Creating a Spell

Procedure

  1. Write the spell sentence (name, descriptor, base, effect).
  2. Choose Base (Order, Spirit, Chaos, or Void) and note its point value.
  3. Choose at least one Aspect and one Type. If you use multiple aspects or types, the base must be Chaos and additional axis costs apply.
  4. Sum points: Base + Aspect(s) + Type(s) + additional axis cost. You may not have more than 3 Aspects or 3 Types total. And you many not have more than 5 combined axis (ascpect or type)
  5. Map the total points to Spell Level using the Level Mapping table.
  6. Apply Power Modifier (PM) from effect scope (touch up to world-altering).
  7. Final spell level = base level + PM.

For full details on Bases, Spell Types, Aspects, casting, and mishaps, see Spellcasting.

Sentence

Spell

Name is a [descriptor] [base] spell that [does something].

Point Values

Aspect and Type are called an axis; every spell has 2 axes as a base (one aspect and one type).

Aspect Points
earth, air, water, death, illusion (low-risk) 1
fire, mind, light, sound (moderate) 2
shadow, time, life, space (high-risk/volatile) 3
Type Points
Damage 2
Control 3
Summon 3
Ward 2
Counter 3
Base Points
Order 1
Spirit 2
Chaos 4
Void 3

A spell can have multiple aspects and types but only one base. Combining multiple types or aspects requires that the base always be Chaos. You may add up to 3 additional axes in total. Each additional axis has a cost and the cost is cumulative:

Additional Axis Axis Cost
1st 1
2nd 2
3rd 5

Level Mapping

Total Points Spell Level
4–5 1
6–7 2
8–9 3
10–11 4
12–13 5
14–15 6
16–17 7
18–19 8
20–21 9
22+ 10

Power Modifier (PM)

Effect Scope PM
Minor / localized (touch, single object) 0
Small area / short range (room, few meters) 1
Medium distance / wider effect (street, hill) 2
Large distance / major area (town, city) 3
Extreme distance / affects region, realm, or dimension 4
World-altering / nearly impossible (other plane, planet) 5

Example Spells

Fireball

Sentence: Fireball is a [moderate] [Chaos] spell that [incinerates everything in its area].

  • Aspect: Fire (moderate) → 2 points
  • Type: Damage → 2 points
  • Base: Chaos → 4 points
  • Total: 2 + 2 + 4 = 8 → Level 3
  • Power Modifier: Medium distance / wider effect (street, hill) → 2
  • Final Spell Level: 3 + 2 = Level 5

Heal Wounds

Sentence: Heal Wounds is a [simple] [Spirit] spell that [restores vitality to a distant target].

  • Aspect: Life (high-risk) → 3 points
  • Type: Control → 3 points
  • Base: Spirit → 2 points
  • Total: 3 + 3 + 2 = 8 → Level 3
  • Power Modifier: Small area / short range → 1
  • Final Spell Level: 3 + 1 = Level 4

Temporal Inferno (multiple axes)

Sentence: Temporal Inferno is a [volatile] [Chaos] spell that [burns and distorts time to damage and control enemies].

  • Base: Chaos → 4 points
  • Primary Aspect: Fire → 2 points
  • Primary Type: Damage → 2 points
  • Additional Aspect: Time → 3 points
  • Additional Type: Control → 3 points
  • Additional axis cost: 1st → 1, 2nd → 2 → 3 points total
  • Total: 4 + 2 + 2 + 3 + 3 + 3 = 17 → Level 7
  • Power Modifier: Large distance / major area (town, city) → 3
  • Final Spell Level: 7 + 3 = Level 10