NPC Interactions

  • A typical NPC will start at indifferent when meeting an NPC.
  • Based on society and faction expectations adjust the relationship.
  • Relationships changed based on the interactions.
  • When interacting with an NPC any checks should be eased or hindered by the indicated amount.

First Interaction: When encountering an NPC for the first time start at indifferent and adjust your relationship based on society and faction expectations. This is where your character will start the relationship.

Following Interactions: Roll 2d6.

2d6 Drift
2-3 Down 2 steps
4-5 Down 1 step
6-8 No change
9-10 Up 1 step
11-12 Up 2 steps

This is a temporary state and will only last for this scene unless you make a drastic change in the relationship status and it changes permanently. For any modifiers in social interactions use the original disposition, only their current attitude towards you is changed as their mood has.

Steps Disposition Attitude
+3 6 Unbreakable Bond devoted, protective
+2 5 Unyielding Loyalty steadfast, supportive
+1 4 Enduring Trust confident, warm
+1 3 Loyal friendly, dependable
+0 2 Reliable cooperative, respectful
+0 1 Indifferent neutral, detachted
-0 2 Irritated annoyed, dismissive
-1 3 Conflict argumentative, tense
-1 4 Rivalry competitive, combative
-2 5 Hostility resentful, aggressive
-3 6 Loathing hateful, vindictive

At Character creation, any player NPCs and factions will start with a relationship already established.

  • For factions start at Indifferent then you may move the starting relationship one step in any direction.
  • For NPCs start at Indifferent then you may move the starting relationship up to two steps in any direction.

Use the following results for the NPC Interactions

d20 Result Details
1 Fail, and Fail, decrease the NPCs default disposition by one step
2 to DC-6 Fail, but Fail, but their attitude changes towards you in your favor
DC-5 to DC-1 Success, but Success, but their attitude changes against your favor
DC to DC+4 Success Success
DC+5 + Success, and Success, increase the NPCs default disposition by one step