Gear

Table of content
  1. Material
  2. Armor Type
  3. Damage Type
  4. Item Type
  5. Consumable Type
  6. Trap Type
  7. Trigger Types

Material

d4 Weapon Material Armor Material
1 Iron Iron
2 Silver Steel
3 Steel Leather
4 Creature Parts Creature Parts

Armor Type

There are three different armor types. Armor eases defense and hinders stealth and can decreases carrying capacity.

Armor Ease Defense Hinder Stealth Carrying Capacity Reduced
Light 1 step 0 steps 0
Medium 2 steps 1 step 0
Heavy 3 steps 2 steps 1

Damage Type

Weapons come in various different damage types. Creature attacks also do these same damage types.

d8 Damage Types
1 Physical (piercing, slashing, crushing weapons)
2 Psychic (mental, psychic)
3 Elemental (fire, air, earth, water)
4 Necrotic (death, undead, spirits, blood magic)
5 Radiant (divine, angelic, light)
6 Shadow (shadows, Nether magic)
7 Chaos (Faerie Magic)
8 Toxic (poisons, venom, disease, radiation)

Item Type

d10 Item Types
1 Cloak
2 Helmet/Hat
3 Guantlet/Gloves
4 Boots/Shoes
5 Ring
6 Necklace
7 Belt
8 Container
9 Kit/Tool
10 Trinket

Consumable Type

d4 Consumable Type
Food/Meal/Ration
Potion
Ammunition
Scroll

Trap Type

d12 Trap Type
1 Pitfall
2 Snare
3 Pressure Plate
4 Tripwire
5 Blade Mechanism
6 Gas Vent
7 Rune Glyph
8 Illusion Ward
9 Explosive Charge
10 Mimic Trap
11 Collapsing Zone
12 Magnetic Lure

Trigger Types

d12 Trigger Condition
1 when stepped on
2 when touched
3 when opened
4 when a weight is removed
5 when crossed or passed through
6 when a specific word is spoken
7 when a light source is introduced
8 when a timer expires
9 when a nearby object is moved
10 when a magical aura is detected
11 when an item is picked up
12 when a line of sight is broken