Gear

Armor

There are three different armor types. Armor eases defense and hinders stealth and can decreases carrying capacity.

Armor Ease Defense Hinder Stealth Carrying Capacity Reduced
Light 1 step 0 steps 0
Medium 2 steps 1 step 0
Heavy 3 steps 2 steps 1

Weapons

Weapons come in different damage types. Creature attacks also do these same damage types.

d8 Damage Types
1 Physical (piercing, slashing, crushing weapons)
2 Psychic (mental, psychic)
3 Elemental (fire, air, earth, water)
4 Necrotic (death, undead, spirits, blood magic)
5 Radiant (divine, angelic, light)
6 Shadow (shadows, Nether magic)
7 Chaos (Faerie Magic)
8 Toxic (poisons, venom, disease, radiation)

Consumables

Consumables are pieces of gear that have a limited lifetime. Such as rations, potions, scrolls. Each consumable must dictate how it is depleted. Some consumables leave behind remnants that can be used later. These things such as paint, chalk have a durability that determines if the remnant is reusable again.

Consumable options:

  • One use
  • Multiple uses: Roll a 1 on a d20
    • Level 1-4 roll at disadvantage
    • Level 5-7 roll normally
    • Level 8-10 roll at advantage

Durability options:

  • One use
  • Multiple uses: Roll a 1 on a d20
    • Level 1-4 roll at disadvantage
    • Level 5-7 roll normally
    • Level 8-10 roll at advantage