Quests
Quests are structured objectives within the game world that provide characters with goals, challenges, and rewards. Each quest is tracked using tallies, which represent knowledge, preparation, and world consequences.
A quest begins when failure or success would meaningfully change the character or situation.
Quest Structure
Each quest has the following components:
- Goal - The intended outcome the player must achieve to complete the quest.
- Reward - The benefit or consequence gained when the quest is resolved successfully. Rewards should return at minimum 1 new tag. Other rewards should be award based on the quest.
- Tallies - Markers that track progress, preparation, and urgency. There are usually three tallies: Plan, Location, and Countdown.
- Steps - Optional intermediate objectives within a quest. Completing a step can affect tallies and countdowns.
- Consequence - If the quest fails, this happens. Consequences should also add a new negative affecting tag.
Tallies
1. Plan Tally
- Represents preparation, strategy, or knowledge required to execute the quest.
- Default length: 5 marks
- Must be completed before attempting the resolution roll.
- Effect: Missing plan marks hinders all resolution rolls for the quest by -1 per missing mark. Completing the plan tally reduces the countdown by 1 mark.
2. Location Tally
- Represents discovery of the quest’s endpoint or key sites.
- Default length: 5 marks
- Must be completed to attempt the quest resolution.
- Effect: Completing the location tally reduces the countdown by 1 mark.
3. Countdown (Consequence) Tally
- Not all quests need a countdown -- ie: Becoming a Blade Master does not need a countdown (there is no time limit). Finding a lost person should. (They could die or be lost forever.)
- Tracks consequences that can lead to automatic quest failure.
- Default length: 10 marks (2 tallies)
- Triggers: Only advances when specific in-game events or consequences occur (e.g., enemy progress, faction actions, failed objectives).
- Effect of Completion: Completing plan, location, or quest steps reduces the countdown by 1 mark per completed element.
- Failure Condition: When all marks are filled, the quest fails automatically and the consequence happens.
Multi-Step Quests
- Quests may have multiple intermediate steps.
- Each step completed:
- Counts toward the Plan tally if preparation was required.
- Reduces the Countdown tally by 1 mark.
- Allows for branching or staged objectives, giving players opportunities to actively mitigate consequences.
Resolution
- The resolution roll represents the character’s attempt to complete the quest.
- Prerequisites:
- Plan tally fully completed (or risk penalties).
- Location tally fully completed.
- Modifiers:
- Each missing Plan mark: -1 penalty to resolution roll.
- Fully completed Plan tally: ease all resolution rolls by +1.
- Countdown remaining does not affect rolls directly but represents the ongoing world pressure.
Interaction with Clues
- Quests are advanced by clues found in the world:
Goalclues contribute to Plan tallies.Locationclues contribute to Location tallies.Countdownclues contribute to the Countdown tallies.
- Players decide which clues apply to which tallies when discovered.
- Faction-driven quests may advance independent of player knowledge, triggering consequences that fill Countdown marks without player intervention.