5e Spells - Cleric
- Aid
- Animate Dead
- Antimagic Field
- Astral Projection
- Augury
- Aura of Life
- Aura of Purity
- Aura of Vitality
- Bane
- Banishment
- Beacon of Hope
- Bestow Curse
- Blade Barrier
- Bless
- Blindness/Deafness
- Calm Emotions
- Clairvoyance
- Command
- Commune
- Conjure Celestial
- Contagion
- Continual Flame
- Control Water
- Control Weather
- Create Food and Water
- Create or Destroy Water
- Create Undead
- Cure Wounds
- Daylight
- Death Ward
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Dispel Evil and Good
- Dispel Magic
- Divination
- Divine Word
- Earthquake
- Etherealness
- Find the Path
- Find Traps
- Fire Storm
- Flame Strike
- Forbiddance
- Freedom of Movement
- Gate
- Geas
- Gentle Repose
- Glyph of Warding
- Greater Restoration
- Guidance
- Guiding Bolt
- Hallow
- Harm
- Heal
- Healing Word
- Heroes' Feast
- Hold Person
- Holy Aura
- Inflict Wounds
- Insect Plague
- Legend Lore
- Lesser Restoration
- Light
- Locate Creature
- Locate Object
- Magic Circle
- Mass Cure Wounds
- Mass Heal
- Mass Healing Word
- Mending
- Meld into Stone
- Planar Ally
- Planar Binding
- Plane Shift
- Prayer of Healing
- Protection from Energy
- Protection from Evil and Good
- Protection from Poison
- Purify Food and Drink
- Raise Dead
- Regenerate
- Remove Curse
- Resistance
- Resurrection
- Revivify
- Sacred Flame
- Sanctuary
- Scrying
- See Invisibility
- Sending
- Shield of Faith
- Silence
- Spare the Dying
- Speak with Dead
- Spirit Guardians
- Spiritual Weapon
- Stone Shape
- Sunbeam
- Sunburst
- Thaumaturgy
- Toll the Dead
- Tongues
- True Resurrection
- True Seeing
- Warding Bond
- Water Walk
- Word of Radiance
- Word of Recall
- Zone of Truth