Creature

Table of content
  1. Realm
  2. Type
  3. Names
  4. Basic Attacks
  5. Clues
  6. Abilities, Skills, and Tags
  7. Animal
  8. Automation
  9. Mechanical
  10. Ghost
  11. Undead
  12. Draconic
  13. Ooze/Slime
  14. Insect
  15. Plant
  16. Chimera
  17. Golem
  18. Fiend
  19. Elemental
  20. Fey
  21. Shadow
  22. Alien
  23. Celestial
  24. Giant
  25. Monstrosity
  26. Humanoid

Realm

d4 Realm
1 The Iron Veil
2 The Wyld
3 The Nether
4 roll again

Type

d12 The Iron Veil The Wyld The Nether
1 Ferai (NPC) Aelith (NPC) Noctari (NPC)
2 Drakari (NPC) Animal Animal
3 Animal Insect Insect
4 Automation Ooze/Slime Ooze/Slime
5 Mechanical Plant Undead
6 Ghost Chimera Ghost
7 Undead Golem Chimera
8 Draconic Ghost Golem
9 Ooze/Slime Elemental Shadow
10 Insect Fey Fiend
11 Alien Giant Giant
12 Celestial Monstrosity Monstrosity
d20 Type Motivation Descriptor Disposition
1 Humanoid Destroys everything Shadowed Cunning
2 Animal Defends itself Hulking Vicious
3 Automation Seeks knowledge Twisted Wrathful
4 Mechanical Hungers for flesh Ancient Patient
5 Ghost Craves blood Unstable Feral
6 Undead Feeds on life-force Stonebound Loyal
7 Draconic Defies explanation Whispering Enigmatic
8 Ooze/Slime Seeks a host Thorned Malevolent
9 Insect Feeds on fear Frozen Stoic
10 Plant Hates relentlessly Shifting Relentless
11 Chimera Defends its domain Radiant Proud
12 Golem Protects something Masked Deceitful
13 Fiend Explores endlessly Hollow Melancholy
14 Elemental Struggles to survive Keen-eyed Inquisitive
15 Fey Alters itself Bloodied Savage
16 Shadow Fixates obsessively Weathered Resilient
17 Alien Seeks vengeance Barbed Cruel
18 Celestial Inflicts suffering Glowing Devoted
19 Giant Seeks power Cracked Paranoid
20 Monstrosity Loves deeply Ethereal Tranquil

Names

d20 Iron Veil The Wyld The Nether
1 Dire Feral Cursed
2 Hollow Twisted Twisted
3 Gloomtouched Wild Shadowed
4 Runed Shifting Haunting
5 Ironbound Enchanted Corrupted
6 Phantom Primal Phantom
7 Veil-piercing Arcane Ebon
8 Broken Unfathonable Revenant
9 Forsaken Chaotic Infernal
10 Rusted Verdant Dreadful
11 Clockwork Dreambound Spectral
12 Withered Dreaded Siniister
13 Blooded Elemental Blighted
14 Shadowed Eldritch Accursed
15 Luminous Savage Wretched
16 Thorned Tainted Abyssal
17 Invisible Luminous Vengeful
18 Blooming Illusory Doomed
19 Giant Otherworldly Foul
20 Barbed Ancient Forsaken

For a Chimera roll twice on Animal and/or Insect

d20 Animal Automation Mechanical Ghost
1 Wolf Golem Strider Wraith
2 Bear Homunculus Gearhound Shade
3 Stag Automaton Ironback Banshee
4 Boar Sentinel Clanker Specter
5 Hound Watcher Steamjaw Poltergeist
6 Lion Guardian Ironclad Revenant
7 Serpent Warden Steelcrawler Phantom
8 Jackal Forgeling Breaker Haunt
9 Ram Drone Ironforged Apparition
10 Frog Engine Gearforged Eidolon
11 Warg Walker Sentinel Ghostlight
12 Lizard Construct Watcher Spirit
13 Fox Shell Guardian Ghost
14 Eagle Animation Warden Deathshade
15 Ape Husk Walker Nightwalker
16 Weasel Manikin Retainer Whisperer
17 Rat Regulator Vessel Soulstalker
18 Cat Retainer Proxy Veilwalker
19 Raven Vessel Construct Shadehunter
20 Crow Proxy Drone Lamentor
d20 Undead Draconic Ooze/Slime Insect
1 Zombie Wrym Ooze Swarm
2 Ghoul Drake Slime Manticore
3 Lich Wyvren Gelatinous Cube Widow
4 Skeleton Kobold Blob Hornet
5 Revenant Dragon Gloop Beetle
6 Banshee Hydra Pudding Locust
7 Wight Basilisk Jelly Spider
8 Vampire Drakari Ooze Scorpion
9 Wraith Wrym Slime Grub
10 Mummy Drake Gelatinous Cube Ant
11 Shade Wyvren Blob Silkbeast
12 Shambler Kobold Gloop Firefly
13 Death Knight Dragon Pudding Stinger
14 Ghast Hydra Jelly Venomwing
15 Shadow Basilisk Ooze Dragonfly
16 Flameskull Wrym Slime Tarantula
17 Dracolich Drake Gelatinous Cube Centipede
18 Demilich Wyvren Blob Wasp
19 Death Tyrant Hydra Pudding Cockroach
20 Crawling Claw Kobold Jelly Tick
d20 Plant Golem Elemental Fey
1 Treant Flesh Fire Elemental Fey-dragon
2 Ent Earth Water Elemental Changeling
3 Bloom Stone Air Elemental Fey-cat
4 Shambler Clockwork Earth Elemental Fey-dog
5 Spriggan Mechanical Phoenix Pixie
6 Willowisp Iron Ice Mephit Sprite
7 Seedling Clay Mud Mephit Dryad
8 Sap Crystal Air Mephit Nymph
9 Flower Fire Dust Mephit Satyr
10 Mushroom Ice Magma Mephit Puca
11 Vine Wood Steam Mephit Kelpie
12 Thrasher Sand Gargoyle Hobgoblin
13 Crawler Mud Fire Myrmidon Brownie
14 Shrub Lava Water Myrmidon Selkie
15 Tree Bone Air Myrmidon Faun
16 Sapling Void Earth Myrmidon Hag
17 Fern Shadow Fire Titan Boggle
18 Thornbush Mist Water Titan Unicorn
19 Maneater Arcane Air Titan Redcap
20 Briar Plague Earth Titan Darkling
d20 Shadow Fiend Celestial
1 Shadow Fiend Luminar
2 Shade Devil Radiant Herald
3 Wraith Imp Seraph
4 Nightstalker Quasit Dawnbringer
5 Shadowmancer Demon Starwarden
6 Darkling Hellhound Lightwarden
7 Dreadshade Balor Solarion
8 Deathshade Brute Radiant Sentinel
9 Gloombeast Succubus/Inccubus Beacon
10 Blackmist Demon Lord Angelic Avenger
11 Phantom Archdevil Celestial Judge
12 Shadewalker Pit Fiend Lightbringer
13 Umbra Infernal Knight Dawnseeker
14 Voidspawn Hellspawn Luminous Warden
15 Shadowbeast Soulbinder Starforged
16 Nightshade Revenant Halo
17 Specter Abyssal Stalker Solar Warden
18 Shadewraith Wretch Glorious Herald
19 Nightreaver Infernal Warden Dawnlight
20 Moonshade Tyrant Radiant Wraith
d20 Giant Monstrosity Alien
1 Stonebreaker Bloodmaw Mindseer
2 Thunderfoot Skulldrake Thoughtweaver
3 Ironjaw Venomspine Psion
4 Mountainstalker Blightmaw Brainfiend
5 Colossus Goremaw Voidling
6 Skycrusher Fangjaw Mindflayer
7 Earthshaker Fleshgrinder Dreamfiend
8 Frosttusk Deathclaw Echo
9 Stormbreaker Rotfang Whisperer
10 Giantkin Bonegnasher Thoughtspawn
11 Ironmaw Carrionfiend Synapse
12 Titan Plaguebeast Brainstorm
13 Goliath Horrorclaw Mindpiercer
14 Colossus King Venomclaw Astral Stalker
15 Earthbreaker Bonecrusher Dreamstalker
16 Thunderlord Gravetalon Psychic Shade
17 Icebreaker Bloodreaper Mindshard
18 Stonebeard Deathspike Voidwalker
19 Stormtusk Plagueclaw Cerebral Horror
20 Frostmaw Doomfang Thought Reaver

Basic Attacks

Humanoid: Aelith, Ferai, Noctari, Drakari Beast: Chimera, Animal Mech: Automation, Mechanical Ethereal: Ghost, Shadow

d6 Draconic Mech Beast Humanoid
1 Elemental (fire) Physical (slash) Physical (claw) Physical (weapon)
2 Physical (claw) Toxic (radiation) Physical (bite) Elemental (fire)
3 Physical (bite) Physical (stomp) Physical (gore) Psychic
4 Physical (tail whip) Physical (punch) Physical (tail whip) Shadow
5 Psychic Elemental (lightning) Toxic (disease) Chaos
6 Physical (wing buffet) Radiant (light) Toxic (venom) Toxic (poison)
d6 Ethereal Fiend Fey Elemental
1 Pschyic (damage) Elemental (fire) Chaos Elemental (fire)
2 Necrotic Shadow Physical (weapon) Elemental (air)
3 Shadow Physical (claw) Physical (claw) Elemental (water)
4 Psychic (possession) Physical (tail) Pshycic (pact/oath) Elemental (earth)
5 Physical (thrown) Psychic (possession) Psychic (cunning) Elemental (lightning)
6 Psychic (fear) Toxic Psychic Elemental (ice)
d6 Ooze/Slime Insect Golem
1 Toxic Toxic Physical
2 Physical (engulf) Physical (pinchers) Toxic
3 Necrotic Physical (bite) Physical (stun)
4 Physical (slam) Psychic (fear) Shadow (blast)
5 Physical (stuck) Physical (wing buffet) Elemental (earth)
6 Physical (punch) Physical (claw) Chaos (blast)
d6 Undead Plant Giant (Physical)
1 Necrotic Physical (vine whip) Physical (massive club smash)
2 Shadow Physical (root entangle) Physical (ground stomp)
3 Physical (weapon) Toxic Physical (tree throw)
4 Physical (bite) Physical (crush) Physical (rock throw)
5 Toxic (disease) Physical (thorns) Physical (fist slam)
6 Physical (grapple) Chaos Physical (charge)
d6 Celestial (Radiant) Alien (Psychic) Monstrosity (Mixed)
1 Radiant (blast) Psychic (mind crush) Physical (claw swipe)
2 Radiant (smite) Psychic (telekinetic slap) Elemental (acid spray)
3 Physical (holy strike) Psychic (confusion wave) Toxic (poisonous bite)
4 Radiant (flare) Psychic (mental spike) Physical (tail whip)
5 Radiant (healing light) Psychic (domination) Elemental (fire breath)
6 Radiant (blinding ray) Psychic (illusion) Toxic (disease)

Clues

3d10 Clue Damage Type
3 Slash marks Physical
4 Piercing wounds Physical
5 Crushed bones Physical
6 Scorched marks Elemental
7 Burns Elemental
8 Shadow residue Shadow
9 Chaos residue Chaos
10 Toxic residue Toxic
11 Claw marks Physical
12 Bite marks Physical
13 Lightning scars Elemental
14 Horrified looks Pschyic
15 Wind blown Elemental
16 Water logged Elemental
17 Frozen Elemental
18 Decayed wounds Necrotic
19 Cracks in walls/ground Elemental
20 Suffocation Physical
21 Radiation poisoning Toxic
22 Psychic residue Psychic
23 Sulfur Psychic
24 Chilled area Psychic
25 Webbing Physical
26 Slime coating Physical
27 Petals/Tendrils left behind Physical
28 Drained blood Physical
29 Drained energy Psychic
30 Caterization Radiant

Abilities, Skills, and Tags

A creature must have one weakness tag.

A Creature may have up to their level in total tags. They may only have up to 4 Tiered Skill tags with a total 10 tiers combined. Use the following table for limits.

Level # Skill Tags Max Tier Total Tiers
1 1 1 1
2 2 2 2
3 2 2 3
4 2 3 4
5 3 3 5
6 3 3 6
7 3 4 7
8 4 4 8
9 4 4 9
10 4 4 10

Animal

d10 Weakness Name Description
1 Simple Minded Hindered resistance to illusions or manipulations of instinct.
2 Fear of Fire Becomes frightened when injured by or surrounded by fire.
3 Territorial Blindness Becomes reckless if defending marked area or offspring.
4 Pack Dependent Gains hesitation if isolated from allies.
5 Overcommit Cannot disengage or retreat without failing a check once it engages.
6 Loud and Obvious Hindered stealth checks.
7 Tunnel Vision Hindered defense checks from the flank or rear.
8
9 Startle Response Hindered initiative and movement when surprised.
10 Thin Skin Hindered defense checks
d10 Ability Name Description
1 Charge Applies temporary condition stunned to target
2 Pack Tactics Eases attacks when more than one ally is within 5ft of the target
3 Pounce Applies temporary condition prone to target
4 Keen Senses Eases perception chcks
5 Rend Applies temporary condition bleed to the target
6 Territorial Roar Applies temporary condition frightened if fails a check against the creatures level.
7 Savage Instinct Eases attacks against targets that are already have temporary conditions applied in this scene
8 Trample Applies temporary condition prone to all creatures in a 15 ft straight line
9 Beast Reflexes Eases defense checks
10 Natural Camouflage Eases stealth checks
d10 Tag Name Description
1 Thick Hide Resistance to non-magical physical damage.
2 Beast Instinct Immune to mind-affecting effects (like charm/fear).
3 Sure-footed Eases checks against prone
4 Low-Light Vision Can see in dim or dark environments.
5 Scent Tracker Eases tracking or locating creatures within short range
6 Can't be Surprised Eases checks against being ambushed or surprised
7 Territorial Eases defensive tasks when in a known or marked area.
8 Flying Can fly
9 No Gear Needed Cannot wield weapons, but unaffected by the disarmed temporary condition
10 Aquatic Can breathe and move freely in and under water

Automation

d10 Weakness Name Description
1 Rigid Protocols Cannot take the same action two turns in a row without a check.
2 Disruptible Core Suffers stunned when struck by electrical or arcane energy.
3 No Self-Preservation Cannot retreat or avoid danger unless commanded.
4 Overheat If taking multiple actions in a turn, must pass a check or suffer weakened.
5 Directive Bound Must act toward its programmed goal, even if tactically unsound.
6 Magical Dependency Shuts down for one round if in an antimagic field.
7 Pattern Predictable Opponents gain ease on reactions after seeing the automation act once.
8 System Delay Initiative rolls are hindered unless receiving direct input.
9 Loud Operation Suffers penalties to stealth and cannot benefit from concealment.
10 Maintenance Required Suffers cumulative penalties each scene it is not repaired.

Mechanical

Ghost

Undead

Draconic

Ooze/Slime

Insect

Plant

Chimera

Golem

Fiend

Elemental

Fey

Shadow

Alien

Celestial

Giant

Monstrosity

Humanoid