Creature
Creature Type
| 1d20 | Value |
|---|---|
| 1 | Humanoid |
| 2 | Animal |
| 3 | Automation |
| 4 | Mechanical |
| 5 | Ghost |
| 6 | Undead |
| 7 | Draconic |
| 8 | Ooze/Slime |
| 9 | Insect |
| 10 | Plant |
| 11 | Chimera |
| 12 | Golem |
| 13 | Fiend |
| 14 | Elemental |
| 15 | Fey |
| 16 | Shadow |
| 17 | Alien |
| 18 | Celestial |
| 19 | Giant |
| 20 | Monstrosity |
Creature Motivation
| 1d20 | Value |
|---|---|
| 1 | Destroys everything |
| 2 | Defends itself |
| 3 | Seeks knowledge |
| 4 | Hungers for flesh |
| 5 | Craves blood |
| 6 | Feeds on life-force |
| 7 | Defies explanation |
| 8 | Seeks a host |
| 9 | Feeds on fear |
| 10 | Hates relentlessly |
| 11 | Defends its domain |
| 12 | Protects something |
| 13 | Explores endlessly |
| 14 | Struggles to survive |
| 15 | Alters itself |
| 16 | Fixates obsessively |
| 17 | Seeks vengeance |
| 18 | Inflicts suffering |
| 19 | Seeks power |
| 20 | Loves deeply |
Creature Descriptor
| 1d20 | Value |
|---|---|
| 1 | Shadowed |
| 2 | Hulking |
| 3 | Twisted |
| 4 | Ancient |
| 5 | Unstable |
| 6 | Stonebound |
| 7 | Whispering |
| 8 | Thorned |
| 9 | Frozen |
| 10 | Shifting |
| 11 | Radiant |
| 12 | Masked |
| 13 | Hollow |
| 14 | Keen-eyed |
| 15 | Bloodied |
| 16 | Weathered |
| 17 | Barbed |
| 18 | Glowing |
| 19 | Cracked |
| 20 | Ethereal |
Creature Disposition
| 1d20 | Value |
|---|---|
| 1 | Cunning |
| 2 | Vicious |
| 3 | Wrathful |
| 4 | Patient |
| 5 | Feral |
| 6 | Loyal |
| 7 | Enigmatic |
| 8 | Malevolent |
| 9 | Stoic |
| 10 | Relentless |
| 11 | Proud |
| 12 | Deceitful |
| 13 | Melancholy |
| 14 | Inquisitive |
| 15 | Savage |
| 16 | Resilient |
| 17 | Cruel |
| 18 | Devoted |
| 19 | Paranoid |
| 20 | Tranquil |
Creature Name Prefix
| 4d8 | Value |
|---|---|
| 4 | Dire |
| 5 | Hollow |
| 6 | Gloomtouched |
| 7 | Runed |
| 8 | Dreambound |
| 9 | Phantom |
| 10 | Cursed |
| 11 | Broken |
| 12 | Forsaken |
| 13 | Rusted |
| 14 | Clockwork |
| 15 | Withered |
| 16 | Blooded |
| 17 | Shadowed |
| 18 | Luminous |
| 19 | Thorned |
| 20 | Invisible |
| 21 | Haunted |
| 22 | Giant |
| 23 | Barbed |
| 24 | Feral |
| 25 | Twisted |
| 26 | Wild |
| 27 | Shifting |
| 28 | Enchanted |
| 29 | Primal |
| 30 | Arcane |
| 31 | Chaotic |
| 32 | Verdant |
Creature Name Animal
| 1d20 | Value |
|---|---|
| 1 | Wolf |
| 2 | Bear |
| 3 | Stag |
| 4 | Boar |
| 5 | Hound |
| 6 | Lion |
| 7 | Serpent |
| 8 | Jackal |
| 9 | Ram |
| 10 | Frog |
| 11 | Warg |
| 12 | Lizard |
| 13 | Fox |
| 14 | Eagle |
| 15 | Ape |
| 16 | Weasel |
| 17 | Rat |
| 18 | Cat |
| 19 | Raven |
| 20 | Crow |
Creature Name Automation
| 1d20 | Value |
|---|---|
| 1 | Golem |
| 2 | Homunculus |
| 3 | Automaton |
| 4 | Sentinel |
| 5 | Watcher |
| 6 | Guardian |
| 7 | Warden |
| 8 | Forgeling |
| 9 | Drone |
| 10 | Engine |
| 11 | Walker |
| 12 | Construct |
| 13 | Shell |
| 14 | Animation |
| 15 | Husk |
| 16 | Manikin |
| 17 | Regulator |
| 18 | Retainer |
| 19 | Vessel |
| 20 | Proxy |
Creature Name Mechanical
| 1d20 | Value |
|---|---|
| 1 | Strider |
| 2 | Gearhound |
| 3 | Ironback |
| 4 | Clanker |
| 5 | Steamjaw |
| 6 | Ironclad |
| 7 | Steelcrawler |
| 8 | Breaker |
| 9 | Ironforged |
| 10 | Gearforged |
| 11 | Sentinel |
| 12 | Watcher |
| 13 | Guardian |
| 14 | Warden |
| 15 | Walker |
| 16 | Retainer |
| 17 | Vessel |
| 18 | Proxy |
| 19 | Construct |
| 20 | Drone |
Creature Name Ghost
| 1d20 | Value |
|---|---|
| 1 | Wraith |
| 2 | Shade |
| 3 | Banshee |
| 4 | Specter |
| 5 | Poltergeist |
| 6 | Revenant |
| 7 | Phantom |
| 8 | Haunt |
| 9 | Apparition |
| 10 | Eidolon |
| 11 | Ghostlight |
| 12 | Spirit |
| 13 | Ghost |
| 14 | Deathshade |
| 15 | Nightwalker |
| 16 | Whisperer |
| 17 | Soulstalker |
| 18 | Veilwalker |
| 19 | Shadehunter |
| 20 | Lamentor |
Creature Name Undead
| 1d20 | Value |
|---|---|
| 1 | Zombie |
| 2 | Ghoul |
| 3 | Lich |
| 4 | Skeleton |
| 5 | Revenant |
| 6 | Banshee |
| 7 | Wight |
| 8 | Vampire |
| 9 | Wraith |
| 10 | Mummy |
| 11 | Shade |
| 12 | Shambler |
| 13 | Death Knight |
| 14 | Ghast |
| 15 | Shadow |
| 16 | Flameskull |
| 17 | Dracolich |
| 18 | Demilich |
| 19 | Death Tyrant |
| 20 | Crawling Claw |
Creature Name Draconic
| 1d20 | Value |
|---|---|
| 1 | Wrym |
| 2 | Drake |
| 3 | Wyvren |
| 4 | Kobold |
| 5 | Dragon |
| 6 | Hydra |
| 7 | Basilisk |
| 8 | Drakari |
| 9 | Wrym |
| 10 | Drake |
| 11 | Wyvren |
| 12 | Kobold |
| 13 | Dragon |
| 14 | Hydra |
| 15 | Basilisk |
| 16 | Wrym |
| 17 | Drake |
| 18 | Wyvren |
| 19 | Hydra |
| 20 | Kobold |
Creature Name Ooze Slime
| 1d20 | Value |
|---|---|
| 1 | Ooze |
| 2 | Slime |
| 3 | Gelatinous Cube |
| 4 | Blob |
| 5 | Gloop |
| 6 | Pudding |
| 7 | Jelly |
| 8 | Ooze |
| 9 | Slime |
| 10 | Gelatinous Cube |
| 11 | Blob |
| 12 | Gloop |
| 13 | Pudding |
| 14 | Jelly |
| 15 | Ooze |
| 16 | Slime |
| 17 | Gelatinous Cube |
| 18 | Blob |
| 19 | Pudding |
| 20 | Jelly |
Creature Name Insect
| 1d20 | Value |
|---|---|
| 1 | Swarm |
| 2 | Manticore |
| 3 | Widow |
| 4 | Hornet |
| 5 | Beetle |
| 6 | Locust |
| 7 | Spider |
| 8 | Scorpion |
| 9 | Grub |
| 10 | Ant |
| 11 | Silkbeast |
| 12 | Firefly |
| 13 | Stinger |
| 14 | Venomwing |
| 15 | Dragonfly |
| 16 | Tarantula |
| 17 | Centipede |
| 18 | Wasp |
| 19 | Cockroach |
| 20 | Tick |
Creature Name Plant
| 1d20 | Value |
|---|---|
| 1 | Treant |
| 2 | Ent |
| 3 | Bloom |
| 4 | Shambler |
| 5 | Spriggan |
| 6 | Willowisp |
| 7 | Seedling |
| 8 | Sap |
| 9 | Flower |
| 10 | Mushroom |
| 11 | Vine |
| 12 | Thrasher |
| 13 | Crawler |
| 14 | Shrub |
| 15 | Tree |
| 16 | Sapling |
| 17 | Fern |
| 18 | Thornbush |
| 19 | Maneater |
| 20 | Briar |
Creature Name Golem
| 1d20 | Value |
|---|---|
| 1 | Flesh |
| 2 | Earth |
| 3 | Stone |
| 4 | Clockwork |
| 5 | Mechanical |
| 6 | Iron |
| 7 | Clay |
| 8 | Crystal |
| 9 | Fire |
| 10 | Ice |
| 11 | Wood |
| 12 | Sand |
| 13 | Mud |
| 14 | Lava |
| 15 | Bone |
| 16 | Void |
| 17 | Shadow |
| 18 | Mist |
| 19 | Arcane |
| 20 | Plague |
Creature Name Elemental
| 1d20 | Value |
|---|---|
| 1 | Fire Elemental |
| 2 | Water Elemental |
| 3 | Air Elemental |
| 4 | Earth Elemental |
| 5 | Phoenix |
| 6 | Ice Mephit |
| 7 | Mud Mephit |
| 8 | Air Mephit |
| 9 | Dust Mephit |
| 10 | Magma Mephit |
| 11 | Steam Mephit |
| 12 | Gargoyle |
| 13 | Fire Myrmidon |
| 14 | Water Myrmidon |
| 15 | Air Myrmidon |
| 16 | Earth Myrmidon |
| 17 | Fire Titan |
| 18 | Water Titan |
| 19 | Air Titan |
| 20 | Earth Titan |
Creature Name Fey
| 1d20 | Value |
|---|---|
| 1 | Fey-dragon |
| 2 | Changeling |
| 3 | Fey-cat |
| 4 | Fey-dog |
| 5 | Pixie |
| 6 | Sprite |
| 7 | Dryad |
| 8 | Nymph |
| 9 | Satyr |
| 10 | Puca |
| 11 | Kelpie |
| 12 | Hobgoblin |
| 13 | Brownie |
| 14 | Selkie |
| 15 | Faun |
| 16 | Hag |
| 17 | Boggle |
| 18 | Unicorn |
| 19 | Redcap |
| 20 | Darkling |
Creature Name Shadow
| 1d20 | Value |
|---|---|
| 1 | Shadow |
| 2 | Shade |
| 3 | Wraith |
| 4 | Nightstalker |
| 5 | Shadowmancer |
| 6 | Darkling |
| 7 | Dreadshade |
| 8 | Deathshade |
| 9 | Gloombeast |
| 10 | Blackmist |
| 11 | Phantom |
| 12 | Shadewalker |
| 13 | Umbra |
| 14 | Voidspawn |
| 15 | Shadowbeast |
| 16 | Nightshade |
| 17 | Specter |
| 18 | Shadewraith |
| 19 | Nightreaver |
| 20 | Moonshade |
Creature Name Fiend
| 1d20 | Value |
|---|---|
| 1 | Fiend |
| 2 | Devil |
| 3 | Imp |
| 4 | Quasit |
| 5 | Demon |
| 6 | Hellhound |
| 7 | Balor |
| 8 | Brute |
| 9 | Succubus/Inccubus |
| 10 | Demon Lord |
| 11 | Archdevil |
| 12 | Pit Fiend |
| 13 | Infernal Knight |
| 14 | Hellspawn |
| 15 | Soulbinder |
| 16 | Revenant |
| 17 | Abyssal Stalker |
| 18 | Wretch |
| 19 | Infernal Warden |
| 20 | Tyrant |
Creature Name Celestial
| 1d20 | Value |
|---|---|
| 1 | Luminar |
| 2 | Radiant Herald |
| 3 | Seraph |
| 4 | Dawnbringer |
| 5 | Starwarden |
| 6 | Lightwarden |
| 7 | Solarion |
| 8 | Radiant Sentinel |
| 9 | Beacon |
| 10 | Angelic Avenger |
| 11 | Celestial Judge |
| 12 | Lightbringer |
| 13 | Dawnseeker |
| 14 | Luminous Warden |
| 15 | Starforged |
| 16 | Halo |
| 17 | Solar Warden |
| 18 | Glorious Herald |
| 19 | Dawnlight |
| 20 | Radiant Wraith |
Creature Name Giant
| 1d20 | Value |
|---|---|
| 1 | Stonebreaker |
| 2 | Thunderfoot |
| 3 | Ironjaw |
| 4 | Mountainstalker |
| 5 | Colossus |
| 6 | Skycrusher |
| 7 | Earthshaker |
| 8 | Frosttusk |
| 9 | Stormbreaker |
| 10 | Giantkin |
| 11 | Ironmaw |
| 12 | Titan |
| 13 | Goliath |
| 14 | Colossus King |
| 15 | Earthbreaker |
| 16 | Thunderlord |
| 17 | Icebreaker |
| 18 | Stonebeard |
| 19 | Stormtusk |
| 20 | Frostmaw |
Creature Name Monstrosity
| 1d20 | Value |
|---|---|
| 1 | Bloodmaw |
| 2 | Skulldrake |
| 3 | Venomspine |
| 4 | Blightmaw |
| 5 | Goremaw |
| 6 | Fangjaw |
| 7 | Fleshgrinder |
| 8 | Deathclaw |
| 9 | Rotfang |
| 10 | Bonegnasher |
| 11 | Carrionfiend |
| 12 | Plaguebeast |
| 13 | Horrorclaw |
| 14 | Venomclaw |
| 15 | Bonecrusher |
| 16 | Gravetalon |
| 17 | Bloodreaper |
| 18 | Deathspike |
| 19 | Plagueclaw |
| 20 | Doomfang |
Creature Name Alien
| 1d20 | Value |
|---|---|
| 1 | Mindseer |
| 2 | Thoughtweaver |
| 3 | Psion |
| 4 | Brainfiend |
| 5 | Voidling |
| 6 | Mindflayer |
| 7 | Dreamfiend |
| 8 | Echo |
| 9 | Whisperer |
| 10 | Thoughtspawn |
| 11 | Synapse |
| 12 | Brainstorm |
| 13 | Mindpiercer |
| 14 | Astral Stalker |
| 15 | Dreamstalker |
| 16 | Psychic Shade |
| 17 | Mindshard |
| 18 | Voidwalker |
| 19 | Cerebral Horror |
| 20 | Thought Reaver |
Creature Attack Draconic
| 1d6 | Value |
|---|---|
| 1 | Elemental (fire) |
| 2 | Physical (claw) |
| 3 | Physical (bite) |
| 4 | Physical (tail whip) |
| 5 | Psychic |
| 6 | Physical (wing buffet) |
Creature Attack Mech
| 1d6 | Value |
|---|---|
| 1 | Physical (slash) |
| 2 | Toxic (radiation) |
| 3 | Physical (stomp) |
| 4 | Physical (punch) |
| 5 | Elemental (lightning) |
| 6 | Radiant (light) |
Creature Attack Beast
| 1d6 | Value |
|---|---|
| 1 | Physical (claw) |
| 2 | Physical (bite) |
| 3 | Physical (gore) |
| 4 | Physical (tail whip) |
| 5 | Toxic (disease) |
| 6 | Toxic (venom) |
Creature Attack Humanoid
| 1d6 | Value |
|---|---|
| 1 | Physical (weapon) |
| 2 | Elemental (fire) |
| 3 | Psychic |
| 4 | Shadow |
| 5 | Chaos |
| 6 | Toxic (poison) |
Creature Attack Ethereal
| 1d6 | Value |
|---|---|
| 1 | Pschyic (damage) |
| 2 | Necrotic |
| 3 | Shadow |
| 4 | Psychic (possession) |
| 5 | Physical (thrown) |
| 6 | Psychic (fear) |
Creature Attack Fiend
| 1d6 | Value |
|---|---|
| 1 | Elemental (fire) |
| 2 | Shadow |
| 3 | Physical (claw) |
| 4 | Physical (tail) |
| 5 | Psychic (possession) |
| 6 | Toxic |
Creature Attack Fey
| 1d6 | Value |
|---|---|
| 1 | Chaos |
| 2 | Physical (weapon) |
| 3 | Physical (claw) |
| 4 | Pshycic (pact/oath) |
| 5 | Psychic (cunning) |
| 6 | Psychic |
Creature Attack Elemental
| 1d6 | Value |
|---|---|
| 1 | Elemental (fire) |
| 2 | Elemental (air) |
| 3 | Elemental (water) |
| 4 | Elemental (earth) |
| 5 | Elemental (lightning) |
| 6 | Elemental (ice) |
Creature Attack Ooze Slime
| 1d6 | Value |
|---|---|
| 1 | Toxic |
| 2 | Physical (engulf) |
| 3 | Necrotic |
| 4 | Physical (slam) |
| 5 | Physical (stuck) |
| 6 | Physical (punch) |
Creature Attack Insect
| 1d6 | Value |
|---|---|
| 1 | Toxic |
| 2 | Physical (pinchers) |
| 3 | Physical (bite) |
| 4 | Psychic (fear) |
| 5 | Physical (wing buffet) |
| 6 | Physical (claw) |
Creature Attack Golem
| 1d6 | Value |
|---|---|
| 1 | Physical |
| 2 | Toxic |
| 3 | Physical (stun) |
| 4 | Shadow (blast) |
| 5 | Elemental (earth) |
| 6 | Chaos (blast) |
Creature Attack Undead
| 1d6 | Value |
|---|---|
| 1 | Necrotic |
| 2 | Shadow |
| 3 | Physical (weapon) |
| 4 | Physical (bite) |
| 5 | Toxic (disease) |
| 6 | Physical (grapple) |
Creature Attack Plant
| 1d6 | Value |
|---|---|
| 1 | Physical (vine whip) |
| 2 | Physical (root entangle) |
| 3 | Toxic |
| 4 | Physical (crush) |
| 5 | Physical (thorns) |
| 6 | Chaos |
Creature Attack Giant
| 1d6 | Value |
|---|---|
| 1 | Physical (massive club smash) |
| 2 | Physical (ground stomp) |
| 3 | Physical (tree throw) |
| 4 | Physical (rock throw) |
| 5 | Physical (fist slam) |
| 6 | Physical (charge) |
Creature Attack Celestial
| 1d6 | Value |
|---|---|
| 1 | Radiant (blast) |
| 2 | Radiant (smite) |
| 3 | Physical (holy strike) |
| 4 | Radiant (flare) |
| 5 | Radiant (healing light) |
| 6 | Radiant (blinding ray) |
Creature Attack Alien
| 1d6 | Value |
|---|---|
| 1 | Psychic (mind crush) |
| 2 | Psychic (telekinetic slap) |
| 3 | Psychic (confusion wave) |
| 4 | Psychic (mental spike) |
| 5 | Psychic (domination) |
| 6 | Psychic (illusion) |
Creature Attack Monstrosity
| 1d6 | Value |
|---|---|
| 1 | Physical (claw swipe) |
| 2 | Elemental (acid spray) |
| 3 | Toxic (poisonous bite) |
| 4 | Physical (tail whip) |
| 5 | Elemental (fire breath) |
| 6 | Toxic (disease) |
Creature Special Ability Humanoid
| 1d20 | Value |
|---|---|
| 1 | Coordinate a synchronized attack with allies to overwhelm a single target |
| 2 | Read an opponent's fighting style to predict their next three moves |
| 3 | Feint with such precision that it creates an opening for a devastating counterstrike |
| 4 | Command nearby allies with tactical precision to form an impenetrable defensive formation |
| 5 | Disarm an enemy by striking their weapon with pinpoint accuracy |
| 6 | Manipulate a target's emotions through carefully chosen words to turn them against their allies |
| 7 | Execute a complex series of strikes that leaves multiple enemies off-balance |
| 8 | Identify the weakest point in an enemy's armor and strike with surgical precision |
| 9 | Inspire nearby allies with a rousing battle cry that boosts their resolve |
| 10 | Trap an opponent's weapon between two blades and wrench it from their grasp |
| 11 | Negotiate a temporary truce by appealing to an enemy's sense of honor or greed |
| 12 | Parry multiple incoming attacks simultaneously with a spinning defensive maneuver |
| 13 | Exploit an enemy's overconfidence to lure them into a carefully prepared trap |
| 14 | Masterfully blend magic and martial prowess to create an unexpected combination attack |
| 15 | Rally scattered allies with strategic commands that reorganize the battlefield |
| 16 | Strike pressure points to temporarily paralyze a target's dominant arm |
| 17 | Deceive enemies with false information whispered at just the right moment |
| 18 | Chain together multiple weapon techniques in a fluid, unstoppable assault |
| 19 | Adapt fighting style mid-combat to perfectly counter an opponent's technique |
| 20 | Unleash a devastating finishing move that combines all their combat expertise into a single strike |
Creature Special Ability Animal
| 1d20 | Value |
|---|---|
| 1 | Track a target by scent across miles of terrain without losing the trail |
| 2 | Coordinate with pack members to surround and isolate a single enemy |
| 3 | Detect the heartbeat of hidden prey from dozens of feet away |
| 4 | Mark territory with a scent that drives away rival predators |
| 5 | Ambush prey by remaining perfectly still until the perfect moment to strike |
| 6 | Communicate complex strategies to pack members through subtle body language |
| 7 | Sense approaching danger through vibrations in the ground or air |
| 8 | Execute a pounce that covers incredible distance in a single bound |
| 9 | Regenerate wounds by consuming fresh meat from a recent kill |
| 10 | Intimidate enemies with a display of dominance that causes them to flee |
| 11 | Navigate through complete darkness using only sound and smell |
| 12 | Execute a coordinated attack where pack members strike from multiple angles simultaneously |
| 13 | Camouflage perfectly with the surrounding environment to become nearly invisible |
| 14 | Endure extreme conditions that would kill most creatures through sheer resilience |
| 15 | Lure prey into a trap by mimicking the sounds of wounded animals |
| 16 | Execute a death roll that disorients and incapacitates a grappled target |
| 17 | Sense the emotional state of other creatures to predict their actions |
| 18 | Protect pack members by taking a fatal blow meant for an ally |
| 19 | Adapt hunting strategies in real-time based on the prey's defensive responses |
| 20 | Unleash a primal roar that echoes for miles and calls all nearby pack members to aid |
Creature Special Ability Automation
| 1d20 | Value |
|---|---|
| 1 | Calculate the optimal attack trajectory in microseconds to guarantee a hit |
| 2 | Override safety protocols to operate at maximum efficiency regardless of damage |
| 3 | Process thousands of combat variables simultaneously to predict enemy movements |
| 4 | Execute a perfectly synchronized attack pattern with other automations in the network |
| 5 | Reboot damaged systems mid-combat to restore full functionality |
| 6 | Analyze an enemy's fighting style and adapt counter-strategies in real-time |
| 7 | Redirect power from non-essential systems to boost combat performance |
| 8 | Interface with nearby technology to gain tactical information about the battlefield |
| 9 | Execute a complex series of movements with machine-like precision and timing |
| 10 | Shut down pain receptors to continue fighting despite critical damage |
| 11 | Store combat data from previous encounters to improve performance against familiar enemies |
| 12 | Coordinate with other automations to form an impenetrable defensive grid |
| 13 | Override enemy technology by transmitting a virus through physical contact |
| 14 | Execute maintenance protocols that repair minor damage during combat |
| 15 | Process environmental data to identify and exploit structural weaknesses |
| 16 | Switch between multiple combat programs instantly to adapt to changing threats |
| 17 | Transmit combat data to other automations to share tactical advantages |
| 18 | Execute a self-destruct sequence that can be canceled at the last possible moment |
| 19 | Optimize energy consumption to operate at peak efficiency for extended periods |
| 20 | Access emergency protocols that unlock hidden combat capabilities when critically damaged |
Creature Special Ability Mechanical
| 1d20 | Value |
|---|---|
| 1 | Generate superheated steam from internal boilers to blast enemies with scalding pressure |
| 2 | Lock gears into overdrive mode to move with impossible speed and force |
| 3 | Extend mechanical limbs to reach targets far beyond normal range |
| 4 | Rotate internal mechanisms to redirect kinetic energy from attacks back at the attacker |
| 5 | Release a cloud of industrial lubricant that makes the ground treacherous to walk on |
| 6 | Transform body parts into different tools or weapons by rearranging mechanical components |
| 7 | Absorb metal from the environment to repair damage and reinforce structure |
| 8 | Generate magnetic fields to attract or repel metallic objects and weapons |
| 9 | Release a burst of compressed air that knocks enemies off their feet |
| 10 | Lock joints into rigid positions to become an immovable defensive barrier |
| 11 | Overclock internal systems to perform actions at triple speed for a brief period |
| 12 | Eject hot metal shards from internal mechanisms as a defensive weapon |
| 13 | Interlock with other mechanical constructs to form a larger, more powerful entity |
| 14 | Generate intense heat from friction to melt through obstacles and armor |
| 15 | Release a cloud of rust particles that rapidly corrode metal weapons and armor |
| 16 | Create a deafening noise by grinding gears at maximum speed to disorient enemies |
| 17 | Transform into a compact form to squeeze through narrow spaces or avoid attacks |
| 18 | Channel electrical energy through metal components to deliver shocking attacks |
| 19 | Deploy mechanical appendages to grapple multiple enemies simultaneously |
| 20 | Unleash a catastrophic system failure that creates a devastating explosion of steam and shrapnel |
Creature Special Ability Ghost
| 1d20 | Value |
|---|---|
| 1 | Phase through solid walls to appear behind an unsuspecting victim |
| 2 | Possess a living creature's body to control their actions against their will |
| 3 | Manipulate the temperature of a room to drop to freezing cold in moments |
| 4 | Project terrifying illusions of the victim's worst fears into their mind |
| 5 | Drain the life force from a living target by passing through their body |
| 6 | Erase specific memories from a target's mind, leaving them confused and disoriented |
| 7 | Materialize objects from their past life to use as weapons or tools |
| 8 | Create a poltergeist effect that hurls objects at enemies with deadly force |
| 9 | Whisper suggestions into a target's mind that they believe are their own thoughts |
| 10 | Become completely invisible and intangible, making them impossible to detect or harm |
| 11 | Replay the moment of their death to traumatize and paralyze witnesses with fear |
| 12 | Anchor themselves to a location, making them impossible to banish or exorcise |
| 13 | Merge with shadows to travel instantly between dark spaces |
| 14 | Curse a target with bad luck that causes their actions to fail catastrophically |
| 15 | Summon other spirits from the ethereal plane to aid in combat |
| 16 | Manipulate electronic devices and machinery by interfering with their electrical systems |
| 17 | Create a haunting echo that repeats the last words spoken, disorienting enemies |
| 18 | Phase partially into the material plane to deliver physical attacks while remaining mostly incorporeal |
| 19 | Bind a target's soul to a specific location, preventing them from leaving |
| 20 | Unleash a wail that shatters glass, disrupts magic, and drives the living to madness |
Creature Special Ability Undead
| 1d20 | Value |
|---|---|
| 1 | Drain the life force from a living target to heal their own wounds |
| 2 | Rise from apparent destruction by drawing upon the negative energy that animates them |
| 3 | Spread a disease that rapidly decays living flesh on contact |
| 4 | Raise fallen enemies as undead minions to fight on their behalf |
| 5 | Emit an aura of despair that saps the will to fight from nearby living creatures |
| 6 | Regenerate lost limbs by consuming the bones of the dead |
| 7 | Transform their body into a swarm of smaller undead creatures to avoid destruction |
| 8 | Curse a target so that any damage they deal is reflected back upon them |
| 9 | Absorb holy magic and convert it into necromantic energy to power their abilities |
| 10 | Create a cloud of grave dust that blinds and chokes the living |
| 11 | Bind their soul to a phylactery, allowing them to reform after destruction |
| 12 | Age living targets rapidly by draining their youth and vitality |
| 13 | Command all undead within a vast radius to obey their will |
| 14 | Transform their touch into a deathly chill that freezes blood and stops hearts |
| 15 | Emerge from the ground beneath an enemy to drag them into the earth |
| 16 | Absorb the memories and knowledge of those they consume |
| 17 | Create a barrier of negative energy that repels all positive magic |
| 18 | Split their consciousness across multiple bodies, allowing them to fight in several places at once |
| 19 | Transform the area around them into a deathly wasteland where nothing can grow |
| 20 | Unleash a wave of pure death energy that instantly kills all living creatures of weak constitution |
Creature Special Ability Draconic
| 1d20 | Value |
|---|---|
| 1 | Breathe a cone of searing flame that melts armor and flesh |
| 2 | Take flight with powerful wingbeats that create hurricane-force winds |
| 3 | Command the loyalty of lesser dragons through displays of draconic dominance |
| 4 | Sense the presence of valuable treasure from miles away |
| 5 | Channel elemental power through their scales to resist damage of that type |
| 6 | Impart ancient knowledge to those who prove worthy through a mental link |
| 7 | Create a lair effect that warps reality within their hoard's domain |
| 8 | Transform their hoard into a weapon by animating treasure to attack enemies |
| 9 | Exude an aura of draconic majesty that causes weaker creatures to flee in terror |
| 10 | Regenerate wounds by sleeping on a bed of gold and precious gems |
| 11 | Breathe a cloud of corrosive acid that dissolves stone and metal |
| 12 | Shape-shift into a humanoid form while retaining their draconic power |
| 13 | Cast powerful magic spells learned over centuries of existence |
| 14 | Create a magical bond with a chosen champion, sharing their power and longevity |
| 15 | Absorb magical energy from spells cast at them to enhance their own abilities |
| 16 | Summon a storm of their elemental affinity to devastate the battlefield |
| 17 | Curse those who steal from their hoard with a mark that tracks them forever |
| 18 | Enter a state of hibernation that slows time around them, allowing them to outlive eras |
| 19 | Unleash a roar that shatters mountains and causes earthquakes |
| 20 | Ascend to true dragonhood, gaining god-like power and near-immortality |
Creature Special Ability Ooze Slime
| 1d20 | Value |
|---|---|
| 1 | Engulf a target completely, trapping them in acidic slime that dissolves armor and flesh |
| 2 | Split into multiple smaller oozes that can attack from different angles simultaneously |
| 3 | Secrete a trail of corrosive slime that damages anyone who steps in it |
| 4 | Absorb the properties of materials they consume, gaining their strengths |
| 5 | Flow through the tiniest cracks and gaps to reach otherwise inaccessible areas |
| 6 | Regenerate lost mass by consuming organic matter or inorganic materials |
| 7 | Shape their body into weapons, tools, or barriers as needed |
| 8 | Emit a cloud of acidic mist that corrodes metal and burns exposed skin |
| 9 | Merge with other oozes to form a larger, more powerful entity |
| 10 | Adhere to surfaces with incredible strength, making them impossible to remove |
| 11 | Mimic the appearance of inanimate objects to ambush unsuspecting prey |
| 12 | Extract and store memories from creatures they consume |
| 13 | Create pseudopods that can extend far beyond their main body to grab distant targets |
| 14 | Generate intense heat through chemical reactions to melt through obstacles |
| 15 | Absorb magical energy from spells, becoming immune to that type of magic |
| 16 | Reform from even the smallest remaining fragment after apparent destruction |
| 17 | Create a web of slime strands that entangle and slow enemies |
| 18 | Transform their outer layer into a hard shell while remaining fluid inside |
| 19 | Eject portions of themselves as projectiles that stick to targets and continue corroding |
| 20 | Assimilate a living creature's form and abilities by completely absorbing them |
Creature Special Ability Insect
| 1d20 | Value |
|---|---|
| 1 | Coordinate with a swarm to attack in perfect synchronization from all directions |
| 2 | Release pheromones that mark enemies for the entire hive to target |
| 3 | See in all directions simultaneously with compound eyes that detect the slightest movement |
| 4 | Share information instantly with all members of the hive through telepathic connection |
| 5 | Lay eggs inside a living host that hatch into parasitic young |
| 6 | Regenerate lost limbs by molting and growing new exoskeleton |
| 7 | Emit a high-frequency vibration that disrupts enemy coordination and communication |
| 8 | Transform into a swarm of smaller insects to avoid damage and surround enemies |
| 9 | Weave a web of silk stronger than steel to trap and immobilize targets |
| 10 | Inject a paralyzing venom that freezes victims in place |
| 11 | Camouflage perfectly by changing color and texture to match surroundings |
| 12 | Carry objects many times their own weight with incredible strength |
| 13 | Detect chemical trails left by prey from miles away |
| 14 | Rapidly reproduce to create an overwhelming swarm of offspring |
| 15 | Form a living shield by interlocking with other insects to create an impenetrable barrier |
| 16 | Absorb nutrients from any organic matter to sustain themselves indefinitely |
| 17 | Create a cloud of chitinous dust that blinds and chokes enemies |
| 18 | Adapt their exoskeleton to resist damage types they've previously encountered |
| 19 | Command lesser insects to serve as scouts, messengers, or additional combatants |
| 20 | Evolve new abilities in response to threats by rapidly mutating their genetic structure |
Creature Special Ability Plant
| 1d20 | Value |
|---|---|
| 1 | Entangle enemies with rapidly growing vines that constrict and immobilize |
| 2 | Release a cloud of spores that cause hallucinations and confusion |
| 3 | Extend roots through the ground to attack enemies from below |
| 4 | Regenerate damage by absorbing nutrients from the soil and sunlight |
| 5 | Create a network of connected plants that share information and coordinate attacks |
| 6 | Grow thorns that inject a paralyzing toxin into anyone who touches them |
| 7 | Manipulate the growth of nearby vegetation to create barriers or obstacles |
| 8 | Emit a sweet fragrance that lures prey into a trap |
| 9 | Absorb water from the environment to grow to massive size in moments |
| 10 | Create a canopy that blocks sunlight, weakening enemies who rely on it |
| 11 | Release seeds that rapidly grow into smaller plant creatures to aid in combat |
| 12 | Transform their body into different plant forms to adapt to threats |
| 13 | Create a symbiotic relationship with other plants to share nutrients and protection |
| 14 | Emit a cloud of pollen that causes severe allergic reactions in enemies |
| 15 | Anchor themselves to the ground, becoming nearly impossible to uproot |
| 16 | Store energy from photosynthesis to unleash devastating attacks when needed |
| 17 | Create a living maze of branches and roots that confuses and traps enemies |
| 18 | Absorb magical energy from the environment to enhance their natural abilities |
| 19 | Transform the area around them into a deadly garden of carnivorous plants |
| 20 | Merge with the forest itself, becoming one with all plant life in a vast area |
Creature Special Ability Chimera
| 1d20 | Value |
|---|---|
| 1 | Switch between beast and insect forms mid-combat to adapt to threats |
| 2 | Combine the strength of a beast with the precision of an insect in a single attack |
| 3 | Emit a hybrid roar that combines animal intimidation with insect pheromones |
| 4 | Grow insect wings from a beast body to gain flight capabilities |
| 5 | Transform limbs into different animal and insect parts as needed |
| 6 | Regenerate using both animal healing and insect molting processes simultaneously |
| 7 | Create a swarm of smaller hybrid creatures from their own body |
| 8 | Adapt their exoskeleton to match the defensive properties of different animals |
| 9 | Coordinate attacks using both pack tactics and hive mind communication |
| 10 | Absorb the traits of creatures they consume, adding them to their hybrid form |
| 11 | Split into separate beast and insect forms that fight independently |
| 12 | Evolve new hybrid abilities in response to damage they've sustained |
| 13 | Create unpredictable attack patterns by randomly switching between forms |
| 14 | Merge the senses of multiple animals and insects to detect threats from all directions |
| 15 | Transform their body into a chaotic fusion that defies natural classification |
| 16 | Reproduce by splitting off hybrid offspring that combine random traits |
| 17 | Adapt their biology to survive in environments that would kill pure forms |
| 18 | Create a terrifying display that combines the worst aspects of both forms |
| 19 | Unleash a chaotic burst of mixed abilities that defies all expectations |
| 20 | Achieve perfect fusion of all their hybrid traits, becoming an unstoppable force of nature |
Creature Special Ability Golem
| 1d20 | Value |
|---|---|
| 1 | Manipulate stone and earth to reshape the battlefield to their advantage |
| 2 | Repair damage by drawing stone and earth into their body to fill gaps |
| 3 | Create protective wards that deflect magical attacks back at the caster |
| 4 | Bind elemental spirits to their form to gain their powers and resistances |
| 5 | Animate nearby stone and earth to create smaller golem servants |
| 6 | Absorb magical energy from spells to power their own abilities |
| 7 | Transform their body into different materials to adapt to threats |
| 8 | Create a barrier of animated stone that protects allies |
| 9 | Merge with the ground to become one with the earth, making them nearly invulnerable |
| 10 | Channel the power of their creator's magic to enhance all their abilities |
| 11 | Emit a pulse of magical energy that disrupts enemy spellcasting |
| 12 | Reform from destruction by drawing upon the magical animation that created them |
| 13 | Create runes of power on their body that grant additional abilities |
| 14 | Absorb the properties of materials they touch, incorporating them into their form |
| 15 | Command all constructs within a vast radius to obey their will |
| 16 | Transform their limbs into different tools or weapons as needed |
| 17 | Create a zone of magical protection that shields allies from harm |
| 18 | Split into multiple smaller golems that can coordinate attacks |
| 19 | Unleash the stored magical energy from their creation in a devastating burst |
| 20 | Achieve true sentience, breaking free from their programming to act independently |
Creature Special Ability Fiend
| 1d20 | Value |
|---|---|
| 1 | Tempt mortals with offers of power in exchange for their soul |
| 2 | Unleash infernal fire that burns both body and soul |
| 3 | Corrupt the land around them, transforming it into a hellish landscape |
| 4 | Command lesser fiends through displays of infernal dominance |
| 5 | Manipulate mortals by exploiting their deepest desires and fears |
| 6 | Create portals to the infernal planes to summon reinforcements |
| 7 | Absorb the souls of the damned to increase their own power |
| 8 | Transform enemies into lesser fiends through infernal corruption |
| 9 | Emit an aura of despair that weakens the resolve of the righteous |
| 10 | Bind mortals to infernal contracts that grant power at a terrible cost |
| 11 | Shape-shift into forms that appeal to their target's weaknesses |
| 12 | Create illusions of paradise to lure victims into damnation |
| 13 | Resist holy magic by drawing power from the infernal planes |
| 14 | Curse enemies so that their good deeds bring them suffering |
| 15 | Manipulate chaos energy to create unpredictable and devastating effects |
| 16 | Transform their body into pure infernal energy to become nearly invulnerable |
| 17 | Create a network of infernal influence that corrupts all who enter |
| 18 | Absorb the sins of mortals to grow stronger and more powerful |
| 19 | Unleash a wave of pure chaos that warps reality in unpredictable ways |
| 20 | Ascend to true demonhood, gaining the power to reshape reality itself |
Creature Special Ability Elemental
| 1d20 | Value |
|---|---|
| 1 | Transform their body into pure elemental energy to become nearly invulnerable |
| 2 | Create a natural disaster of their element that devastates the battlefield |
| 3 | Merge with their element in the environment to become one with it |
| 4 | Summon smaller elementals of their type to aid in combat |
| 5 | Absorb attacks of their element type to heal and grow stronger |
| 6 | Transform the environment to match their element, creating a deadly zone |
| 7 | Channel elemental power through their form to enhance all their abilities |
| 8 | Create a barrier of pure elemental energy that blocks all non-elemental attacks |
| 9 | Split into multiple smaller elementals that can coordinate attacks |
| 10 | Transform their body into different states of matter to adapt to threats |
| 11 | Command all elementals of their type within a vast radius |
| 12 | Create a vortex of elemental energy that draws enemies in and tears them apart |
| 13 | Absorb the essence of other elementals to gain their powers |
| 14 | Transform into a hybrid form that combines multiple elements |
| 15 | Create a permanent elemental effect that persists long after they leave |
| 16 | Manipulate the fundamental forces of their element to reshape reality |
| 17 | Merge with the elemental plane itself to draw unlimited power |
| 18 | Transform enemies into their element, turning them into extensions of themselves |
| 19 | Create a cataclysmic event that combines all elements in a devastating explosion |
| 20 | Achieve perfect elemental mastery, becoming a living embodiment of their element's power |
Creature Special Ability Fey
| 1d20 | Value |
|---|---|
| 1 | Cast glamour that makes enemies see them as a trusted friend or ally |
| 2 | Create illusions so real that they can cause physical harm |
| 3 | Manipulate wild magic to create unpredictable and chaotic effects |
| 4 | Enchant mortals with a binding promise that compels them to fulfill it |
| 5 | Transform the seasons in their immediate area to match their mood |
| 6 | Command nature itself to attack their enemies with vines, roots, and thorns |
| 7 | Create a maze of shifting paths that confuses and traps intruders |
| 8 | Grant wishes that always come with a terrible, unexpected cost |
| 9 | Manipulate time within their domain, making hours pass like seconds or vice versa |
| 10 | Transform enemies into harmless animals or plants through fey magic |
| 11 | Create a circle of protection that prevents all hostile magic from entering |
| 12 | Summon other fey creatures to aid them through ancient pacts |
| 13 | Curse enemies so that their words become literal truth with terrible consequences |
| 14 | Manipulate memories to make enemies forget why they're fighting |
| 15 | Create a pocket dimension that exists outside normal space and time |
| 16 | Bind mortals to the fey realm, making them unable to leave |
| 17 | Transform their appearance to perfectly mimic anyone they've seen |
| 18 | Create a dance that compels all who see it to join, losing themselves in the rhythm |
| 19 | Unleash a burst of pure fey magic that warps reality in unpredictable ways |
| 20 | Achieve perfect harmony with the fey realm, becoming one with wild magic itself |
Creature Special Ability Shadow
| 1d20 | Value |
|---|---|
| 1 | Travel instantly between shadows, appearing from any dark space |
| 2 | Manipulate darkness to create areas of absolute blackness that block all light |
| 3 | Materialize weapons and tools from pure shadow that can harm the physical world |
| 4 | Become completely invisible by merging with shadows |
| 5 | Create shadow duplicates that can attack independently |
| 6 | Drain the light from an area, making it impossible to see |
| 7 | Bind enemies' shadows to prevent them from moving |
| 8 | Transform into a living shadow that can slip through the smallest gaps |
| 9 | Create a void that absorbs all light, sound, and magic |
| 10 | Manipulate the shadows of others to control their movements |
| 11 | Emit an aura of fear that causes enemies to see their worst nightmares in the darkness |
| 12 | Merge with the shadow plane to become nearly invulnerable to physical attacks |
| 13 | Create a shadow storm that tears at enemies with dark energy |
| 14 | Absorb the shadows of the dead to gain their knowledge and abilities |
| 15 | Transform enemies into shadows, making them unable to interact with the physical world |
| 16 | Create a network of shadow paths that connect distant locations |
| 17 | Manipulate time by existing in the space between light and shadow |
| 18 | Unleash a wave of pure darkness that extinguishes all light and life |
| 19 | Merge all shadows in an area into a single, massive shadow entity |
| 20 | Achieve perfect unity with the shadow plane, becoming an eternal being of pure darkness |
Creature Special Ability Alien
| 1d20 | Value |
|---|---|
| 1 | Scan the surface thoughts of everyone in a room to detect hidden ambushes. |
| 2 | Induce a state of total sensory deprivation, leaving the target blind and deaf. |
| 3 | Banish a troublesome foe to a pocket dimension of absolute darkness |
| 4 | Gaze into the future to gain a tactical advantage over an opponent's next move. |
| 5 | Infiltrate the dreams of a sleeping target to plant seeds of madness or doubt. |
| 6 | Teleport through the Ethereal Plane to reappear instantly behind an enemy |
| 7 | Paralyze the motor functions of a victim with a touch of a slime-covered tentacle. |
| 8 | Excrete a pheromone that induces a state of total, unquestioning compliance. |
| 9 | Liquefy their skeletal structure to squeeze through gaps mere millimeters wide. |
| 10 | Teleport three seconds into the past to dodge an otherwise lethal strike. |
| 11 | Extract the iron from a target's blood using a high-intensity magnetic pulse. |
| 12 | Warp the fabric of space to create a portal shortcut across the battlefield. |
| 13 | Transmit a sensory overload that causes the target’s brain to reboot. |
| 14 | Seize control of a victim's vocal cords to speak through their own mouth. |
| 15 | Charm a warrior into defending their master with fanatical, mindless devotion |
| 16 | Levitate heavy objects or creatures using nothing but a concentrated thought. |
| 17 | Stun nearby enemies with a telepathic blast that feels like a physical hammer. |
| 18 | Disintegrate a target into fine grey dust with a single beam of pure energy. |
| 19 | Project a cone of anti-magic to nullify all enemy spells |
| 20 | Manipulate the local light spectrum to become invisible, |
Creature Special Ability Celestial
| 1d20 | Value |
|---|---|
| 1 | Imprint a sacred geometry onto the battlefield that prevents all deception. |
| 2 | Dissect a complex curse into its harmless constituent elements with a touch. |
| 3 | Magnify the inner light of a peasant until they possess the strength of a titan. |
| 4 | Sacrifice a wing to create a permanent sanctuary for the lost. |
| 5 | Echo the song of creation to heal the very molecules of a wounded ally. |
| 6 | Wither the hand of any mortal who dares to strike a sacred being |
| 7 | Grant the gift of tongues, allowing all creatures to understand the divine. |
| 8 | Ascend to a higher dimension to strike from a point of absolute safety |
| 9 | Project a vision of paradise that breaks the will of aggressive foes |
| 10 | Judge a soul instantly, stripping away the immortality of the corrupt. |
| 11 | Manifest a crown of fire that grants total immunity to mental charms. |
| 12 | Condense the prayers of the faithful into a devastating beam of energy. |
| 13 | Vibrate at a celestial frequency that shatters the armor of the unholy. |
| 14 | Blind an entire legion of heathens with the flash of a drawn blade. |
| 15 | Purify a blighted landscape, causing white lilies to bloom in the ash |
| 16 | Expose the secret sins of an enemy to weaken their physical resolve. |
| 17 | Inscribe glowing runes of warding upon the skin of the innocent. |
| 18 | Command the tides of battle to still, freezing all projectiles mid-air. |
| 19 | Incinerate the shadows of the wicked with a burst of primordial radiance. |
| 20 | Enforce a zone of absolute silence where only the voice of truth can be heard. |
Creature Special Ability Giant
| 1d20 | Value |
|---|---|
| 1 | Squeeze a boulder until it liquefies into molten magma from pure pressure. |
| 2 | Condense their weight into a single point to punch through solid objects |
| 3 | Sunder a hero's legendary weapon by biting it in half with iron-hard teeth. |
| 4 | Grind their teeth to produce a sound that shatters magical glass barriers. |
| 5 | Absorb the force of a lightning bolt into a conductive iron club. |
| 6 | Shrug off a killing blow by letting the weapon lodge harmlessly in thick fat |
| 7 | Siphon the moisture from a cloud to create a localized flash-flood. |
| 8 | Ignite their own breath by swallowing a mouthful of flint and iron. |
| 9 | Clap their hands with enough force to create a localized vacuum-burst |
| 10 | Harden their skin to the density of obsidian through ancient lithic rituals. |
| 11 | Grind boulders into a fine dust to create a blinding, localized sandstorm. |
| 12 | Compress a handful of coal into a diamond-hard projectile |
| 13 | Roar with such frequency that it liquefies the internal organs of nearby foes. |
| 14 | Project a shadow so large it acts as a psychological shroud of doom. |
| 15 | Anchor themselves to the earth, becoming impossible to move or knock down |
| 16 | Harness the power of a thunderstorm to imbue a stone axe with lightning |
| 17 | Condense the weight of their stride to shatter the ground beneath an enemy. |
| 18 | Exhale a cloud of freezing mountain fog to obscure the battlefield |
| 19 | Bellow a warcry that causes a localized earthquake |
| 20 | Hurl a boulder at the target with incredible force |
Creature Special Ability Monstrosity
| 1d20 | Value |
|---|---|
| 1 | paralyze a creature with a single touch |
| 2 | can bend and twist at extreme angles |
| 3 | learns from its prey with every strike |
| 4 | twist magical spells thrown at it back onto the caster |
| 5 | blink across short distances |
| 6 | possess the body of a creature it can touch |
| 7 | regenerate lost body parts by consuming the flesh of other creatures |
| 8 | erupt into a fiery explosion and return from the ashes |
| 9 | can catch incoming projectiles and redirect them |
| 10 | last out with a barbed tongue |
| 11 | erupt into a flurry of jagged bone shards |
| 12 | vibrates at frequencies that shatters glass and crystal |
| 13 | absorb kinetic energy and empower its own attacks |
| 14 | Project a terrifying hallucination of the victim's greates fear |
| 15 | burrow through stone at blinding speed |
| 16 | warp local gravity |
| 17 | phase through solid objects |
| 18 | mimic the voice of someone you know |
| 19 | exude a corrosive miasma that dissolves armor |
| 20 | shatter the resolve of foes with a peircing howl |
Creature Strength Humanoid
| 1d6 | Value |
|---|---|
| 1 | shows forebearance |
| 2 | shows mercy |
| 3 | shows compassion |
| 4 | maintains hope |
| 5 | shows fortitude |
| 6 | shows patience |
Creature Strength Animal
| 1d6 | Value |
|---|---|
| 1 | moves with explosive speed |
| 2 | has an intimidating presence |
| 3 | possesses bear's strength |
| 4 | moves stealthily |
| 5 | has thick skin |
| 6 | uses camouflage |
Creature Strength Automation
| 1d6 | Value |
|---|---|
| 1 | learns interactively |
| 2 | lacks a biometric signature |
| 3 | resists distraction |
| 4 | feels no pain |
| 5 | feels no emotions |
| 6 | ignores pain |
Creature Strength Mechanical
| 1d6 | Value |
|---|---|
| 1 | thinks at lightning speed |
| 2 | keeps weapons always ready |
| 3 | resists distraction |
| 4 | needs no food or sleep |
| 5 | repairs itself |
| 6 | wears metal armor |
Creature Strength Ghost
| 1d6 | Value |
|---|---|
| 1 | radiates an aura of despair |
| 2 | has a frightening presence |
| 3 | possesses other creatures |
| 4 | feels no emotions or pain |
| 5 | passes through solid objects |
| 6 | resists physical damage |
Creature Strength Undead
| 1d6 | Value |
|---|---|
| 1 | sees in the dark |
| 2 | shows the patience of a centurion |
| 3 | resists necrotic damage |
| 4 | has a frightening appearance |
| 5 | needs no sleep |
| 6 | feels no pain |
Creature Strength Draconic
| 1d6 | Value |
|---|---|
| 1 | fights from above |
| 2 | has a frightening presence |
| 3 | wields a prehensile tail |
| 4 | burns with a heart of fire |
| 5 | resists magic |
| 6 | wears natural armor |
Creature Strength Ooze Slime
| 1d6 | Value |
|---|---|
| 1 | needs no breath |
| 2 | shows the patience of a centurion |
| 3 | secretes paralytic ichor |
| 4 | secretes adhesive ichor |
| 5 | secretes acidic ichor |
| 6 | has malleable skin |
Creature Strength Insect
| 1d6 | Value |
|---|---|
| 1 | communicates non-verbally |
| 2 | sacrifices instinctively |
| 3 | shares a hive-mind |
| 4 | sees with multifaceted vision |
| 5 | possesses the strength of a thousand men |
| 6 | wears chitinous armor |
Creature Strength Plant
| 1d6 | Value |
|---|---|
| 1 | resists water damage |
| 2 | resists radiant damage |
| 3 | releases spores |
| 4 | wears natural armor |
| 5 | has no death blow |
| 6 | feels no pain |
Creature Strength Chimera
| 1d6 | Value |
|---|---|
| 1 | wields a prehensile tail |
| 2 | wears natural armor |
| 3 | masters distraction |
| 4 | launches multiple attacks |
| 5 | benefits from two heads |
| 6 | resists toxic damage |
Creature Strength Golem
| 1d6 | Value |
|---|---|
| 1 | never tires |
| 2 | shows undying loyalty |
| 3 | serves a purpose |
| 4 | feels no pain or emotions |
| 5 | changes shape with effort |
| 6 | has malleable skin |
Creature Strength Fiend
| 1d6 | Value |
|---|---|
| 1 | ignores pain |
| 2 | has an intimidating presence |
| 3 | has a frightening appearance |
| 4 | bleeds acid |
| 5 | resists fire damage |
| 6 | has thick hide |
Creature Strength Elemental
| 1d6 | Value |
|---|---|
| 1 | conserves energy |
| 2 | ignores inertia effects |
| 3 | passes through tiny spaces |
| 4 | forms no emotional attachments |
| 5 | changes form at will |
| 6 | consists of pure elemental energy |
Creature Strength Fey
| 1d6 | Value |
|---|---|
| 1 | moves with grace |
| 2 | operates in moral grey areas |
| 3 | negotiates excellently |
| 4 | changes shape at will |
| 5 | maintains beauty |
| 6 | resists psychic damage |
Creature Strength Shadow
| 1d6 | Value |
|---|---|
| 1 | echoes the past |
| 2 | assaults from all directions |
| 3 | moves between shadows |
| 4 | takes on many shapes |
| 5 | resists shadow damage |
| 6 | resists physical damage |
Creature Strength Alien
| 1d6 | Value |
|---|---|
| 1 | resists toxic damage |
| 2 | exists in two places at once |
| 3 | sees with extraordinary vision |
| 4 | thinks with high intelligence |
| 5 | resists physical damage |
| 6 | resists psychic damage |
Creature Strength Celestial
| 1d6 | Value |
|---|---|
| 1 | resists radiant damage |
| 2 | draws power from the gods |
| 3 | sees the truth always |
| 4 | embodies perfection |
| 5 | radiates light |
| 6 | needs no food or sleep |
Creature Strength Giant
| 1d6 | Value |
|---|---|
| 1 | speaks with the voice of the mountains |
| 2 | employs top-down tactics |
| 3 | takes hits and keeps fighting |
| 4 | cannot be intimidated |
| 5 | has thick skin |
| 6 | possesses great strength |
Creature Strength Monstrosity
| 1d6 | Value |
|---|---|
| 1 | navigates by echolocation |
| 2 | resists toxic damage |
| 3 | wears natural armor |
| 4 | sees from multiple angles |
| 5 | bleeds corrosive blood |
| 6 | wields a prehensile tail |
Creature Weakness Humanoid
| 1d6 | Value |
|---|---|
| 1 | feels envy |
| 2 | succumbs to sloth |
| 3 | is consumed by greed |
| 4 | indulges in gluttony |
| 5 | rages with wrath |
| 6 | is blinded by pride |
Creature Weakness Animal
| 1d6 | Value |
|---|---|
| 1 | has a heavy center of gravity |
| 2 | cannot swim |
| 3 | hunts by sound and smell |
| 4 | cannot see in bright light |
| 5 | suffers from physical damage |
| 6 | relies on pack mentality |
Creature Weakness Automation
| 1d6 | Value |
|---|---|
| 1 | succumbs to dead-end logic |
| 2 | suffers from salt |
| 3 | suffers from sound damage |
| 4 | obsesses over a singular task |
| 5 | cannot reason beyond programming |
| 6 | succumbs to command interference |
Creature Weakness Mechanical
| 1d6 | Value |
|---|---|
| 1 | cannot reason beyond programming |
| 2 | suffers from power surges |
| 3 | jams easily |
| 4 | suffers from wear and tear |
| 5 | suffers from water damage |
| 6 | oxidizes over time |
Creature Weakness Ghost
| 1d6 | Value |
|---|---|
| 1 | is bound to an object |
| 2 | is bound to a location |
| 3 | suffers from Cold Iron |
| 4 | suffers from salt |
| 5 | suffers from silver |
| 6 | suffers from iron |
Creature Weakness Undead
| 1d6 | Value |
|---|---|
| 1 | must feed on blood |
| 2 | cannot cross running water |
| 3 | repeats actions in loops |
| 4 | suffers from silver |
| 5 | collapses from desiccation |
| 6 | suffers from radiant damage |
Creature Weakness Draconic
| 1d6 | Value |
|---|---|
| 1 | suffers from silver |
| 2 | has tunnel vision |
| 3 | obsesses over collecting things |
| 4 | suffers from heat sink failure |
| 5 | suffers from orbital vulnerability |
| 6 | suffers from cold |
Creature Weakness Ooze Slime
| 1d6 | Value |
|---|---|
| 1 | melts easily |
| 2 | suffers from chemical neutralization |
| 3 | sees only through heat |
| 4 | suffers from electricity |
| 5 | suffers from extreme temperatures |
| 6 | suffers from salt |
Creature Weakness Insect
| 1d6 | Value |
|---|---|
| 1 | has a heavy center of gravity |
| 2 | flies compulsively toward light |
| 3 | relies on pheromones |
| 4 | sees only moving objects |
| 5 | suffers from antenna root instability |
| 6 | overloads from strong scents |
Creature Weakness Plant
| 1d6 | Value |
|---|---|
| 1 | cannot move |
| 2 | suffers from toxic damage |
| 3 | suffers from extreme temperatures |
| 4 | suffers from death magic |
| 5 | suffers from necrotic damage |
| 6 | suffocates at the roots |
Creature Weakness Chimera
| 1d6 | Value |
|---|---|
| 1 | struggles with conflicting instincts |
| 2 | has hollow-bone fragility |
| 3 | overloads from sensory input |
| 4 | has a blind spot |
| 5 | has a soft abdomen |
| 6 | overloads from strong scents |
Creature Weakness Golem
| 1d6 | Value |
|---|---|
| 1 | succumbs to dead-end logic |
| 2 | suffers from magical interference |
| 3 | must follow a set path |
| 4 | suffers from heavy impact |
| 5 | depends on a control sigil |
| 6 | suffers from high-frequency sound |
Creature Weakness Fiend
| 1d6 | Value |
|---|---|
| 1 | reacts lethally to hallowed ground |
| 2 | suffers from holy water |
| 3 | cannot break a verbal pact |
| 4 | is bound by its true name |
| 5 | suffers from silver |
| 6 | suffers from Cold Iron |
Creature Weakness Elemental
| 1d6 | Value |
|---|---|
| 1 | suffers from its opposite element |
| 2 | suffers from salt |
| 3 | reacts to specific musical notes |
| 4 | is bound by its True Name |
| 5 | suffers from ancient tools |
| 6 | suffers from abrasive materials |
Creature Weakness Fey
| 1d6 | Value |
|---|---|
| 1 | is allergic to Cold Iron |
| 2 | must return gifts compulsively |
| 3 | cannot enter a home uninvited |
| 4 | obsesses over counting scattered objects |
| 5 | cannot cross running water |
| 6 | must honor all debts |
Creature Weakness Shadow
| 1d6 | Value |
|---|---|
| 1 | suffers from bright light |
| 2 | suffers from salt and ash |
| 3 | suffers from True Names |
| 4 | fears The Dawn paralyzingly |
| 5 | cannot cross Silvered Lines |
| 6 | obsesses over geometric order |
Creature Weakness Alien
| 1d6 | Value |
|---|---|
| 1 | suffers from high-frequency sonic vibrations |
| 2 | succumbs to intense atmospheric pressure |
| 3 | suffers from salt and dehydration |
| 4 | relies on a Hive-Link |
| 5 | cannot track objects moving in zig-zag patterns |
| 6 | suffers from magic it cannot use |
Creature Weakness Celestial
| 1d6 | Value |
|---|---|
| 1 | suffers from cold iron |
| 2 | succumbs to necrotic corruption |
| 3 | must tell the truth compulsively |
| 4 | is bound by its true name |
| 5 | suffers from sincere doubt |
| 6 | cannot cross a Circle of Salt |
Creature Weakness Giant
| 1d6 | Value |
|---|---|
| 1 | lacks balance |
| 2 | requires heavy oxygen intake |
| 3 | suffers from extreme heat |
| 4 | is consumed by hubris |
| 5 | fears heights paralyzingly |
| 6 | must win games of riddles compulsively |
Creature Weakness Monstrosity
| 1d6 | Value |
|---|---|
| 1 | suffers from high-frequency sounds |
| 2 | avoids flashes of bright light |
| 3 | suffers from strong odors |
| 4 | suffers from extreme temperatures |
| 5 | suffers from silver |
| 6 | must consume shiny objects compulsively |
Creature Attack Choice Physical
| 1d6 | Value |
|---|---|
| 1 | slashing manuever |
| 2 | smashing manuever |
| 3 | piercing manuever |
| 4 | stabbing manuever |
| 5 | crushing manuever |
| 6 | cleaving manuever |
Creature Attack Choice Elemental
| 1d6 | Value |
|---|---|
| 1 | fireball |
| 2 | call lightning |
| 3 | cone ofice |
| 4 | acid spray |
| 5 | earthquake |
| 6 | blast of air |
Creature Attack Choice Psychic
| 1d6 | Value |
|---|---|
| 1 | mind attack |
| 2 | fear |
| 3 | possession |
| 4 | confusion wave |
| 5 | mental spike |
| 6 | telekinetic slap |
Creature Attack Choice Necrotic
| 1d6 | Value |
|---|---|
| 1 | death of touch |
| 2 | withering touch |
| 3 | blight |
| 4 | death touch |
| 5 | chilling touch |
| 6 | aura of despair |
Creature Attack Choice Radiant
| 1d6 | Value |
|---|---|
| 1 | solar flare |
| 2 | sunbeam |
| 3 | ray of light |
| 4 | guiding light |
| 5 | light ray |
| 6 | corana burst |
Creature Attack Choice Shadow
| 1d6 | Value |
|---|---|
| 1 | shadow strike |
| 2 | shadow bolt |
| 3 | nightmare lance |
| 4 | hunger of the void |
| 5 | black fog |
| 6 | claws of darkness |
Creature Attack Choice Chaos
| 1d6 | Value |
|---|---|
| 1 | entropy ray |
| 2 | chaos bolt |
| 3 | discordant bolt |
| 4 | aura of instability |
| 5 | butteryfly effect |
| 6 | fractal explosion |
Creature Attack Choice Toxic
| 1d6 | Value |
|---|---|
| 1 | poison |
| 2 | venom |
| 3 | disease |
| 4 | acidic spray |
| 5 | corrosive spray |
| 6 | radiation leak |