Modern Dungeon
Modern Dungeon Name Pattern
| 1d6 | Value |
|---|---|
| 1-2 | The {Modern Dungeon Name Descriptor} {Modern Dungeon Name Descriptor} |
| 3-4 | The {Modern Dungeon Name Type} of {Modern Dungeon Name Type} |
| 5-6 | {Modern Dungeon Name Adjective} {Modern Dungeon Name Adjective} |
Modern Dungeon Name Type
| 1d20 | Value |
|---|---|
| 1 | Bunker |
| 2 | Facility |
| 3 | Complex |
| 4 | Warehouse |
| 5 | Laboratory |
| 6 | Server Farm |
| 7 | Asylum |
| 8 | Prison |
| 9 | Tunnels |
| 10 | Silo |
| 11 | Compound |
| 12 | Safehouse |
| 13 | Archive |
| 14 | Clinic |
| 15 | Vault |
| 16 | Foundry |
| 17 | Plant |
| 18 | Installation |
| 19 | Tower |
| 20 | Headquarters |
Modern Dungeon Name Descriptor
| 1d20 | Value |
|---|---|
| 1 | Abandoned |
| 2 | Condemned |
| 3 | Flooded |
| 4 | Collapsed |
| 5 | Silent |
| 6 | Contaminated |
| 7 | Blackened |
| 8 | Stripped |
| 9 | Burning |
| 10 | Frozen |
| 11 | Crumbling |
| 12 | Quarantined |
| 13 | Bloodstained |
| 14 | Classified |
| 15 | Decommissioned |
| 16 | Locked Down |
| 17 | Off-Grid |
| 18 | Dead |
| 19 | Haunted |
| 20 | Black Site |
Modern Dungeon Name Threat
| 1d20 | Value |
|---|---|
| 1 | the Syndicate |
| 2 | the Lost |
| 3 | Black Ops |
| 4 | the Forsaken |
| 5 | Project Zero |
| 6 | the Damned |
| 7 | Containment |
| 8 | the Fallen |
| 9 | Protocol X |
| 10 | the Betrayed |
| 11 | Omega Team |
| 12 | the Doomed |
| 13 | the Directors |
| 14 | the Sealed |
| 15 | the Exiled |
| 16 | Extraction |
| 17 | the Bound |
| 18 | Whispers |
| 19 | Chaos Division |
| 20 | the Consumed |
Modern Dungeon Name Adjective
| 1d20 | Value |
|---|---|
| 1 | Shadow |
| 2 | Black |
| 3 | Ghost |
| 4 | Cold War |
| 5 | Deep |
| 6 | Omega |
| 7 | Dead |
| 8 | Forgotten |
| 9 | Dark |
| 10 | Forbidden |
| 11 | Red |
| 12 | Hollow |
| 13 | Rogue |
| 14 | Classified |
| 15 | Eternal |
| 16 | Terminal |
| 17 | Null |
| 18 | Condemned |
| 19 | Scorched |
| 20 | Zero |
Modern Dungeon Descriptive
| 1d20 | Value |
|---|---|
| 1 | Abandoned |
| 2 | Classified |
| 3 | Flooded |
| 4 | Collapsed |
| 5 | Echoing |
| 6 | Contaminated |
| 7 | Burnt-out |
| 8 | Stripped |
| 9 | Smoldering |
| 10 | Frozen |
| 11 | Decaying |
| 12 | Quarantined |
| 13 | Blood-spattered |
| 14 | Monitored |
| 15 | Decommissioned |
| 16 | Fortified |
| 17 | Off-Grid |
| 18 | Silent |
| 19 | Infested |
| 20 | Restricted |
Modern Dungeon Type
| 1d20 | Value |
|---|---|
| 1 | Bunker |
| 2 | Research Facility |
| 3 | Underground Complex |
| 4 | Abandoned Warehouse |
| 5 | Bio-Lab |
| 6 | Data Center |
| 7 | Psychiatric Hospital |
| 8 | Black Site Prison |
| 9 | Subway Tunnels |
| 10 | Missile Silo |
| 11 | Corporate Compound |
| 12 | Safe House Network |
| 13 | Intelligence Archive |
| 14 | Medical Facility |
| 15 | Bank Vault |
| 16 | Industrial Plant |
| 17 | Power Station |
| 18 | Military Installation |
| 19 | Communications Tower |
| 20 | Criminal Headquarters |
Modern Dungeon Distinctive Feature
| 1d20 | Value |
|---|---|
| 1 | hides a prototype weapon of immense power |
| 2 | was the site of a catastrophic experiment |
| 3 | contains a portal to another dimension |
| 4 | serves as a containment facility for something dangerous |
| 5 | is slowly being consumed by a spreading contamination |
| 6 | houses the remains of a black budget program |
| 7 | draws power from an unknown energy source |
| 8 | is protected by advanced automated security |
| 9 | contains the only surviving records of classified research |
| 10 | is watched over by a rogue AI |
| 11 | reconfigures its security protocols randomly |
| 12 | is the only place where a rare resource can be extracted |
| 13 | serves as a breeding ground for experimental subjects |
| 14 | is connected to a conspiracy at the highest levels |
| 15 | has been sealed since the Cold War until recently |
| 16 | is the site of an infamous massacre |
| 17 | contains a ritual chamber for occult practices |
| 18 | is where the laws of physics seem to break down |
| 19 | hides a secret passage to the city's underground |
| 20 | is built on top of an ancient burial ground |
Modern Dungeon Objective
| 1d6 | Value |
|---|---|
| 1 | Retrieve {Modern Dungeon Artifact} |
| 2 | Collect 2d4 {Modern Dungeon Things} |
| 3 | Eliminate the {Modern Dungeon Hostiles} |
| 4 | Extract {Modern Dungeon Someone} |
| 5 | Secure the Facility |
| 6 | Neutralize the {Modern Dungeon Boss} |
Modern Dungeon Artifact
| 1d20 | Value |
|---|---|
| 1 | the Encrypted Hard Drive |
| 2 | the Prototype Device |
| 3 | the Classified Briefcase |
| 4 | the Biometric Key |
| 5 | the Black Box Recorder |
| 6 | the Experimental Serum |
| 7 | the Kill List |
| 8 | the Satellite Codes |
| 9 | the Neural Interface |
| 10 | the Classified Dossier |
| 11 | the EMP Device |
| 12 | the Contamination Sample |
| 13 | the Server Core |
| 14 | the Weapons Schematic |
| 15 | the Surveillance Tapes |
| 16 | the Identity Files |
| 17 | the Tracking Device |
| 18 | the Chemical Formula |
| 19 | the Detonator |
| 20 | the Master Access Card |
Modern Dungeon Things
| 1d20 | Value |
|---|---|
| 1 | Encrypted Data Drives |
| 2 | Classified Documents |
| 3 | Blood Samples |
| 4 | Surveillance Recordings |
| 5 | DNA Evidence |
| 6 | Security Badges |
| 7 | Contraband Items |
| 8 | Chemical Samples |
| 9 | Weapon Prototypes |
| 10 | Experimental Drugs |
| 11 | Communication Devices |
| 12 | Evidence Bags |
| 13 | Financial Records |
| 14 | Identity Papers |
| 15 | Signal Jammers |
| 16 | Explosive Components |
| 17 | Medical Records |
| 18 | Access Keycards |
| 19 | Burner Phones |
| 20 | Cash Bundles |
Modern Dungeon Hostiles
| 1d20 | Value |
|---|---|
| 1 | Armed Guards |
| 2 | Security Drones |
| 3 | Private Contractors |
| 4 | Gang Members |
| 5 | Infected Subjects |
| 6 | Automated Turrets |
| 7 | Mutated Test Subjects |
| 8 | Attack Dogs |
| 9 | Cult Members |
| 10 | Corporate Assassins |
| 11 | Rogue Experiments |
| 12 | Corrupt Officers |
| 13 | Mercenaries |
| 14 | Robotic Sentries |
| 15 | Feral Squatters |
| 16 | Black Ops Soldiers |
| 17 | Escaped Inmates |
| 18 | Biohazard Victims |
| 19 | Shadow Operatives |
| 20 | Defense Systems |
Modern Dungeon Someone
| 1d20 | Value |
|---|---|
| 1 | Kidnapped Executive |
| 2 | Missing Scientist |
| 3 | Abducted Child |
| 4 | Detained Journalist |
| 5 | Captured Agent |
| 6 | Imprisoned Hacker |
| 7 | Hostage Negotiator |
| 8 | Test Subject Zero |
| 9 | Political Prisoner |
| 10 | Lost Operative |
| 11 | Detained Witness |
| 12 | Survivor |
| 13 | Whistleblower |
| 14 | Deep Cover Agent |
| 15 | Captured Medic |
| 16 | Defector |
| 17 | Malfunctioning Android |
| 18 | Security Specialist |
| 19 | Missing CEO |
| 20 | Informant |
Modern Dungeon Boss
| 1d20 | Value |
|---|---|
| 1 | Crime Boss |
| 2 | Rogue General |
| 3 | Corrupt CEO |
| 4 | Enhanced Soldier |
| 5 | Mad Scientist |
| 6 | Cult Leader |
| 7 | Shadow Broker |
| 8 | Alpha Experiment |
| 9 | Terrorist Mastermind |
| 10 | Rogue AI |
| 11 | Bioweapon |
| 12 | War Criminal |
| 13 | Cartel Kingpin |
| 14 | Master Assassin |
| 15 | Living Nightmare |
| 16 | Warden |
| 17 | Weapons Dealer |
| 18 | Patient Zero |
| 19 | The Director |
| 20 | The Handler |