Game Sentences
Everything in the game can be defined with a singular sentence at its core. But most things also have additional tags that can ease or hinder abilities, skills and offer a greater variety to even the simplest of sentences.
Scene
This scene is a [descriptor] [scene type] that [does something]
Character
Name is a [descriptor] [species] [type] who [specializes in]
NPC
Name is a [descriptor] [species] [type] who [does something special]. They are motivated [a motivation] and have a goal [a goal]. In combat, they deal [damage type] damage with [attack of choice], but they [have a secret].
Species
This species is a [aged] [descriptor] people who [cultural trait or motivation] and [physical/biological feature].
Type
This type is a [descriptor] [type] who [specializes in]
Wounds
This wound is a [descriptor] [type of mark] located on [the body part] that [specific mechanical detriment].
Creature
Name ([disposition] [descriptor] [type]):This creature [motivation] and attacks with [attack of choice] for [damage type] damage. It features a unique ability to [do something special]. It [has a strength] and [has a weakness].
Encounter
[verb] [adjective] [noun]
Faction
Name is a [descriptor] [organization type] that [core function or purpose] and [has a goal]. Despite their outward reputation, they [have a secret]
Party
Name is a [descriptor] [group type] who [does something collectively].
Location
This location is a [descriptive] [location type] that [distinctive feature or role in the world]
Dungeon
Name is a [descriptive] [location type] that [distinctive feature or role in the world]
Lair
Name is a [descriptive] [location type] that [distinctive feature or role in the world]
Room
This room is a [descriptive] [location type] that [distinctive feature or role in the world]
Armor
Name is a [descriptor] [material] [armor type] that [does something special].
Item
Name is a [descriptor] [item type] that [does something special].
Resource
Name is a [rarity] [descriptor] [resourceType] that [special].
Insight
This insight reveals information about a [Status] [Subject] regarding its [Modifier].
Weapon
Name is a [descriptor] [material] [weapon type] that does [damage type] damage and [something special].
Trap
Name is a [descriptor] [trap type] that [trigger condition] and [effect or consequence].
Consumable
Name is a [descriptor] [consumable type] that [effect on consumption] and [any special property or twist].
Spell
Name is a [descriptor] [base] spell that [does something].
Quest
[quest type] [quest objective]