Gear

Material Weapon

1d4 Value
1 Iron
2 Silver
3 Steel
4 Creature Parts

Material Armor

1d4 Value
1 Iron
2 Steel
3 Leather
4 Creature Parts

Damage Type

1d8 Value
1 Physical
2 Psychic
3 Elemental
4 Necrotic
5 Radiant
6 Shadow
7 Chaos
8 Toxic

Item Type

1d10 Value
1 Cloak
2 Helmet/Hat
3 Guantlet/Gloves
4 Boots/Shoes
5 Ring
6 Necklace
7 Belt
8 Container
9 Kit/Tool
10 Trinket

Consumable Type

1d4 Value
1 Food/Meal/Ration
2 Potion
3 Ammunition
4 Scroll

Trap Type

1d12 Value
1 Pitfall
2 Snare
3 Pressure Plate
4 Tripwire
5 Blade Mechanism
6 Gas Vent
7 Rune Glyph
8 Illusion Ward
9 Explosive Charge
10 Mimic Trap
11 Collapsing Zone
12 Magnetic Lure

Trigger Type

1d12 Value
1 when stepped on
2 when touched
3 when opened
4 when a weight is removed
5 when crossed or passed through
6 when a specific word is spoken
7 when a light source is introduced
8 when a timer expires
9 when a nearby object is moved
10 when a magical aura is detected
11 when an item is picked up
12 when a line of sight is broken

Resource Rarity

1d4 Value
1 Common
2 Uncommon
3 Rare
4 Legendary

Resource Type

1d8 Value
1 Ore
2 Wood
3 Fiber
4 Liquid
5 Plants
6 Essence
7-8 Creature Parts

Armor Type

1d3 Value
1 Light Armor
2 Medium Armor
3 Heavy Armor

Armor Descriptor

1d20 Value
1 Reinforced
2 Enchanted
3 Weathered
4 Gleaming
5 Barbed
6 Rusty
7 Polished
8 Scarred
9 Ornate
10 Pristine
11 Battered
12 Gilded
13 Tarnished
14 Radiant
15 Shadowed
16 Ancient
17 Modern
18 Flexible
19 Rigid
20 Mastercrafted

Armor Special

1d20 Value
1 grants resistance to fire
2 increases movement speed
3 glows in moonlight
4 whispers ancient secrets
5 reduces stealth penalties
6 absorbs magical energy
7 changes color with the wearer's mood
8 grants resistance to cold
9 repels insects and vermin
10 enhances the wearer's voice
11 grants resistance to psychic damage
12 never needs cleaning
13 stores small items in hidden compartments
14 grants resistance to poison
15 emits a faint musical hum
16 allows the wearer to breathe underwater
17 grants resistance to lightning
18 shows the wearer's true form to others
19 grants resistance to necrotic damage
20 never rusts or tarnishes

Weapon Type

1d14 Value
1 Sword
2 Axe
3 Mace
4 Bow
5 Crossbow
6 Staff
7 Wand
8 Dagger
9 Spear
10 Halberd
11 Flail
12 Morningstar
13 Warhammer
14 Greatsword

Weapon Descriptor

1d20 Value
1 Razor-sharp
2 Heavy
3 Lightweight
4 Serrated
5 Polished
6 Rusty
7 Gleaming
8 Notched
9 Ornate
10 Simple
11 Enchanted
12 Cursed
13 Ancient
14 Modern
15 Bloodstained
16 Pristine
17 Twisted
18 Straight
19 Mastercrafted
20 Crude

Weapon Special

1d20 Value
1 ignites on impact
2 never needs sharpening
3 whispers battle strategies
4 glows when enemies are near
5 returns when thrown
6 drains life from victims
7 never breaks or dulls
8 sings when drawn
9 absorbs the wielder's emotions
10 leaves no trace of blood
11 grants the wielder enhanced reflexes
12 changes form based on the wielder's needs
13 stores the memories of those it kills
14 never misses its intended target
15 grows stronger with each victory
16 can cut through any material
17 freezes enemies on contact
18 shocks enemies with lightning
19 becomes invisible when not in use
20 grants the wielder visions of past battles

Item Descriptor

1d20 Value
1 Elegant
2 Worn
3 Pristine
4 Ornate
5 Simple
6 Enchanted
7 Ancient
8 Modern
9 Gilded
10 Tarnished
11 Gleaming
12 Dull
13 Radiant
14 Shadowed
15 Intricate
16 Crude
17 Mastercrafted
18 Mystical
19 Practical
20 Exotic

Item Special

1d20 Value
1 grants the wearer enhanced vision
2 stores items in an extradimensional space
3 allows the wearer to understand any language
4 never gets dirty or damaged
5 changes appearance based on the wearer's mood
6 grants the wearer the ability to see in darkness
7 whispers secrets to the wearer
8 protects the wearer from mind control
9 allows the wearer to walk on any surface
10 grants the wearer enhanced strength
11 makes the wearer invisible to certain creatures
12 stores memories of important events
13 allows the wearer to communicate with animals
14 grants the wearer resistance to disease
15 never needs maintenance or repair
16 adapts to fit any size or shape
17 grants the wearer the ability to levitate
18 protects the wearer from scrying
19 allows the wearer to breathe in any environment
20 grants the wearer enhanced luck

Trap Descriptor

1d20 Value
1 Hidden
2 Obvious
3 Elaborate
4 Simple
5 Ancient
6 Modern
7 Magical
8 Mechanical
9 Runic
10 Crude
11 Sophisticated
12 Deadly
13 Non-lethal
14 Disguised
15 Visible
16 Enchanted
17 Rusty
18 Pristine
19 Improvised
20 Mastercrafted

Trap Effect

1d20 Value
1 deals physical damage
2 releases a cloud of poison gas
3 drops the victim into a pit
4 fires a volley of arrows
5 casts a debilitating spell
6 restrains the victim
7 teleports the victim to another location
8 summons hostile creatures
9 drains the victim's life force
10 creates an illusion of danger
11 causes the area to collapse
12 releases a swarm of insects
13 curses the victim
14 seals the victim in a magical prison
15 transforms the victim into another creature
16 drains the victim's magical energy
17 sends the victim to another plane
18 ages the victim rapidly
19 swaps the victim's mind with another
20 erases the victim's memories

Consumable Descriptor

1d20 Value
1 Sparkling
2 Cloudy
3 Clear
4 Thick
5 Fragrant
6 Foul-smelling
7 Glowing
8 Dull
9 Ancient
10 Fresh
11 Preserved
12 Rotten
13 Enchanted
14 Mundane
15 Exotic
16 Common
17 Rare
18 Mystical
19 Tainted
20 Pure

Consumable Effect

1d20 Value
1 restores health
2 grants temporary strength
3 enhances magical abilities
4 cures diseases
5 removes curses
6 grants invisibility
7 enhances speed
8 grants flight
9 restores magical energy
10 grants resistance to damage
11 allows breathing underwater
12 grants night vision
13 enhances senses
14 causes temporary transformation
15 grants telepathy
16 removes poison
17 grants luck
18 enhances memory
19 grants temporary invulnerability
20 restores youth

Consumable Special

1d20 Value
1 but has an unexpected side effect
2 and leaves a pleasant aftertaste
3 but only works at night
4 and grants a permanent minor ability
5 but causes temporary amnesia
6 and tastes like the consumer's favorite food
7 but requires a specific condition to activate
8 and glows when consumed
9 but only works once per person
10 and changes color based on the consumer
11 but has a delayed effect
12 and can be shared with others
13 but causes vivid hallucinations
14 and grants the ability to see the future briefly
15 but only works under specific circumstances
16 and leaves behind a useful residue
17 but requires a sacrifice to activate
18 and grants a vision of the past
19 but causes temporary personality changes
20 and can be used multiple times if stored properly