5e Spells - Cleric
Animate Dead Antimagic Field Aid Animate Dead Antimagic Field Astral Projection Augury Aura of Life Aura of Purity Aura of Vitality Bane Banishment Beacon of Hope Bestow Curse Blade Barrier Bless Blindness/Deafness Calm Emotions Clairvoyance Command Commune Conjure Celestial Contagion Continual Flame Control Water Control Weather Create Food and Water Create or Destroy Water Create Undead Cure Wounds Daylight Death Ward Detect Evil and Good Detect Magic Detect Poison and Disease Dispel Evil and Good Dispel Magic Divination Divine Word Earthquake Etherealness Find the Path Find Traps Fire Storm Flame Strike Forbiddance Freedom of Movement Gate Geas Gentle Repose Glyph of Warding Greater Restoration Guidance Guiding Bolt Hallow Harm Heal Healing Word Heroes' Feast Hold Person Holy Aura Inflict Wounds Insect Plague Legend Lore Lesser Restoration Light Locate Creature Locate Object Magic Circle Mass Cure Wounds Mass Heal Mass Healing Word Mending Meld into Stone Planar Ally Planar Binding Plane Shift Prayer of Healing Protection from Energy Protection from Evil and Good Protection from Poison Purify Food and Drink Raise Dead Regenerate Remove Curse Resistance Resurrection Revivify Sacred Flame Sanctuary Scrying See Invisibility Sending Shield of Faith Silence Spare the Dying Speak with Dead Spirit Guardians Spiritual Weapon Stone Shape Sunbeam Sunburst Thaumaturgy Toll the Dead Tongues True Resurrection True Seeing Warding Bond Water Walk Word of Radiance Word of Recall Zone of Truth