Character

Character Species Aged

1d6 Value
1-2 Short-Lived
3-4 Average
5-6 Long-Lived

Character Species Descriptor

1d20 Value
1 Ancient
2 Celestial
3 Runebound
4 Ethereal
5 Aristocratic
6 Corporate
7 Synthetic
8 Scavenging
9 Underground
10 Feral
11 Anphibious
12 Nomadic
13 Preadtory
14 Symbiotic
15 Keen-eyed
16 Bloodied
17 Weathered
18 Mystical
19 Haunted
20 Technological

Character Species Cultural Trait

1d20 Value
1 Hoards lost secrets
2 Lives by a strict code
3 Beleive their dreams dictate reality
4 Obsessively document history
5 Prioritize the collective over the individual
6 Are bound by a blood oath
7 Strive to achieve perfect biological evolution
8 Seek to reclain their homeland
9 Value aesthetic beauty above all
10 Value anonymity and social invisibility
11 Value anonymity and social invisibility
12 Treat debt as a physical, inherited curse
13 Believe they are the rightful heirs to a fallen star
14 Are nomadic by law
15 Obsessively hunt for a specific, extinct predator
16 View physical touch as a sacred, legally binding contract
17 Are obsessed with fashion
18 Believe their true name must be kept secret
19 Are legally required to switch professions every decade
20 Value the beauty of decay

Character Species Feature

1d20 Value
1 Possess skin that changes color
2 Have multiple eyes
3 Display bioluminescent markings
4 Have hollow bones
5 Have prehensile tails
6 Possess a second heart
7 Are composed of a dense, living mineral
8 Have three distinct biological sexes
9 Have metallic scales
10 Can enter a state of suspended animation at will
11 Possess echo-location
12 Lack a permanent physical form
13 Have skin that functions like a solar panel
14 Possess detachable limbs
15 Have eyes that rotate 360 degrees
16 Are born with a twin parasitic organism
17 Possess silver-threaded hair
18 Grow natural carbon-fiber plating over their vital organs
19 Can detach their shadow to act as an independent scout
20 Possess a specialized organ that stores Aether like a battery

Character Motivation Verb

1d20 Value
1 fear of
2 ambition for
3 curiosity about
4 guilt over
5 pride in
6 duty to
7 loyalty to
8 love for
9 hatred of
10 envy of
11 faith in
12 obsession with
13 compassion for
14 desperation for
15 hope for
16 resentment toward
17 responsibility for
18 wonder at
19 grief over
20 determination toward

Character Motivation Noun

1d20 Value
1 their family
2 their homeland
3 their reputation
4 forbidden knowledge
5 an old debt
6 a lost love
7 a prophecy
8 a rival
9 their faith
10 the future
11 the past
12 justice
13 wealth
14 power
15 a secret
16 their people
17 survival
18 a promise
19 freedom
20 destiny

Character Goal Verb

1d20 Value
1 to achieve
2 to obtain
3 to destroy
4 to protect
5 to uncover
6 to establish
7 to reclaim
8 to prevent
9 to create
10 to restore
11 to overthrow
12 to unite
13 to liberate
14 to corrupt
15 to purify
16 to master
17 to escape
18 to avenge
19 to transform
20 to transcend

Character Goal Noun

1d20 Value
1 dominance
2 the throne
3 their legacy
4 peace
5 the truth
6 a dynasty
7 their homeland
8 chaos
9 balance
10 order
11 immortality
12 enlightenment
13 redemption
14 vengeance
15 freedom
16 control
17 perfection
18 oblivion
19 transcendence
20 salvation

Character Attack Choice

1d20 Value
1 a swift blade
2 poisoned daggers
3 elemental magic
4 psychic attacks
5 ranged weapons
6 unarmed strikes
7 cursed artifacts
8 illusions
9 traps
10 allies
11 shadow magic
12 mind control
13 disease
14 technology
15 nature
16 holy power
17 dark rituals
18 words
19 time manipulation
20 raw force

Character Secret

1d6 Value
1 are hiding something about their identity
2 have a hidden past
3 are aligned with a hidden entity
4 are hiding a physical condition
5 have a mystical secret
6 are not who they seem

Character Secret Identity Truth

1d20 Value
1 is not their original identity
2 is a replacement created to fill a vacancy
3 erased their identity to escape consequences
4 is impersonating a real person
5 was constructed from another person's memories
6 is a noble in hiding
7 is the last surviving member of their lineage
8 was artificially created for a purpose
9 is a second version of someone who died
10 is living under a stolen identity
11 is a failed clone or copy
12 had their identity rewritten magically
13 is a fugitive using a false life
14 is a mask for multiple identities
15 was once someone famous or infamous
16 is unknowingly replacing someone else
17 has no memory of their true origin
18 is a manufactured social construct
19 was assigned their identity by force
20 is not human in origin

Character Secret Past Event

1d20 Value
1 caused a regional disaster
2 betrayed someone who trusted them
3 erased evidence of a major crime
4 survived an event no one else did
5 accidentally triggered a political collapse
6 destroyed a settlement in self-defense
7 abandoned someone to die
8 participated in a forbidden ritual
9 created something that should not exist
10 killed someone important unintentionally
11 was responsible for a war's escalation
12 covered up a mass disappearance
13 made a pact with irreversible consequences
14 stole something that changed history
15 broke a sacred oath
16 witnessed a truth erased from records
17 allowed a catastrophe to happen
18 was blamed for another's crime
19 destroyed their own past life intentionally
20 is the reason a place no longer exists

Character Secret Hidden Allegiance

1d20 Value
1 serves an unknown master
2 is being controlled remotely
3 works for an opposing faction
4 is a double agent for multiple sides
5 is bound by magical coercion
6 receives commands through hidden signals
7 is loyal to something non-human
8 unknowingly serves a dead organization
9 is part of a secret network
10 is indebted to a hidden power
11 reports to someone they've never met
12 is a sleeper agent
13 is manipulated through a promise
14 is a pawn in a larger experiment
15 serves an entity beyond mortal understanding
16 is controlled through their memories
17 belongs to a faction they don't understand
18 is unknowingly betraying allies
19 is bound to relay information constantly
20 is aligned with something that should not exist

Character Secret Physical Condition

1d20 Value
1 is slowly dying from an unknown affliction
2 is already clinically dead in part
3 is sustained by unnatural means
4 is missing a vital organ or component
5 is deteriorating mentally over time
6 is immune to aging but not decay
7 is slowly turning into something else
8 has fragmented memory due to damage
9 is held together by external magic
10 is partially non-corporeal
11 experiences reality breaks in perception
12 cannot feel physical pain properly
13 is unstable in form or structure
14 is slowly losing parts of their identity
15 is infected with an unknown condition
16 requires a constant external source to survive
17 is decaying without visible cause
18 is temporarily stabilized but will fail
19 has replaced parts of themselves unnaturally
20 is no longer fully human biologically

Character Secret Supernatural State

1d20 Value
1 is possessed by a dormant entity
2 is a vessel for an ancient force
3 is bound to a cursed artifact
4 exists partially outside reality
5 is not fully real in this world
6 is a fragment of a larger being
7 is a magical anomaly given form
8 is anchored to a distant realm
9 is a reincarnated force of nature
10 is shared across multiple timelines
11 is a conduit for unseen energies
12 is a living paradox
13 is sustained by impossible laws
14 is a failed divine creation
15 is echoing another existence
16 is tied to a sealed catastrophe
17 is a reflection of something greater
18 is partially erased from reality
19 is a host for multiple presences
20 is a breach between worlds

Character Secret Future Fate

1d20 Value
1 will become a major threat
2 will betray someone important
3 will die in an unavoidable event
4 will lose their identity entirely
5 will trigger a world-altering event
6 will ascend beyond mortal limits
7 will destroy something they love
8 will become what they fear most
9 will rewrite their own past
10 will be erased from history
11 will replace a powerful figure
12 will bring about unintended salvation
13 will collapse a major faction
14 will become a myth or legend
15 will be consumed by their own power
16 will choose a destructive path knowingly
17 will unite opposing forces briefly
18 will become the origin of a new conflict
19 will lose themselves completely
20 will break the boundary between worlds

Does Something

1d100 Value
1 adapts to any situation
2 analyzes enemy weaknesses
3 binds enemies with precision
4 breaks defensive formations
5 channels elemental forces
6 constructs improvised tools
7 coordinates allies instinctively
8 counters magical effects
9 crafts weapons in combat
10 deceives perception effortlessly
11 disrupts enemy strategies
12 endures extreme conditions
13 enhances allies' abilities
14 exploits emotional weaknesses
15 fights without hesitation
16 follows strict personal code
17 gathers battlefield intelligence
18 heals through unconventional means
19 improvises lethal solutions
20 inspires others to action
21 manipulates battlefield positioning
22 negates enemy advantages
23 observes patterns mid-combat
24 predicts enemy movements
25 redirects incoming attacks
26 resists mental intrusion
27 sacrifices advantage for outcome
28 shifts between combat styles
29 summons unexpected resources
30 suppresses supernatural effects
31 transforms environment tactically
32 unarms opponents efficiently
33 vanishes from detection
34 weaponizes environment
35 withstands overwhelming force
36 works through proxy agents
37 amplifies physical strikes
38 calculates optimal outcomes
39 disrupts enemy communication
40 exploits structural weaknesses
41 forces opponents into errors
42 generates defensive barriers
43 harnesses forbidden techniques
44 ignores pain and injury
45 integrates technology seamlessly
46 judges combat morally
47 keeps allies synchronized
48 learns from every encounter
49 manipulates fear responses
50 nullifies ranged advantages
51 outpaces faster opponents
52 performs precision strikes
53 questions authority mid-conflict
54 redirects magical energy
55 resists physical limitation
56 shapes combat rhythm
57 splits attention across threats
58 sustains prolonged engagements
59 targets leadership first
60 unravels enemy formations
61 uses terrain unpredictably
62 violates expected tactics
63 watches for hidden patterns
64 writes combat outcomes mentally
65 absorbs incoming momentum
66 breaks enemy morale
67 calculates risk in real time
68 commands attention instinctively
69 detects hidden threats
70 eliminates priority targets
71 forges battlefield alliances
72 generates openings constantly
73 hunts specific weaknesses
74 interrupts enemy flow
75 justifies actions in combat
76 keeps composure under stress
77 learns enemy habits quickly
78 manipulates trust mid-conflict
79 neutralizes enemy synergy
80 overrides defensive systems
81 predicts probability shifts
82 redirects aggression effectively
83 suppresses opponent coordination
84 tactically withdraws when needed
85 understands combat psychology
86 uses unconventional weaponry
87 visualizes multiple outcomes
88 weakens enemy resolve
89 exploits timing gaps
90 adapts weapon style instantly
91 balances offense and defense
92 calculates spatial advantage
93 dismantles complex defenses
94 elevates ally performance
95 manipulates initiative flow
96 resists predictable patterns
97 shifts momentum instantly
98 exploits chaos efficiently
99 rewrites engagement dynamics
100 defines the rules of engagement

Character Distinguishing Feature Type

3d6 Value
3 Extreme Deformity/Scarring
4-5 Heavy Body Art
6-7 Notable Skin Condition
8-9 Minor Flaw
10-11 Nothing of Note
12-13 Distinctive Grooming
14-15 Clean/Striking Feature
16-17 Wealth/Status
18 Legendary Presence

Character Skin Tone

3d6 Value
3 Ghostly / Albino
4-5 Ashy / Sallow
6-8 Ruddy / Red
9-12 Common Tone (Fair/Tan/Brown)
13-15 Deep Bronze / Olive
16-17 Ink-Black / Dark
18 Mottled / Greyish

Character Skin Complexion

3d6 Value
3 Translucent / Veiny
4-5 Pockmarked / Deep Pores
6-8 Pimply / Broke-out
9-12 Clear / Smooth
13-15 Weathered / Leathery
16-17 Lustrous / Oily
18 Scaly / Calloused

Character Build Height

3d6 Value
3-5 Extreme
6-9 Lean/Stocky
10-11 Generic
12-15 Athletic/Tall
16-18 Towering/Powerful

Character Hair Texture

1d20 Value
1 Bone Straight
2 Fine / Wispy
3 Thick / Voluminous
4 Wavy / Rippled
5 Tight Curls / Coiled
6 Wild / Unruly
7 Kinky / Textured
8 Ringlets
9 Shaggy / Layered
10 Buzz-cut Stubble
11 Receding / Balding
12 Widow's Peak
13 Greasy / Stringy
14 Coarse / Wiry
15 Frizzy / Static
16 Silky / Lustrous
17 Sparse / Patchy
18 Soft / Downy
19 Brittle / Dry
20 Completely Bald

Character Hair Style

1d20 Value
1 Shoulder-length
2 Cropped / Short
3 Waist-length Mane
4 Single Braid
5 Multiple Small Braids
6 Bowl Cut
7 Messy / Just-woke-up
8 Slicked Back
9 Pompadour
10 Bound with leather
11 High Pony-tail
12 Side-shaved / Undercut
13 Top-knot / Bun
14 Twin Braids / Pigtails
15 Mohawk / Crest
16 Spiked with Wax
17 Parted in Middle
18 Side-swept Fringe
19 Tucked behind ears
20 Hidden under a cap/hood

Character Hair Color

1d20 Value
1 Ink Black
2 Raven (Blue-Black)
3 Deep Espresso Brown
4 Chestnut Brown
5 Russet / Auburn
6 Copper Red
7 Fiery Orange
8 Sandy Brown
9 Honey Blonde
10 Golden Blonde
11 Strawberry Blonde
12 Ash Blonde
13 Platinum / Bleached
14 Snow White
15 Salt and Pepper (Grey-streaked)
16 Steel Grey
17 Silver / Metallic
18 Muddy / Mousey Brown
19 Faded / Sun-bleached
20 Unnatural Tint (Dyed/Stained)

Character Eye Color

1d20 Value
1 Dark Chocolate
2 Muddy Brown
3 Golden Hazel
4 Greenish Hazel
5 Deep Amber
6 Honey / Pale Gold
7 Charcoal / Dark Grey
8 Slate Blue
9 Royal Blue
10 Sapphire Blue
11 Pale Sky Blue
12 Icy / Piercing Blue
13 Moss Green
14 Bright Emerald
15 Sea-foam / Teal
16 Steel Grey
17 Silver / Mercury
18 Pale Violet (Rare)
19 Reddish / Bloodshot
20 Heterochromia (Two different colors)

Character Deformity

1d6 Value
1 Extensive chemical/acid burns across one side of the body
2 Missing a primary limb (Arm or Leg) replaced by a simple prosthetic
3 Severe facial reconstruction / Cragged, melted features
4 Large, jagged "Map" scar covering the chest and neck
5 Empty eye socket or heavy, opaque cataracts in both eyes
6 Twisted spine/hunched posture that drastically affects height

Character Body Art

1d6 Value
1 Full "Sleeve" tattoos on both arms (geometric or floral)
2 Intricate facial tattoos (cheeks, forehead, or chin)
3 Large, blackened "blackout" style ink on the neck and hands
4 Ritualistic branding on the forearms or shoulders
5 Matching tattoos that span the entire chest and back
6 Faded, sprawling mural of ink that peeks out from all clothing

Character Skin Condition

1d6 Value
1 Severe Acne/Pimply
2 Pockmarked
3 Vitiligo
4 Jaundiced
5 Leathery
6 Flaking/Scaling

Character Minor Flaw

1d6 Value
1 Broken Nose
2 Notched Ear
3 Birthmark
4 Split Lip
5 Missing Finger
6 Heavy Freckles

Character Distinguished Grooming

1d6 Value
1 Waxed Mustache
2 Braided Beard
3 Artificially Dyed
4 Surgical Precision
5 Scented
6 Heavy Makeup/Paint

Character Clean Striking Feature

1d6 Value
1 Piercing Eyes
2 High Cheekbones
3 Perfect Teeth
4 Statuesque
5 Graceful Hands
6 Silky Hair

Character Status Feature

1d6 Value
1 Heavy Gold
2 Fine Fabrics
3 Signet Ring
4 Embroidered
5 Polished Boots
6 Jeweled Accessory

Character Legendary Presence

1d6 Value
1 Giantism
2 Supernatural Eyes
3 Unearthly Calm
4 Scarred Veteran
5 Aura of Power
6 Exotic Mutation

Character Pronoun

3d6 Value
3 Xe / Xer
4-5 Xi / Xir
6-8 They / Them
9-11 He / Him
12-14 She / Her
15-16 They / Them
17 Ey / Em
18 Ze / Zir

Character Age

3d6 Value
3 Child
4-5 Adolescent
6-8 Young Adult
9-12 Adult (Prime)
13-15 Middle-Aged
16-17 Elderly
18 Ancient

Character Clothing

1d20 Value
1-4 Common/Worker
5-7 Traveler
8-10 Formal/Clean
11-13 Rugged/Outdoor
14-15 Layered/Eccentric
16-17 Minimalist
18-19 Wealthy/Ornate
20 Disheveled

Character Voice

1d6 Value
1 Gravelly/Deep
2 High-pitched/Piercing
3 Melodious/Sing-song
4 Husky/Whispered
5 Nasal/Sharp
6 Slow/Drawling