | Lean/Stocky |
| 10-11 | Generic |
| 12-15 | Athletic/Tall |
| 16-18 | Towering/Powerful |
Character Hair Texture
| 1d20 | Value |
|---|---|
| 1 | Bone Straight |
| 2 | Fine / Wispy |
| 3 | Thick / Voluminous |
| 4 | Wavy / Rippled |
| 5 | Tight Curls / Coiled |
| 6 | Wild / Unruly |
| 7 | Kinky / Textured |
| 8 | Ringlets |
| 9 | Shaggy / Layered |
| 10 | Buzz-cut Stubble |
| 11 | Receding / Balding |
| 12 | Widow's Peak |
| 13 | Greasy / Stringy |
| 14 | Coarse / Wiry |
| 15 | Frizzy / Static |
| 16 | Silky / Lustrous |
| 17 | Sparse / Patchy |
| 18 | Soft / Downy |
| 19 | Brittle / Dry |
| 20 | Completely Bald |
Character Hair Style
| 1d20 | Value |
|---|---|
| 1 | Shoulder-length |
| 2 | Cropped / Short |
| 3 | Waist-length Mane |
| 4 | Single Braid |
| 5 | Multiple Small Braids |
| 6 | Bowl Cut |
| 7 | Messy / Just-woke-up |
| 8 | Slicked Back |
| 9 | Pompadour |
| 10 | Bound with leather |
| 11 | High Pony-tail |
| 12 | Side-shaved / Undercut |
| 13 | Top-knot / Bun |
| 14 | Twin Braids / Pigtails |
| 15 | Mohawk / Crest |
| 16 | Spiked with Wax |
| 17 | Parted in Middle |
| 18 | Side-swept Fringe |
| 19 | Tucked behind ears |
| 20 | Hidden under a cap/hood |
Character Hair Color
| 1d20 | Value |
|---|---|
| 1 | Ink Black |
| 2 | Raven (Blue-Black) |
| 3 | Deep Espresso Brown |
| 4 | Chestnut Brown |
| 5 | Russet / Auburn |
| 6 | Copper Red |
| 7 | Fiery Orange |
| 8 | Sandy Brown |
| 9 | Honey Blonde |
| 10 | Golden Blonde |
| 11 | Strawberry Blonde |
| 12 | Ash Blonde |
| 13 | Platinum / Bleached |
| 14 | Snow White |
| 15 | Salt and Pepper (Grey-streaked) |
| 16 | Steel Grey |
| 17 | Silver / Metallic |
| 18 | Muddy / Mousey Brown |
| 19 | Faded / Sun-bleached |
| 20 | Unnatural Tint (Dyed/Stained) |
Character Eye Color
| 1d20 | Value |
|---|---|
| 1 | Dark Chocolate |
| 2 | Muddy Brown |
| 3 | Golden Hazel |
| 4 | Greenish Hazel |
| 5 | Deep Amber |
| 6 | Honey / Pale Gold |
| 7 | Charcoal / Dark Grey |
| 8 | Slate Blue |
| 9 | Royal Blue |
| 10 | Sapphire Blue |
| 11 | Pale Sky Blue |
| 12 | Icy / Piercing Blue |
| 13 | Moss Green |
| 14 | Bright Emerald |
| 15 | Sea-foam / Teal |
| 16 | Steel Grey |
| 17 | Silver / Mercury |
| 18 | Pale Violet (Rare) |
| 19 | Reddish / Bloodshot |
| 20 | Heterochromia (Two different colors) |
Character Deformity
| 1d6 | Value |
|---|---|
| 1 | Extensive chemical/acid burns across one side of the body |
| 2 | Missing a primary limb (Arm or Leg) replaced by a simple prosthetic |
| 3 | Severe facial reconstruction / Cragged, melted features |
| 4 | Large, jagged "Map" scar covering the chest and neck |
| 5 | Empty eye socket or heavy, opaque cataracts in both eyes |
| 6 | Twisted spine/hunched posture that drastically affects height |
Character Body Art
| 1d6 | Value |
|---|---|
| 1 | Full "Sleeve" tattoos on both arms (geometric or floral) |
| 2 | Intricate facial tattoos (cheeks, forehead, or chin) |
| 3 | Large, blackened "blackout" style ink on the neck and hands |
| 4 | Ritualistic branding on the forearms or shoulders |
| 5 | Matching tattoos that span the entire chest and back |
| 6 | Faded, sprawling mural of ink that peeks out from all clothing |
Character Skin Condition
| 1d6 | Value |
|---|---|
| 1 | Severe Acne/Pimply |
| 2 | Pockmarked |
| 3 | Vitiligo |
| 4 | Jaundiced |
| 5 | Leathery |
| 6 | Flaking/Scaling |
Character Minor Flaw
| 1d6 | Value |
|---|---|
| 1 | Broken Nose |
| 2 | Notched Ear |
| 3 | Birthmark |
| 4 | Split Lip |
| 5 | Missing Finger |
| 6 | Heavy Freckles |
Character Distinguished Grooming
| 1d6 | Value |
|---|---|
| 1 | Waxed Mustache |
| 2 | Braided Beard |
| 3 | Artificially Dyed |
| 4 | Surgical Precision |
| 5 | Scented |
| 6 | Heavy Makeup/Paint |
Character Clean Striking Feature
| 1d6 | Value |
|---|---|
| 1 | Piercing Eyes |
| 2 | High Cheekbones |
| 3 | Perfect Teeth |
| 4 | Statuesque |
| 5 | Graceful Hands |
| 6 | Silky Hair |
Character Status Feature
| 1d6 | Value |
|---|---|
| 1 | Heavy Gold |
| 2 | Fine Fabrics |
| 3 | Signet Ring |
| 4 | Embroidered |
| 5 | Polished Boots |
| 6 | Jeweled Accessory |
Character Legendary Presence
| 1d6 | Value |
|---|---|
| 1 | Giantism |
| 2 | Supernatural Eyes |
| 3 | Unearthly Calm |
| 4 | Scarred Veteran |
| 5 | Aura of Power |
| 6 | Exotic Mutation |
Character Pronoun
| 3d6 | Value |
|---|---|
| 3 | Xe / Xer |
| 4-5 | Xi / Xir |
| 6-8 | They / Them |
| 9-11 | He / Him |
| 12-14 | She / Her |
| 15-16 | They / Them |
| 17 | Ey / Em |
| 18 | Ze / Zir |
Character Age
| 3d6 | Value |
|---|---|
| 3 | Child |
| 4-5 | Adolescent |
| 6-8 | Young Adult |
| 9-12 | Adult (Prime) |
| 13-15 | Middle-Aged |
| 16-17 | Elderly |
| 18 | Ancient |
Character Clothing
| 1d20 | Value |
|---|---|
| 1-4 | Common/Worker |
| 5-7 | Traveler |
| 8-10 | Formal/Clean |
| 11-13 | Rugged/Outdoor |
| 14-15 | Layered/Eccentric |
| 16-17 | Minimalist |
| 18-19 | Wealthy/Ornate |
| 20 | Disheveled |
Character Voice
| 1d6 | Value |
|---|---|
| 1 | Gravelly/Deep |
| 2 | High-pitched/Piercing |
| 3 | Melodious/Sing-song |
| 4 | Husky/Whispered |
| 5 | Nasal/Sharp |
| 6 | Slow/Drawling |