Creature

Creature Type

1d20 Value
1 Humanoid
2 Animal
3 Automation
4 Mechanical
5 Ghost
6 Undead
7 Draconic
8 Ooze/Slime
9 Insect
10 Plant
11 Chimera
12 Golem
13 Fiend
14 Elemental
15 Fey
16 Shadow
17 Alien
18 Celestial
19 Giant
20 Monstrosity

Creature Motivation

1d20 Value
1 Destroys everything
2 Defends itself
3 Seeks knowledge
4 Hungers for flesh
5 Craves blood
6 Feeds on life-force
7 Defies explanation
8 Seeks a host
9 Feeds on fear
10 Hates relentlessly
11 Defends its domain
12 Protects something
13 Explores endlessly
14 Struggles to survive
15 Alters itself
16 Fixates obsessively
17 Seeks vengeance
18 Inflicts suffering
19 Seeks power
20 Loves deeply

Creature Descriptor

1d20 Value
1 Shadowed
2 Hulking
3 Twisted
4 Ancient
5 Unstable
6 Stonebound
7 Whispering
8 Thorned
9 Frozen
10 Shifting
11 Radiant
12 Masked
13 Hollow
14 Keen-eyed
15 Bloodied
16 Weathered
17 Barbed
18 Glowing
19 Cracked
20 Ethereal

Creature Disposition

1d20 Value
1 Cunning
2 Vicious
3 Wrathful
4 Patient
5 Feral
6 Loyal
7 Enigmatic
8 Malevolent
9 Stoic
10 Relentless
11 Proud
12 Deceitful
13 Melancholy
14 Inquisitive
15 Savage
16 Resilient
17 Cruel
18 Devoted
19 Paranoid
20 Tranquil

Creature Name Prefix

4d8 Value
4 Dire
5 Hollow
6 Gloomtouched
7 Runed
8 Dreambound
9 Phantom
10 Cursed
11 Broken
12 Forsaken
13 Rusted
14 Clockwork
15 Withered
16 Blooded
17 Shadowed
18 Luminous
19 Thorned
20 Invisible
21 Haunted
22 Giant
23 Barbed
24 Feral
25 Twisted
26 Wild
27 Shifting
28 Enchanted
29 Primal
30 Arcane
31 Chaotic
32 Verdant

Creature Name Animal

1d20 Value
1 Wolf
2 Bear
3 Stag
4 Boar
5 Hound
6 Lion
7 Serpent
8 Jackal
9 Ram
10 Frog
11 Warg
12 Lizard
13 Fox
14 Eagle
15 Ape
16 Weasel
17 Rat
18 Cat
19 Raven
20 Crow

Creature Name Automation

1d20 Value
1 Golem
2 Homunculus
3 Automaton
4 Sentinel
5 Watcher
6 Guardian
7 Warden
8 Forgeling
9 Drone
10 Engine
11 Walker
12 Construct
13 Shell
14 Animation
15 Husk
16 Manikin
17 Regulator
18 Retainer
19 Vessel
20 Proxy

Creature Name Mechanical

1d20 Value
1 Strider
2 Gearhound
3 Ironback
4 Clanker
5 Steamjaw
6 Ironclad
7 Steelcrawler
8 Breaker
9 Ironforged
10 Gearforged
11 Sentinel
12 Watcher
13 Guardian
14 Warden
15 Walker
16 Retainer
17 Vessel
18 Proxy
19 Construct
20 Drone

Creature Name Ghost

1d20 Value
1 Wraith
2 Shade
3 Banshee
4 Specter
5 Poltergeist
6 Revenant
7 Phantom
8 Haunt
9 Apparition
10 Eidolon
11 Ghostlight
12 Spirit
13 Ghost
14 Deathshade
15 Nightwalker
16 Whisperer
17 Soulstalker
18 Veilwalker
19 Shadehunter
20 Lamentor

Creature Name Undead

1d20 Value
1 Zombie
2 Ghoul
3 Lich
4 Skeleton
5 Revenant
6 Banshee
7 Wight
8 Vampire
9 Wraith
10 Mummy
11 Shade
12 Shambler
13 Death Knight
14 Ghast
15 Shadow
16 Flameskull
17 Dracolich
18 Demilich
19 Death Tyrant
20 Crawling Claw

Creature Name Draconic

1d20 Value
1 Wrym
2 Drake
3 Wyvren
4 Kobold
5 Dragon
6 Hydra
7 Basilisk
8 Drakari
9 Wrym
10 Drake
11 Wyvren
12 Kobold
13 Dragon
14 Hydra
15 Basilisk
16 Wrym
17 Drake
18 Wyvren
19 Hydra
20 Kobold

Creature Name Ooze Slime

1d20 Value
1 Ooze
2 Slime
3 Gelatinous Cube
4 Blob
5 Gloop
6 Pudding
7 Jelly
8 Ooze
9 Slime
10 Gelatinous Cube
11 Blob
12 Gloop
13 Pudding
14 Jelly
15 Ooze
16 Slime
17 Gelatinous Cube
18 Blob
19 Pudding
20 Jelly

Creature Name Insect

1d20 Value
1 Swarm
2 Manticore
3 Widow
4 Hornet
5 Beetle
6 Locust
7 Spider
8 Scorpion
9 Grub
10 Ant
11 Silkbeast
12 Firefly
13 Stinger
14 Venomwing
15 Dragonfly
16 Tarantula
17 Centipede
18 Wasp
19 Cockroach
20 Tick

Creature Name Plant

1d20 Value
1 Treant
2 Ent
3 Bloom
4 Shambler
5 Spriggan
6 Willowisp
7 Seedling
8 Sap
9 Flower
10 Mushroom
11 Vine
12 Thrasher
13 Crawler
14 Shrub
15 Tree
16 Sapling
17 Fern
18 Thornbush
19 Maneater
20 Briar

Creature Name Golem

1d20 Value
1 Flesh
2 Earth
3 Stone
4 Clockwork
5 Mechanical
6 Iron
7 Clay
8 Crystal
9 Fire
10 Ice
11 Wood
12 Sand
13 Mud
14 Lava
15 Bone
16 Void
17 Shadow
18 Mist
19 Arcane
20 Plague

Creature Name Elemental

1d20 Value
1 Fire Elemental
2 Water Elemental
3 Air Elemental
4 Earth Elemental
5 Phoenix
6 Ice Mephit
7 Mud Mephit
8 Air Mephit
9 Dust Mephit
10 Magma Mephit
11 Steam Mephit
12 Gargoyle
13 Fire Myrmidon
14 Water Myrmidon
15 Air Myrmidon
16 Earth Myrmidon
17 Fire Titan
18 Water Titan
19 Air Titan
20 Earth Titan

Creature Name Fey

1d20 Value
1 Fey-dragon
2 Changeling
3 Fey-cat
4 Fey-dog
5 Pixie
6 Sprite
7 Dryad
8 Nymph
9 Satyr
10 Puca
11 Kelpie
12 Hobgoblin
13 Brownie
14 Selkie
15 Faun
16 Hag
17 Boggle
18 Unicorn
19 Redcap
20 Darkling

Creature Name Shadow

1d20 Value
1 Shadow
2 Shade
3 Wraith
4 Nightstalker
5 Shadowmancer
6 Darkling
7 Dreadshade
8 Deathshade
9 Gloombeast
10 Blackmist
11 Phantom
12 Shadewalker
13 Umbra
14 Voidspawn
15 Shadowbeast
16 Nightshade
17 Specter
18 Shadewraith
19 Nightreaver
20 Moonshade

Creature Name Fiend

1d20 Value
1 Fiend
2 Devil
3 Imp
4 Quasit
5 Demon
6 Hellhound
7 Balor
8 Brute
9 Succubus/Inccubus
10 Demon Lord
11 Archdevil
12 Pit Fiend
13 Infernal Knight
14 Hellspawn
15 Soulbinder
16 Revenant
17 Abyssal Stalker
18 Wretch
19 Infernal Warden
20 Tyrant

Creature Name Celestial

1d20 Value
1 Luminar
2 Radiant Herald
3 Seraph
4 Dawnbringer
5 Starwarden
6 Lightwarden
7 Solarion
8 Radiant Sentinel
9 Beacon
10 Angelic Avenger
11 Celestial Judge
12 Lightbringer
13 Dawnseeker
14 Luminous Warden
15 Starforged
16 Halo
17 Solar Warden
18 Glorious Herald
19 Dawnlight
20 Radiant Wraith

Creature Name Giant

1d20 Value
1 Stonebreaker
2 Thunderfoot
3 Ironjaw
4 Mountainstalker
5 Colossus
6 Skycrusher
7 Earthshaker
8 Frosttusk
9 Stormbreaker
10 Giantkin
11 Ironmaw
12 Titan
13 Goliath
14 Colossus King
15 Earthbreaker
16 Thunderlord
17 Icebreaker
18 Stonebeard
19 Stormtusk
20 Frostmaw

Creature Name Monstrosity

1d20 Value
1 Bloodmaw
2 Skulldrake
3 Venomspine
4 Blightmaw
5 Goremaw
6 Fangjaw
7 Fleshgrinder
8 Deathclaw
9 Rotfang
10 Bonegnasher
11 Carrionfiend
12 Plaguebeast
13 Horrorclaw
14 Venomclaw
15 Bonecrusher
16 Gravetalon
17 Bloodreaper
18 Deathspike
19 Plagueclaw
20 Doomfang

Creature Name Alien

1d20 Value
1 Mindseer
2 Thoughtweaver
3 Psion
4 Brainfiend
5 Voidling
6 Mindflayer
7 Dreamfiend
8 Echo
9 Whisperer
10 Thoughtspawn
11 Synapse
12 Brainstorm
13 Mindpiercer
14 Astral Stalker
15 Dreamstalker
16 Psychic Shade
17 Mindshard
18 Voidwalker
19 Cerebral Horror
20 Thought Reaver

Creature Attack Draconic

1d6 Value
1 Elemental (fire)
2 Physical (claw)
3 Physical (bite)
4 Physical (tail whip)
5 Psychic
6 Physical (wing buffet)

Creature Attack Mech

1d6 Value
1 Physical (slash)
2 Toxic (radiation)
3 Physical (stomp)
4 Physical (punch)
5 Elemental (lightning)
6 Radiant (light)

Creature Attack Beast

1d6 Value
1 Physical (claw)
2 Physical (bite)
3 Physical (gore)
4 Physical (tail whip)
5 Toxic (disease)
6 Toxic (venom)

Creature Attack Humanoid

1d6 Value
1 Physical (weapon)
2 Elemental (fire)
3 Psychic
4 Shadow
5 Chaos
6 Toxic (poison)

Creature Attack Ethereal

1d6 Value
1 Pschyic (damage)
2 Necrotic
3 Shadow
4 Psychic (possession)
5 Physical (thrown)
6 Psychic (fear)

Creature Attack Fiend

1d6 Value
1 Elemental (fire)
2 Shadow
3 Physical (claw)
4 Physical (tail)
5 Psychic (possession)
6 Toxic

Creature Attack Fey

1d6 Value
1 Chaos
2 Physical (weapon)
3 Physical (claw)
4 Pshycic (pact/oath)
5 Psychic (cunning)
6 Psychic

Creature Attack Elemental

1d6 Value
1 Elemental (fire)
2 Elemental (air)
3 Elemental (water)
4 Elemental (earth)
5 Elemental (lightning)
6 Elemental (ice)

Creature Attack Ooze Slime

1d6 Value
1 Toxic
2 Physical (engulf)
3 Necrotic
4 Physical (slam)
5 Physical (stuck)
6 Physical (punch)

Creature Attack Insect

1d6 Value
1 Toxic
2 Physical (pinchers)
3 Physical (bite)
4 Psychic (fear)
5 Physical (wing buffet)
6 Physical (claw)

Creature Attack Golem

1d6 Value
1 Physical
2 Toxic
3 Physical (stun)
4 Shadow (blast)
5 Elemental (earth)
6 Chaos (blast)

Creature Attack Undead

1d6 Value
1 Necrotic
2 Shadow
3 Physical (weapon)
4 Physical (bite)
5 Toxic (disease)
6 Physical (grapple)

Creature Attack Plant

1d6 Value
1 Physical (vine whip)
2 Physical (root entangle)
3 Toxic
4 Physical (crush)
5 Physical (thorns)
6 Chaos

Creature Attack Giant

1d6 Value
1 Physical (massive club smash)
2 Physical (ground stomp)
3 Physical (tree throw)
4 Physical (rock throw)
5 Physical (fist slam)
6 Physical (charge)

Creature Attack Celestial

1d6 Value
1 Radiant (blast)
2 Radiant (smite)
3 Physical (holy strike)
4 Radiant (flare)
5 Radiant (healing light)
6 Radiant (blinding ray)

Creature Attack Alien

1d6 Value
1 Psychic (mind crush)
2 Psychic (telekinetic slap)
3 Psychic (confusion wave)
4 Psychic (mental spike)
5 Psychic (domination)
6 Psychic (illusion)

Creature Attack Monstrosity

1d6 Value
1 Physical (claw swipe)
2 Elemental (acid spray)
3 Toxic (poisonous bite)
4 Physical (tail whip)
5 Elemental (fire breath)
6 Toxic (disease)

Creature Special Ability Humanoid

1d20 Value
1 Coordinate a synchronized attack with allies to overwhelm a single target
2 Read an opponent's fighting style to predict their next three moves
3 Feint with such precision that it creates an opening for a devastating counterstrike
4 Command nearby allies with tactical precision to form an impenetrable defensive formation
5 Disarm an enemy by striking their weapon with pinpoint accuracy
6 Manipulate a target's emotions through carefully chosen words to turn them against their allies
7 Execute a complex series of strikes that leaves multiple enemies off-balance
8 Identify the weakest point in an enemy's armor and strike with surgical precision
9 Inspire nearby allies with a rousing battle cry that boosts their resolve
10 Trap an opponent's weapon between two blades and wrench it from their grasp
11 Negotiate a temporary truce by appealing to an enemy's sense of honor or greed
12 Parry multiple incoming attacks simultaneously with a spinning defensive maneuver
13 Exploit an enemy's overconfidence to lure them into a carefully prepared trap
14 Masterfully blend magic and martial prowess to create an unexpected combination attack
15 Rally scattered allies with strategic commands that reorganize the battlefield
16 Strike pressure points to temporarily paralyze a target's dominant arm
17 Deceive enemies with false information whispered at just the right moment
18 Chain together multiple weapon techniques in a fluid, unstoppable assault
19 Adapt fighting style mid-combat to perfectly counter an opponent's technique
20 Unleash a devastating finishing move that combines all their combat expertise into a single strike

Creature Special Ability Animal

1d20 Value
1 Track a target by scent across miles of terrain without losing the trail
2 Coordinate with pack members to surround and isolate a single enemy
3 Detect the heartbeat of hidden prey from dozens of feet away
4 Mark territory with a scent that drives away rival predators
5 Ambush prey by remaining perfectly still until the perfect moment to strike
6 Communicate complex strategies to pack members through subtle body language
7 Sense approaching danger through vibrations in the ground or air
8 Execute a pounce that covers incredible distance in a single bound
9 Regenerate wounds by consuming fresh meat from a recent kill
10 Intimidate enemies with a display of dominance that causes them to flee
11 Navigate through complete darkness using only sound and smell
12 Execute a coordinated attack where pack members strike from multiple angles simultaneously
13 Camouflage perfectly with the surrounding environment to become nearly invisible
14 Endure extreme conditions that would kill most creatures through sheer resilience
15 Lure prey into a trap by mimicking the sounds of wounded animals
16 Execute a death roll that disorients and incapacitates a grappled target
17 Sense the emotional state of other creatures to predict their actions
18 Protect pack members by taking a fatal blow meant for an ally
19 Adapt hunting strategies in real-time based on the prey's defensive responses
20 Unleash a primal roar that echoes for miles and calls all nearby pack members to aid

Creature Special Ability Automation

1d20 Value
1 Calculate the optimal attack trajectory in microseconds to guarantee a hit
2 Override safety protocols to operate at maximum efficiency regardless of damage
3 Process thousands of combat variables simultaneously to predict enemy movements
4 Execute a perfectly synchronized attack pattern with other automations in the network
5 Reboot damaged systems mid-combat to restore full functionality
6 Analyze an enemy's fighting style and adapt counter-strategies in real-time
7 Redirect power from non-essential systems to boost combat performance
8 Interface with nearby technology to gain tactical information about the battlefield
9 Execute a complex series of movements with machine-like precision and timing
10 Shut down pain receptors to continue fighting despite critical damage
11 Store combat data from previous encounters to improve performance against familiar enemies
12 Coordinate with other automations to form an impenetrable defensive grid
13 Override enemy technology by transmitting a virus through physical contact
14 Execute maintenance protocols that repair minor damage during combat
15 Process environmental data to identify and exploit structural weaknesses
16 Switch between multiple combat programs instantly to adapt to changing threats
17 Transmit combat data to other automations to share tactical advantages
18 Execute a self-destruct sequence that can be canceled at the last possible moment
19 Optimize energy consumption to operate at peak efficiency for extended periods
20 Access emergency protocols that unlock hidden combat capabilities when critically damaged

Creature Special Ability Mechanical

1d20 Value
1 Generate superheated steam from internal boilers to blast enemies with scalding pressure
2 Lock gears into overdrive mode to move with impossible speed and force
3 Extend mechanical limbs to reach targets far beyond normal range
4 Rotate internal mechanisms to redirect kinetic energy from attacks back at the attacker
5 Release a cloud of industrial lubricant that makes the ground treacherous to walk on
6 Transform body parts into different tools or weapons by rearranging mechanical components
7 Absorb metal from the environment to repair damage and reinforce structure
8 Generate magnetic fields to attract or repel metallic objects and weapons
9 Release a burst of compressed air that knocks enemies off their feet
10 Lock joints into rigid positions to become an immovable defensive barrier
11 Overclock internal systems to perform actions at triple speed for a brief period
12 Eject hot metal shards from internal mechanisms as a defensive weapon
13 Interlock with other mechanical constructs to form a larger, more powerful entity
14 Generate intense heat from friction to melt through obstacles and armor
15 Release a cloud of rust particles that rapidly corrode metal weapons and armor
16 Create a deafening noise by grinding gears at maximum speed to disorient enemies
17 Transform into a compact form to squeeze through narrow spaces or avoid attacks
18 Channel electrical energy through metal components to deliver shocking attacks
19 Deploy mechanical appendages to grapple multiple enemies simultaneously
20 Unleash a catastrophic system failure that creates a devastating explosion of steam and shrapnel

Creature Special Ability Ghost

1d20 Value
1 Phase through solid walls to appear behind an unsuspecting victim
2 Possess a living creature's body to control their actions against their will
3 Manipulate the temperature of a room to drop to freezing cold in moments
4 Project terrifying illusions of the victim's worst fears into their mind
5 Drain the life force from a living target by passing through their body
6 Erase specific memories from a target's mind, leaving them confused and disoriented
7 Materialize objects from their past life to use as weapons or tools
8 Create a poltergeist effect that hurls objects at enemies with deadly force
9 Whisper suggestions into a target's mind that they believe are their own thoughts
10 Become completely invisible and intangible, making them impossible to detect or harm
11 Replay the moment of their death to traumatize and paralyze witnesses with fear
12 Anchor themselves to a location, making them impossible to banish or exorcise
13 Merge with shadows to travel instantly between dark spaces
14 Curse a target with bad luck that causes their actions to fail catastrophically
15 Summon other spirits from the ethereal plane to aid in combat
16 Manipulate electronic devices and machinery by interfering with their electrical systems
17 Create a haunting echo that repeats the last words spoken, disorienting enemies
18 Phase partially into the material plane to deliver physical attacks while remaining mostly incorporeal
19 Bind a target's soul to a specific location, preventing them from leaving
20 Unleash a wail that shatters glass, disrupts magic, and drives the living to madness

Creature Special Ability Undead

1d20 Value
1 Drain the life force from a living target to heal their own wounds
2 Rise from apparent destruction by drawing upon the negative energy that animates them
3 Spread a disease that rapidly decays living flesh on contact
4 Raise fallen enemies as undead minions to fight on their behalf
5 Emit an aura of despair that saps the will to fight from nearby living creatures
6 Regenerate lost limbs by consuming the bones of the dead
7 Transform their body into a swarm of smaller undead creatures to avoid destruction
8 Curse a target so that any damage they deal is reflected back upon them
9 Absorb holy magic and convert it into necromantic energy to power their abilities
10 Create a cloud of grave dust that blinds and chokes the living
11 Bind their soul to a phylactery, allowing them to reform after destruction
12 Age living targets rapidly by draining their youth and vitality
13 Command all undead within a vast radius to obey their will
14 Transform their touch into a deathly chill that freezes blood and stops hearts
15 Emerge from the ground beneath an enemy to drag them into the earth
16 Absorb the memories and knowledge of those they consume
17 Create a barrier of negative energy that repels all positive magic
18 Split their consciousness across multiple bodies, allowing them to fight in several places at once
19 Transform the area around them into a deathly wasteland where nothing can grow
20 Unleash a wave of pure death energy that instantly kills all living creatures of weak constitution

Creature Special Ability Draconic

1d20 Value
1 Breathe a cone of searing flame that melts armor and flesh
2 Take flight with powerful wingbeats that create hurricane-force winds
3 Command the loyalty of lesser dragons through displays of draconic dominance
4 Sense the presence of valuable treasure from miles away
5 Channel elemental power through their scales to resist damage of that type
6 Impart ancient knowledge to those who prove worthy through a mental link
7 Create a lair effect that warps reality within their hoard's domain
8 Transform their hoard into a weapon by animating treasure to attack enemies
9 Exude an aura of draconic majesty that causes weaker creatures to flee in terror
10 Regenerate wounds by sleeping on a bed of gold and precious gems
11 Breathe a cloud of corrosive acid that dissolves stone and metal
12 Shape-shift into a humanoid form while retaining their draconic power
13 Cast powerful magic spells learned over centuries of existence
14 Create a magical bond with a chosen champion, sharing their power and longevity
15 Absorb magical energy from spells cast at them to enhance their own abilities
16 Summon a storm of their elemental affinity to devastate the battlefield
17 Curse those who steal from their hoard with a mark that tracks them forever
18 Enter a state of hibernation that slows time around them, allowing them to outlive eras
19 Unleash a roar that shatters mountains and causes earthquakes
20 Ascend to true dragonhood, gaining god-like power and near-immortality

Creature Special Ability Ooze Slime

1d20 Value
1 Engulf a target completely, trapping them in acidic slime that dissolves armor and flesh
2 Split into multiple smaller oozes that can attack from different angles simultaneously
3 Secrete a trail of corrosive slime that damages anyone who steps in it
4 Absorb the properties of materials they consume, gaining their strengths
5 Flow through the tiniest cracks and gaps to reach otherwise inaccessible areas
6 Regenerate lost mass by consuming organic matter or inorganic materials
7 Shape their body into weapons, tools, or barriers as needed
8 Emit a cloud of acidic mist that corrodes metal and burns exposed skin
9 Merge with other oozes to form a larger, more powerful entity
10 Adhere to surfaces with incredible strength, making them impossible to remove
11 Mimic the appearance of inanimate objects to ambush unsuspecting prey
12 Extract and store memories from creatures they consume
13 Create pseudopods that can extend far beyond their main body to grab distant targets
14 Generate intense heat through chemical reactions to melt through obstacles
15 Absorb magical energy from spells, becoming immune to that type of magic
16 Reform from even the smallest remaining fragment after apparent destruction
17 Create a web of slime strands that entangle and slow enemies
18 Transform their outer layer into a hard shell while remaining fluid inside
19 Eject portions of themselves as projectiles that stick to targets and continue corroding
20 Assimilate a living creature's form and abilities by completely absorbing them

Creature Special Ability Insect

1d20 Value
1 Coordinate with a swarm to attack in perfect synchronization from all directions
2 Release pheromones that mark enemies for the entire hive to target
3 See in all directions simultaneously with compound eyes that detect the slightest movement
4 Share information instantly with all members of the hive through telepathic connection
5 Lay eggs inside a living host that hatch into parasitic young
6 Regenerate lost limbs by molting and growing new exoskeleton
7 Emit a high-frequency vibration that disrupts enemy coordination and communication
8 Transform into a swarm of smaller insects to avoid damage and surround enemies
9 Weave a web of silk stronger than steel to trap and immobilize targets
10 Inject a paralyzing venom that freezes victims in place
11 Camouflage perfectly by changing color and texture to match surroundings
12 Carry objects many times their own weight with incredible strength
13 Detect chemical trails left by prey from miles away
14 Rapidly reproduce to create an overwhelming swarm of offspring
15 Form a living shield by interlocking with other insects to create an impenetrable barrier
16 Absorb nutrients from any organic matter to sustain themselves indefinitely
17 Create a cloud of chitinous dust that blinds and chokes enemies
18 Adapt their exoskeleton to resist damage types they've previously encountered
19 Command lesser insects to serve as scouts, messengers, or additional combatants
20 Evolve new abilities in response to threats by rapidly mutating their genetic structure

Creature Special Ability Plant

1d20 Value
1 Entangle enemies with rapidly growing vines that constrict and immobilize
2 Release a cloud of spores that cause hallucinations and confusion
3 Extend roots through the ground to attack enemies from below
4 Regenerate damage by absorbing nutrients from the soil and sunlight
5 Create a network of connected plants that share information and coordinate attacks
6 Grow thorns that inject a paralyzing toxin into anyone who touches them
7 Manipulate the growth of nearby vegetation to create barriers or obstacles
8 Emit a sweet fragrance that lures prey into a trap
9 Absorb water from the environment to grow to massive size in moments
10 Create a canopy that blocks sunlight, weakening enemies who rely on it
11 Release seeds that rapidly grow into smaller plant creatures to aid in combat
12 Transform their body into different plant forms to adapt to threats
13 Create a symbiotic relationship with other plants to share nutrients and protection
14 Emit a cloud of pollen that causes severe allergic reactions in enemies
15 Anchor themselves to the ground, becoming nearly impossible to uproot
16 Store energy from photosynthesis to unleash devastating attacks when needed
17 Create a living maze of branches and roots that confuses and traps enemies
18 Absorb magical energy from the environment to enhance their natural abilities
19 Transform the area around them into a deadly garden of carnivorous plants
20 Merge with the forest itself, becoming one with all plant life in a vast area

Creature Special Ability Chimera

1d20 Value
1 Switch between beast and insect forms mid-combat to adapt to threats
2 Combine the strength of a beast with the precision of an insect in a single attack
3 Emit a hybrid roar that combines animal intimidation with insect pheromones
4 Grow insect wings from a beast body to gain flight capabilities
5 Transform limbs into different animal and insect parts as needed
6 Regenerate using both animal healing and insect molting processes simultaneously
7 Create a swarm of smaller hybrid creatures from their own body
8 Adapt their exoskeleton to match the defensive properties of different animals
9 Coordinate attacks using both pack tactics and hive mind communication
10 Absorb the traits of creatures they consume, adding them to their hybrid form
11 Split into separate beast and insect forms that fight independently
12 Evolve new hybrid abilities in response to damage they've sustained
13 Create unpredictable attack patterns by randomly switching between forms
14 Merge the senses of multiple animals and insects to detect threats from all directions
15 Transform their body into a chaotic fusion that defies natural classification
16 Reproduce by splitting off hybrid offspring that combine random traits
17 Adapt their biology to survive in environments that would kill pure forms
18 Create a terrifying display that combines the worst aspects of both forms
19 Unleash a chaotic burst of mixed abilities that defies all expectations
20 Achieve perfect fusion of all their hybrid traits, becoming an unstoppable force of nature

Creature Special Ability Golem

1d20 Value
1 Manipulate stone and earth to reshape the battlefield to their advantage
2 Repair damage by drawing stone and earth into their body to fill gaps
3 Create protective wards that deflect magical attacks back at the caster
4 Bind elemental spirits to their form to gain their powers and resistances
5 Animate nearby stone and earth to create smaller golem servants
6 Absorb magical energy from spells to power their own abilities
7 Transform their body into different materials to adapt to threats
8 Create a barrier of animated stone that protects allies
9 Merge with the ground to become one with the earth, making them nearly invulnerable
10 Channel the power of their creator's magic to enhance all their abilities
11 Emit a pulse of magical energy that disrupts enemy spellcasting
12 Reform from destruction by drawing upon the magical animation that created them
13 Create runes of power on their body that grant additional abilities
14 Absorb the properties of materials they touch, incorporating them into their form
15 Command all constructs within a vast radius to obey their will
16 Transform their limbs into different tools or weapons as needed
17 Create a zone of magical protection that shields allies from harm
18 Split into multiple smaller golems that can coordinate attacks
19 Unleash the stored magical energy from their creation in a devastating burst
20 Achieve true sentience, breaking free from their programming to act independently

Creature Special Ability Fiend

1d20 Value
1 Tempt mortals with offers of power in exchange for their soul
2 Unleash infernal fire that burns both body and soul
3 Corrupt the land around them, transforming it into a hellish landscape
4 Command lesser fiends through displays of infernal dominance
5 Manipulate mortals by exploiting their deepest desires and fears
6 Create portals to the infernal planes to summon reinforcements
7 Absorb the souls of the damned to increase their own power
8 Transform enemies into lesser fiends through infernal corruption
9 Emit an aura of despair that weakens the resolve of the righteous
10 Bind mortals to infernal contracts that grant power at a terrible cost
11 Shape-shift into forms that appeal to their target's weaknesses
12 Create illusions of paradise to lure victims into damnation
13 Resist holy magic by drawing power from the infernal planes
14 Curse enemies so that their good deeds bring them suffering
15 Manipulate chaos energy to create unpredictable and devastating effects
16 Transform their body into pure infernal energy to become nearly invulnerable
17 Create a network of infernal influence that corrupts all who enter
18 Absorb the sins of mortals to grow stronger and more powerful
19 Unleash a wave of pure chaos that warps reality in unpredictable ways
20 Ascend to true demonhood, gaining the power to reshape reality itself

Creature Special Ability Elemental

1d20 Value
1 Transform their body into pure elemental energy to become nearly invulnerable
2 Create a natural disaster of their element that devastates the battlefield
3 Merge with their element in the environment to become one with it
4 Summon smaller elementals of their type to aid in combat
5 Absorb attacks of their element type to heal and grow stronger
6 Transform the environment to match their element, creating a deadly zone
7 Channel elemental power through their form to enhance all their abilities
8 Create a barrier of pure elemental energy that blocks all non-elemental attacks
9 Split into multiple smaller elementals that can coordinate attacks
10 Transform their body into different states of matter to adapt to threats
11 Command all elementals of their type within a vast radius
12 Create a vortex of elemental energy that draws enemies in and tears them apart
13 Absorb the essence of other elementals to gain their powers
14 Transform into a hybrid form that combines multiple elements
15 Create a permanent elemental effect that persists long after they leave
16 Manipulate the fundamental forces of their element to reshape reality
17 Merge with the elemental plane itself to draw unlimited power
18 Transform enemies into their element, turning them into extensions of themselves
19 Create a cataclysmic event that combines all elements in a devastating explosion
20 Achieve perfect elemental mastery, becoming a living embodiment of their element's power

Creature Special Ability Fey

1d20 Value
1 Cast glamour that makes enemies see them as a trusted friend or ally
2 Create illusions so real that they can cause physical harm
3 Manipulate wild magic to create unpredictable and chaotic effects
4 Enchant mortals with a binding promise that compels them to fulfill it
5 Transform the seasons in their immediate area to match their mood
6 Command nature itself to attack their enemies with vines, roots, and thorns
7 Create a maze of shifting paths that confuses and traps intruders
8 Grant wishes that always come with a terrible, unexpected cost
9 Manipulate time within their domain, making hours pass like seconds or vice versa
10 Transform enemies into harmless animals or plants through fey magic
11 Create a circle of protection that prevents all hostile magic from entering
12 Summon other fey creatures to aid them through ancient pacts
13 Curse enemies so that their words become literal truth with terrible consequences
14 Manipulate memories to make enemies forget why they're fighting
15 Create a pocket dimension that exists outside normal space and time
16 Bind mortals to the fey realm, making them unable to leave
17 Transform their appearance to perfectly mimic anyone they've seen
18 Create a dance that compels all who see it to join, losing themselves in the rhythm
19 Unleash a burst of pure fey magic that warps reality in unpredictable ways
20 Achieve perfect harmony with the fey realm, becoming one with wild magic itself

Creature Special Ability Shadow

1d20 Value
1 Travel instantly between shadows, appearing from any dark space
2 Manipulate darkness to create areas of absolute blackness that block all light
3 Materialize weapons and tools from pure shadow that can harm the physical world
4 Become completely invisible by merging with shadows
5 Create shadow duplicates that can attack independently
6 Drain the light from an area, making it impossible to see
7 Bind enemies' shadows to prevent them from moving
8 Transform into a living shadow that can slip through the smallest gaps
9 Create a void that absorbs all light, sound, and magic
10 Manipulate the shadows of others to control their movements
11 Emit an aura of fear that causes enemies to see their worst nightmares in the darkness
12 Merge with the shadow plane to become nearly invulnerable to physical attacks
13 Create a shadow storm that tears at enemies with dark energy
14 Absorb the shadows of the dead to gain their knowledge and abilities
15 Transform enemies into shadows, making them unable to interact with the physical world
16 Create a network of shadow paths that connect distant locations
17 Manipulate time by existing in the space between light and shadow
18 Unleash a wave of pure darkness that extinguishes all light and life
19 Merge all shadows in an area into a single, massive shadow entity
20 Achieve perfect unity with the shadow plane, becoming an eternal being of pure darkness

Creature Special Ability Alien

1d20 Value
1 Scan the surface thoughts of everyone in a room to detect hidden ambushes.
2 Induce a state of total sensory deprivation, leaving the target blind and deaf.
3 Banish a troublesome foe to a pocket dimension of absolute darkness
4 Gaze into the future to gain a tactical advantage over an opponent's next move.
5 Infiltrate the dreams of a sleeping target to plant seeds of madness or doubt.
6 Teleport through the Ethereal Plane to reappear instantly behind an enemy
7 Paralyze the motor functions of a victim with a touch of a slime-covered tentacle.
8 Excrete a pheromone that induces a state of total, unquestioning compliance.
9 Liquefy their skeletal structure to squeeze through gaps mere millimeters wide.
10 Teleport three seconds into the past to dodge an otherwise lethal strike.
11 Extract the iron from a target's blood using a high-intensity magnetic pulse.
12 Warp the fabric of space to create a portal shortcut across the battlefield.
13 Transmit a sensory overload that causes the target’s brain to reboot.
14 Seize control of a victim's vocal cords to speak through their own mouth.
15 Charm a warrior into defending their master with fanatical, mindless devotion
16 Levitate heavy objects or creatures using nothing but a concentrated thought.
17 Stun nearby enemies with a telepathic blast that feels like a physical hammer.
18 Disintegrate a target into fine grey dust with a single beam of pure energy.
19 Project a cone of anti-magic to nullify all enemy spells
20 Manipulate the local light spectrum to become invisible,

Creature Special Ability Celestial

1d20 Value
1 Imprint a sacred geometry onto the battlefield that prevents all deception.
2 Dissect a complex curse into its harmless constituent elements with a touch.
3 Magnify the inner light of a peasant until they possess the strength of a titan.
4 Sacrifice a wing to create a permanent sanctuary for the lost.
5 Echo the song of creation to heal the very molecules of a wounded ally.
6 Wither the hand of any mortal who dares to strike a sacred being
7 Grant the gift of tongues, allowing all creatures to understand the divine.
8 Ascend to a higher dimension to strike from a point of absolute safety
9 Project a vision of paradise that breaks the will of aggressive foes
10 Judge a soul instantly, stripping away the immortality of the corrupt.
11 Manifest a crown of fire that grants total immunity to mental charms.
12 Condense the prayers of the faithful into a devastating beam of energy.
13 Vibrate at a celestial frequency that shatters the armor of the unholy.
14 Blind an entire legion of heathens with the flash of a drawn blade.
15 Purify a blighted landscape, causing white lilies to bloom in the ash
16 Expose the secret sins of an enemy to weaken their physical resolve.
17 Inscribe glowing runes of warding upon the skin of the innocent.
18 Command the tides of battle to still, freezing all projectiles mid-air.
19 Incinerate the shadows of the wicked with a burst of primordial radiance.
20 Enforce a zone of absolute silence where only the voice of truth can be heard.

Creature Special Ability Giant

1d20 Value
1 Squeeze a boulder until it liquefies into molten magma from pure pressure.
2 Condense their weight into a single point to punch through solid objects
3 Sunder a hero's legendary weapon by biting it in half with iron-hard teeth.
4 Grind their teeth to produce a sound that shatters magical glass barriers.
5 Absorb the force of a lightning bolt into a conductive iron club.
6 Shrug off a killing blow by letting the weapon lodge harmlessly in thick fat
7 Siphon the moisture from a cloud to create a localized flash-flood.
8 Ignite their own breath by swallowing a mouthful of flint and iron.
9 Clap their hands with enough force to create a localized vacuum-burst
10 Harden their skin to the density of obsidian through ancient lithic rituals.
11 Grind boulders into a fine dust to create a blinding, localized sandstorm.
12 Compress a handful of coal into a diamond-hard projectile
13 Roar with such frequency that it liquefies the internal organs of nearby foes.
14 Project a shadow so large it acts as a psychological shroud of doom.
15 Anchor themselves to the earth, becoming impossible to move or knock down
16 Harness the power of a thunderstorm to imbue a stone axe with lightning
17 Condense the weight of their stride to shatter the ground beneath an enemy.
18 Exhale a cloud of freezing mountain fog to obscure the battlefield
19 Bellow a warcry that causes a localized earthquake
20 Hurl a boulder at the target with incredible force

Creature Special Ability Monstrosity

1d20 Value
1 paralyze a creature with a single touch
2 can bend and twist at extreme angles
3 learns from its prey with every strike
4 twist magical spells thrown at it back onto the caster
5 blink across short distances
6 possess the body of a creature it can touch
7 regenerate lost body parts by consuming the flesh of other creatures
8 erupt into a fiery explosion and return from the ashes
9 can catch incoming projectiles and redirect them
10 last out with a barbed tongue
11 erupt into a flurry of jagged bone shards
12 vibrates at frequencies that shatters glass and crystal
13 absorb kinetic energy and empower its own attacks
14 Project a terrifying hallucination of the victim's greates fear
15 burrow through stone at blinding speed
16 warp local gravity
17 phase through solid objects
18 mimic the voice of someone you know
19 exude a corrosive miasma that dissolves armor
20 shatter the resolve of foes with a peircing howl

Creature Strength Humanoid

1d6 Value
1 shows forebearance
2 shows mercy
3 shows compassion
4 maintains hope
5 shows fortitude
6 shows patience

Creature Strength Animal

1d6 Value
1 moves with explosive speed
2 has an intimidating presence
3 possesses bear's strength
4 moves stealthily
5 has thick skin
6 uses camouflage

Creature Strength Automation

1d6 Value
1 learns interactively
2 lacks a biometric signature
3 resists distraction
4 feels no pain
5 feels no emotions
6 ignores pain

Creature Strength Mechanical

1d6 Value
1 thinks at lightning speed
2 keeps weapons always ready
3 resists distraction
4 needs no food or sleep
5 repairs itself
6 wears metal armor

Creature Strength Ghost

1d6 Value
1 radiates an aura of despair
2 has a frightening presence
3 possesses other creatures
4 feels no emotions or pain
5 passes through solid objects
6 resists physical damage

Creature Strength Undead

1d6 Value
1 sees in the dark
2 shows the patience of a centurion
3 resists necrotic damage
4 has a frightening appearance
5 needs no sleep
6 feels no pain

Creature Strength Draconic

1d6 Value
1 fights from above
2 has a frightening presence
3 wields a prehensile tail
4 burns with a heart of fire
5 resists magic
6 wears natural armor

Creature Strength Ooze Slime

1d6 Value
1 needs no breath
2 shows the patience of a centurion
3 secretes paralytic ichor
4 secretes adhesive ichor
5 secretes acidic ichor
6 has malleable skin

Creature Strength Insect

1d6 Value
1 communicates non-verbally
2 sacrifices instinctively
3 shares a hive-mind
4 sees with multifaceted vision
5 possesses the strength of a thousand men
6 wears chitinous armor

Creature Strength Plant

1d6 Value
1 resists water damage
2 resists radiant damage
3 releases spores
4 wears natural armor
5 has no death blow
6 feels no pain

Creature Strength Chimera

1d6 Value
1 wields a prehensile tail
2 wears natural armor
3 masters distraction
4 launches multiple attacks
5 benefits from two heads
6 resists toxic damage

Creature Strength Golem

1d6 Value
1 never tires
2 shows undying loyalty
3 serves a purpose
4 feels no pain or emotions
5 changes shape with effort
6 has malleable skin

Creature Strength Fiend

1d6 Value
1 ignores pain
2 has an intimidating presence
3 has a frightening appearance
4 bleeds acid
5 resists fire damage
6 has thick hide

Creature Strength Elemental

1d6 Value
1 conserves energy
2 ignores inertia effects
3 passes through tiny spaces
4 forms no emotional attachments
5 changes form at will
6 consists of pure elemental energy

Creature Strength Fey

1d6 Value
1 moves with grace
2 operates in moral grey areas
3 negotiates excellently
4 changes shape at will
5 maintains beauty
6 resists psychic damage

Creature Strength Shadow

1d6 Value
1 echoes the past
2 assaults from all directions
3 moves between shadows
4 takes on many shapes
5 resists shadow damage
6 resists physical damage

Creature Strength Alien

1d6 Value
1 resists toxic damage
2 exists in two places at once
3 sees with extraordinary vision
4 thinks with high intelligence
5 resists physical damage
6 resists psychic damage

Creature Strength Celestial

1d6 Value
1 resists radiant damage
2 draws power from the gods
3 sees the truth always
4 embodies perfection
5 radiates light
6 needs no food or sleep

Creature Strength Giant

1d6 Value
1 speaks with the voice of the mountains
2 employs top-down tactics
3 takes hits and keeps fighting
4 cannot be intimidated
5 has thick skin
6 possesses great strength

Creature Strength Monstrosity

1d6 Value
1 navigates by echolocation
2 resists toxic damage
3 wears natural armor
4 sees from multiple angles
5 bleeds corrosive blood
6 wields a prehensile tail

Creature Weakness Humanoid

1d6 Value
1 feels envy
2 succumbs to sloth
3 is consumed by greed
4 indulges in gluttony
5 rages with wrath
6 is blinded by pride

Creature Weakness Animal

1d6 Value
1 has a heavy center of gravity
2 cannot swim
3 hunts by sound and smell
4 cannot see in bright light
5 suffers from physical damage
6 relies on pack mentality

Creature Weakness Automation

1d6 Value
1 succumbs to dead-end logic
2 suffers from salt
3 suffers from sound damage
4 obsesses over a singular task
5 cannot reason beyond programming
6 succumbs to command interference

Creature Weakness Mechanical

1d6 Value
1 cannot reason beyond programming
2 suffers from power surges
3 jams easily
4 suffers from wear and tear
5 suffers from water damage
6 oxidizes over time

Creature Weakness Ghost

1d6 Value
1 is bound to an object
2 is bound to a location
3 suffers from Cold Iron
4 suffers from salt
5 suffers from silver
6 suffers from iron

Creature Weakness Undead

1d6 Value
1 must feed on blood
2 cannot cross running water
3 repeats actions in loops
4 suffers from silver
5 collapses from desiccation
6 suffers from radiant damage

Creature Weakness Draconic

1d6 Value
1 suffers from silver
2 has tunnel vision
3 obsesses over collecting things
4 suffers from heat sink failure
5 suffers from orbital vulnerability
6 suffers from cold

Creature Weakness Ooze Slime

1d6 Value
1 melts easily
2 suffers from chemical neutralization
3 sees only through heat
4 suffers from electricity
5 suffers from extreme temperatures
6 suffers from salt

Creature Weakness Insect

1d6 Value
1 has a heavy center of gravity
2 flies compulsively toward light
3 relies on pheromones
4 sees only moving objects
5 suffers from antenna root instability
6 overloads from strong scents

Creature Weakness Plant

1d6 Value
1 cannot move
2 suffers from toxic damage
3 suffers from extreme temperatures
4 suffers from death magic
5 suffers from necrotic damage
6 suffocates at the roots

Creature Weakness Chimera

1d6 Value
1 struggles with conflicting instincts
2 has hollow-bone fragility
3 overloads from sensory input
4 has a blind spot
5 has a soft abdomen
6 overloads from strong scents

Creature Weakness Golem

1d6 Value
1 succumbs to dead-end logic
2 suffers from magical interference
3 must follow a set path
4 suffers from heavy impact
5 depends on a control sigil
6 suffers from high-frequency sound

Creature Weakness Fiend

1d6 Value
1 reacts lethally to hallowed ground
2 suffers from holy water
3 cannot break a verbal pact
4 is bound by its true name
5 suffers from silver
6 suffers from Cold Iron

Creature Weakness Elemental

1d6 Value
1 suffers from its opposite element
2 suffers from salt
3 reacts to specific musical notes
4 is bound by its True Name
5 suffers from ancient tools
6 suffers from abrasive materials

Creature Weakness Fey

1d6 Value
1 is allergic to Cold Iron
2 must return gifts compulsively
3 cannot enter a home uninvited
4 obsesses over counting scattered objects
5 cannot cross running water
6 must honor all debts

Creature Weakness Shadow

1d6 Value
1 suffers from bright light
2 suffers from salt and ash
3 suffers from True Names
4 fears The Dawn paralyzingly
5 cannot cross Silvered Lines
6 obsesses over geometric order

Creature Weakness Alien

1d6 Value
1 suffers from high-frequency sonic vibrations
2 succumbs to intense atmospheric pressure
3 suffers from salt and dehydration
4 relies on a Hive-Link
5 cannot track objects moving in zig-zag patterns
6 suffers from magic it cannot use

Creature Weakness Celestial

1d6 Value
1 suffers from cold iron
2 succumbs to necrotic corruption
3 must tell the truth compulsively
4 is bound by its true name
5 suffers from sincere doubt
6 cannot cross a Circle of Salt

Creature Weakness Giant

1d6 Value
1 lacks balance
2 requires heavy oxygen intake
3 suffers from extreme heat
4 is consumed by hubris
5 fears heights paralyzingly
6 must win games of riddles compulsively

Creature Weakness Monstrosity

1d6 Value
1 suffers from high-frequency sounds
2 avoids flashes of bright light
3 suffers from strong odors
4 suffers from extreme temperatures
5 suffers from silver
6 must consume shiny objects compulsively

Creature Attack Choice Physical

1d6 Value
1 slashing manuever
2 smashing manuever
3 piercing manuever
4 stabbing manuever
5 crushing manuever
6 cleaving manuever

Creature Attack Choice Elemental

1d6 Value
1 fireball
2 call lightning
3 cone ofice
4 acid spray
5 earthquake
6 blast of air

Creature Attack Choice Psychic

1d6 Value
1 mind attack
2 fear
3 possession
4 confusion wave
5 mental spike
6 telekinetic slap

Creature Attack Choice Necrotic

1d6 Value
1 death of touch
2 withering touch
3 blight
4 death touch
5 chilling touch
6 aura of despair

Creature Attack Choice Radiant

1d6 Value
1 solar flare
2 sunbeam
3 ray of light
4 guiding light
5 light ray
6 corana burst

Creature Attack Choice Shadow

1d6 Value
1 shadow strike
2 shadow bolt
3 nightmare lance
4 hunger of the void
5 black fog
6 claws of darkness

Creature Attack Choice Chaos

1d6 Value
1 entropy ray
2 chaos bolt
3 discordant bolt
4 aura of instability
5 butteryfly effect
6 fractal explosion

Creature Attack Choice Toxic

1d6 Value
1 poison
2 venom
3 disease
4 acidic spray
5 corrosive spray
6 radiation leak