Lore

Faction Descriptor

1d20 Value
1 Shadowed
2 Ancient
3 Mystical
4 Secretive
5 Noble
6 Criminal
7 Religious
8 Merchant
9 Scholarly
10 Militant
11 Corrupt
12 Revolutionary
13 Elite
14 Underground
15 Exiled
16 Forgotten
17 Ruthless
18 Enlightened
19 Cursed
20 Ascendant

Faction Organization Type

1d20 Value
1 Guild
2 Cult
3 Order
4 Syndicate
5 Brotherhood
6 Sisterhood
7 Company
8 Coven
9 Circle
10 Alliance
11 League
12 Consortium
13 Council
14 Sect
15 Clan
16 Tribe
17 Fellowship
18 Collective
19 Assembly
20 Conclave

Faction Core Function

1d20 Value
1 seeks to control trade routes
2 protects ancient knowledge
3 gathers intelligence for the highest bidder
4 enforces its own brand of justice
5 spreads its religious doctrine
6 hoards magical artifacts
7 recruits talented individuals
8 manipulates political power
9 preserves forgotten traditions
10 eliminates threats to the realm
11 explores uncharted territories
12 controls the flow of information
13 seeks to overthrow the current regime
14 protects the innocent from supernatural threats
15 experiments with forbidden magic
16 maintains the balance between worlds
17 collects debts and enforces contracts
18 seeks to restore a fallen empire
19 trains elite warriors and assassins
20 guards secrets that could destroy the world

Faction Notable Trait

1d20 Value
1 is secretly funded by the crown
2 worships a forgotten deity
3 has members in every major city
4 was founded by a legendary hero
5 possesses a powerful artifact
6 is actually a front for a darker organization
7 has been infiltrated by its enemies
8 is slowly being corrupted from within
9 knows the location of a lost city
10 is led by someone thought to be dead
11 has made a pact with otherworldly beings
12 controls a network of spies
13 is searching for its missing founder
14 has been cursed for a past transgression
15 is planning a major uprising
16 possesses knowledge that could change the world
17 is actually much older than it claims
18 has a hidden base in an impossible location
19 is being hunted by a powerful enemy
20 believes the end of the world is coming

Faction Goal Verb

1d20 Value
1 to achieve
2 to obtain
3 to establish
4 to control
5 to overthrow
6 to restore
7 to maintain
8 to expand
9 to dominate
10 to unify
11 to destroy
12 to conquer
13 to protect
14 to liberate
15 to corrupt
16 to purify
17 to transform
18 to transcend
19 to create
20 to eliminate

Faction Goal Noun

1d20 Value
1 dominance
2 control
3 the throne
4 world domination
5 total control
6 absolute power
7 a new world order
8 the destruction of their enemies
9 immortality
10 transcendence
11 balance
12 chaos
13 order
14 peace
15 the truth
16 enlightenment
17 their legacy
18 a fallen empire
19 their homeland
20 salvation

Faction Secret Verb

1d20 Value
1 are secretly
2 have been
3 were once
4 conceal that they
5 hide the fact that they
6 deny being
7 pretend not to be
8 are actually
9 have always been
10 are fated to be
11 were created to be
12 are cursed to be
13 are bound to be
14 are destined to become
15 are transforming into
16 are slowly becoming
17 are unknowingly
18 have become
19 will become
20 are being forced to become

Faction Secret Noun

1d20 Value
1 a front organization
2 working for the enemy
3 controlled by a dark power
4 planning world destruction
5 funded by the crown
6 infiltrated by enemies
7 corrupted from within
8 much older than it claims
9 led by someone thought dead
10 possessing forbidden knowledge
11 a puppet of a greater force
12 seeking to end the world
13 actually benevolent despite appearances
14 hiding its true purpose
15 planning to betray its allies
16 the last of its kind
17 cursed for past transgressions
18 bound to an ancient pact
19 searching for its missing founder
20 guarding a secret that could destroy everything

Faction Name Pattern

1d20 Value
1 The {Faction Name Adjective 1} {Faction Name Adjective 1}
2 {Faction Name Adjective 2} {Faction Name Adjective 2}
3 The {Faction Name Place} of {Faction Name Place}
4 The {Faction Name Adjective 1} {Faction Name Adjective 1}
5 {Faction Name Adjective 2} {Faction Name Adjective 2}
6 The {Faction Name Place} of {Faction Name Place}
7 The {Faction Name Adjective 1} {Faction Name Adjective 1}
8 {Faction Name Adjective 2} {Faction Name Adjective 2}
9 The {Faction Name Place} of {Faction Name Place}
10 The {Faction Name Adjective 1} {Faction Name Adjective 1}
11 {Faction Name Adjective 2} {Faction Name Adjective 2}
12 The {Faction Name Place} of {Faction Name Place}
13 The {Faction Name Adjective 1} {Faction Name Adjective 1}
14 {Faction Name Adjective 2} {Faction Name Adjective 2}
15 The {Faction Name Place} of {Faction Name Place}
16 The {Faction Name Adjective 1} {Faction Name Adjective 1}
17 {Faction Name Adjective 2} {Faction Name Adjective 2}
18 The {Faction Name Place} of {Faction Name Place}
19 The {Faction Name Adjective 1} {Faction Name Adjective 1}
20 {Faction Name Adjective 2} {Faction Name Adjective 2}

Faction Name Adjective 1

1d20 Value
1 Crimson
2 Eternal
3 Shadow
4 Golden
5 Silver
6 Iron
7 Ancient
8 Mystic
9 Sacred
10 Forgotten
11 Hidden
12 Eternal
13 Crimson
14 Obsidian
15 Verdant
16 Azure
17 Sable
18 Ivory
19 Ebon
20 Scarlet

Faction Name Adjective 2

1d20 Value
1 Iron
2 Golden
3 Silent
4 Blood
5 Steel
6 Dark
7 Light
8 Thorn
9 Flame
10 Frost
11 Storm
12 Stone
13 Bone
14 Ash
15 Crystal
16 Void
17 Star
18 Moon
19 Sun
20 Soul

Faction Name Organization

1d20 Value
1 Hand
2 Circle
3 Blade
4 Coven
5 Eye
6 Fang
7 Claw
8 Shield
9 Crown
10 Sword
11 Staff
12 Mask
13 Key
14 Gate
15 Path
16 Way
17 Order
18 Guild
19 Brotherhood
20 Sisterhood

Faction Name Place

1d20 Value
1 Tower
2 Sanctum
3 Grove
4 Forge
5 Temple
6 Spire
7 Keep
8 Hall
9 Chamber
10 Vault
11 Shrine
12 Altar
13 Throne
14 Gate
15 Pillar
16 Stone
17 Crown
18 Sword
19 Star
20 Moon

Faction Name Something

1d20 Value
1 Truth
2 Power
3 Shadows
4 Flame
5 Light
6 Darkness
7 Wisdom
8 Secrets
9 Knowledge
10 Vengeance
11 Justice
12 Hope
13 Despair
14 Eternity
15 Destiny
16 Fate
17 Glory
18 Ruin
19 Salvation
20 Damnation

Location Descriptive

1d20 Value
1 Ancient
2 Forgotten
3 Mystical
4 Abandoned
5 Sacred
6 Cursed
7 Hidden
8 Ruined
9 Magnificent
10 Decaying
11 Enchanted
12 Haunted
13 Secluded
14 Bustling
15 Desolate
16 Thriving
17 Ethereal
18 Towering
19 Underground
20 Floating

Location Type

1d20 Value
1 Temple
2 Ruins
3 Market
4 Tower
5 Sanctum
6 Library
7 Tavern
8 Fortress
9 Grove
10 Catacombs
11 Arena
12 Guildhall
13 Shrine
14 Observatory
15 Academy
16 Mansion
17 Dock
18 Plaza
19 Bridge
20 Gate

Location Distinctive Feature

1d20 Value
1 serves as a meeting place for outcasts
2 hides a secret passage to the underworld
3 contains a portal to another realm
4 is built on top of an ancient burial ground
5 houses a collection of forbidden knowledge
6 is the site of a legendary battle
7 draws power from a ley line convergence
8 is protected by powerful magical wards
9 serves as a neutral ground for warring factions
10 is slowly being consumed by a spreading corruption
11 contains the last remaining artifact of its kind
12 is watched over by an ancient guardian
13 shifts its appearance based on the time of day
14 is the only place where a rare resource can be found
15 serves as a prison for a powerful entity
16 is the focal point of a prophecy
17 has been sealed for centuries until recently
18 is the birthplace of a great civilization
19 contains a library of lost languages
20 is where reality itself seems to bend

Lair Name Pattern

1d6 Value
1-2 The {Lair Name Descriptor} {Lair Name Descriptor}
3-4 {Lair Name Adjective} {Lair Name Adjective}
5-6 The {Lair Name Adjective} {Lair Name Adjective}

Lair Name Descriptor

1d20 Value
1 Hidden
2 Ancient
3 Foul
4 Bloody
5 Dark
6 Twisted
7 Festering
8 Cursed
9 Forgotten
10 Abandoned
11 Desolate
12 Grim
13 Shadowed
14 Blighted
15 Rotting
16 Secluded
17 Wretched
18 Tainted
19 Bone-strewn
20 Carrion-filled

Lair Name Type

1d20 Value
1 Den
2 Nest
3 Burrow
4 Lair
5 Cave
6 Hollow
7 Warren
8 Roost
9 Hive
10 Tunnel
11 Pit
12 Hole
13 Chamber
14 Cavern
15 Crevice
16 Grotto
17 Refuge
18 Sanctuary
19 Hideout
20 Shelter

Lair Name Adjective

1d20 Value
1 Foul
2 Bloody
3 Dark
4 Twisted
5 Grim
6 Festering
7 Cursed
8 Shadowed
9 Blighted
10 Rotting
11 Wretched
12 Tainted
13 Feral
14 Savage
15 Wild
16 Feral
17 Vile
18 Foul-smelling
19 Bone-chilling
20 Death-filled

Lair Descriptive

1d20 Value
1 Foul
2 Bloody
3 Dark
4 Twisted
5 Cramped
6 Sprawling
7 Festering
8 Cursed
9 Shadowed
10 Blighted
11 Rotting
12 Wretched
13 Tainted
14 Feral
15 Savage
16 Wild
17 Vile
18 Foul-smelling
19 Bone-strewn
20 Carrion-filled

Lair Type

1d20 Value
1 Den
2 Nest
3 Burrow
4 Lair
5 Cave
6 Hollow
7 Warren
8 Roost
9 Hive
10 Tunnel
11 Pit
12 Hole
13 Chamber
14 Cavern
15 Crevice
16 Grotto
17 Refuge
18 Sanctuary
19 Hideout
20 Shelter

Lair Distinctive Feature

1d20 Value
1 is home to a dangerous creature
2 contains the creature's hoard
3 is protected by traps
4 smells of death and decay
5 is littered with bones and remains
6 has multiple hidden entrances
7 is guarded by the creature's young
8 contains a breeding ground
9 is where the creature stores its food
10 has been marked with territorial signs
11 is filled with webs and cocoons
12 contains a nest of eggs
13 is surrounded by the creature's territory
14 is where the creature retreats when wounded
15 contains evidence of the creature's victims
16 is the creature's primary hunting ground
17 has been expanded by the creature over time
18 is where the creature raises its offspring
19 contains the creature's most prized possessions
20 is the creature's last line of defense

Room Descriptive

1d20 Value
1 Cramped
2 Spacious
3 Dark
4 Illuminated
5 Dusty
6 Clean
7 Cluttered
8 Empty
9 Vaulted
10 Low-ceilinged
11 Damp
12 Dry
13 Cold
14 Warm
15 Stale
16 Fresh
17 Decaying
18 Well-maintained
19 Ruined
20 Intact

Room Type

1d20 Value
1 Chamber
2 Hall
3 Corridor
4 Vault
5 Cell
6 Antechamber
7 Gallery
8 Crypt
9 Workshop
10 Storage
11 Kitchen
12 Bedroom
13 Study
14 Library
15 Armory
16 Temple
17 Shrine
18 Throne Room
19 Dining Hall
20 Bath

Room Distinctive Feature

1d20 Value
1 contains a hidden passage
2 has collapsed walls
3 is filled with debris
4 contains ancient furniture
5 has a secret door
6 is trapped
7 contains a pool of water
8 has multiple exits
9 is partially flooded
10 has collapsed ceiling sections
11 contains old equipment
12 has been ransacked
13 is covered in dust and cobwebs
14 has a central pillar
15 contains wall carvings
16 has a raised platform
17 is lit by magical light
18 has no visible exits
19 contains a pit or chasm
20 has been sealed shut

Clue Status

1d2 Value
1 New
2 Known

Clue Subject

1d20 Value
1-4 Faction
5-8 NPC
9-12 Creature
13-16 Quest
17-20 Character Arc

Clue Modifier Creature

1d4 Value
1-2 Location
3 Strength
4 Weakness

Clue Modifier Npc

1d4 Value
1 Secret
2-3 Goal
4 Location

Clue Modifier Faction

1d4 Value
1 Secret
2 Goal
3 Location
4 Leader

Clue Modifier Quest

1d4 Value
1-2 Plan
3-4 Location

Clue Modifier Character Arc

1d4 Value
1-2 Goal
3-4 Location