Aspects
Air
Air magic harnesses the power of the wind and atmosphere, manipulating currents, pressure, and breath to influence movement, weather, and communication.
Damage Type: Elemental Summoned Creatures: Animal, Chimera, Elemental, Fey
Earth
Earth magic taps into the raw power of the land, manipulating soil, stone, and natural formations to shape the environment, create barriers, and influence growth.
Damage Type: Elemental Summoned Creatures: Golem, Insect, Elemental, Giant
Fire
Fire magic channels the intense, destructive energy of flames, controlling heat, combustion, and light to scorch, ignite, and purify.
Damage Type: Elemental Summoned Creatures: Draconic, Fiend, Elemental
Water
Water magic draws on the fluidity and adaptability of water, manipulating its forms—liquid, ice, and steam.
Damage Type: Elemental Summoned Creatures: Animal, Ooze/Slime, Elemental
Life
Life magic manipulates vitality, growth, and biological motion. It governs the forces that animate living beings, accelerate natural processes, stabilize fragility, and imbue motion or purpose into organic and semi-organic matter. Life magic produces no damaging effects.
Healing is a deliberate and precise application of Life energy, requiring controlled conditions and careful execution. Healing cannot be performed in combat and must be resolved as a ritual.
Damage Type: None
Summoned Creatures: Plant, Beast, Construct (Living), Fey
Death
Death magic manipulates the forces of decay, entropy, and the boundary between life and the afterlife. It can rot flesh, drain life, or command the dead.
Damage Type: Necrotic
Summoned Creatures: Undead, Ghost, Fiend
Mind
Mind magic influences thought, emotion, memory, and will. It can control, confuse, or empower minds, bending perception and behavior.
Damage Type: Psychic
Summoned Creatures: Fey, Alien, Ghost
Time
Time magic alters the flow of time around people and objects—slowing, speeding, rewinding, or trapping moments.
Damage Type: Shadow Summoned Creatures: Alien, Monstrosity, Shadow
Space
Space magic bends distance, direction, and physical location. It enables teleportation, folding dimensions, or imprisoning within spatial distortions.
Damage Type: Chaos
Summoned Creatures: Alien, Monstrosity, Elemental
Sound
Sound magic uses vibration and resonance to damage, disorient, or influence. It can shatter, silence, or amplify in devastating ways.
Damage Type: Psychic
Summoned Creatures: Animal, Ghost, Monstrosity
Illusion
Illusion magic manipulates perception to create false images, sounds, or sensations. It deceives the senses but causes no direct harm.
Damage Type: None Summoned Creatures: Fey, Ghost, Shadow
Shadow
Shadow magic draws on darkness and obscurity, often blending stealth, fear, and the unknown. It can drain energy, obscure light, or animate darkness itself.
Damage Type: Shadow
Summoned Creatures: Shadow, Undead, Monstrosity
Light
Light magic channels radiance, clarity, and truth. It can blind, reveal illusions, or burn with divine intensity.
Damage Type: Radiant
Summoned Creatures: Celestial, Elemental, Fey
Mishaps
Mishaps happen when a spell goes awry. A Ritual does not trigger mishaps.
| d10 | Mishap |
|---|---|
| 1 | The spell effect is applied to you |
| 2 | The spell fizzles but all your rolls are hindered until the end of your next turn |
| 3 | The spell goes wild affecting some random creature or object in visual range |
| 4 | There is a backlash that stuns you, you can make no action or move on your next turn |
| 5 | The magic lingers and the spell goes off next round |
| 6 | Roll twice on the table and they both happen |
| 7 | Chaotic magic erupts in is place causing minor disturbances but nothing damaging or harmful only annoying |
| 8 | You take a lingering trauma as the spell drains some of your energy |
| 9 | You are unable to case spells for the next 3 rounds because your magical connection has been disrupted |
| 10 | The spell backfires and instead summons a hostile creature from nearby of equal level to the spell cast |