Downtime
Downtime points are reduced to 4 for sake of ease. You can use 1 point to do 1 thing for 1 hour.
Travel to and from a location to preform a downtime task, plus the time spent is recorded off screen, you don't travel there as you would during the day. We Recommend that you only do 1 travel type downtime activity in any given downtime if you are going for realism.
| Activity | Cost | Limits | Notes |
|---|---|---|---|
| Sleep | 1 | 4 hours recommended | |
| Crafting | 1 | Safe Zone or appropriate location | See Crafting Rules in Tag and Tally |
| Research | 1 | Safe Zone or appropriate location | See Research Rules |
| Repair | 1 | Safe Zone or appropriate location | See Repair Rules in Tag and Tally |
| Study | 1 | Safe Zone or appropriate location | See Study Rules |
| Meditation | 1 | See Meditation Rules | |
| Socializing | 1 | See Socializing Rules | |
| Drinking | 1 | See Drinking Rules | |
| Gambling | 1 | See Gambling Rules | |
| Watch | 1 | Only in a non-Safe Zone | See Watch Rules in Tag and Tally |
| Dinner | 1 | See Dinner Rules | |
| Workout | 1 | See Workout Rules |
Sleep
Sleeping gives you a [Refreshed] Tag for the following day. No matter how many hours you sleep the tag does not tier.
In addition to the [Refreshed] Tag, for every 4 hours of sleep a character may heal one additional type of injury (all strains, 1 lingering trauma, or downgrade 1 debilitating injury).
Gambling
For every hour make one bet and roll 1d20
| Bet | Reward | Loss |
|---|---|---|
| Choose a number | Increase your wealth tally by 2 | Decrease your wealth tally by 1 |
| Even or Odd | Increase your wealth tally by 1 | Decrease your wealth tally by 1 |
| When your wealth tally reaches 5 increase your wealth by 1 and the reset your tally to 0. If you drop to 0 wealth tally decrease your wealth by 1. |
Drinking
Drinking gives you the [Liquid Courage] tag for the following day. You may only have 1 Tier of this, no matter how much you drink.
For every hour you drink you gain a Tier of Hangover (up to 4). Your first hour of drinking does not yield a Hangover, only after a second hour do you accumulate the Tier (# hours drinking - 1 = Tier of Hangover)
The [Hangover] Tag hinders all mental actions. The condition can be reduced by 1 Tier after 2 travel points have been used for each tier.
Research
Pick a topic to research. It may be a Plan or Location for a quest or faction, a strength or weakness of a creature, a secret for a faction or NPC, or something else your character is interested in.
For every hour you spend researching you gain 1 Tally mark towards only that objective. You may only research up to 4 hours a night.
Study
Pick a skill or ability to learn. You may choose an existing one, or one that you do not know. For a skill or ability you do not know you may add it to your character sheet, but you may not use it until you have earned 5 tallies and made it a Tier 1 ability.
For every hour you spend studying you gain 1 Tally mark towards your next Tier. You may only study up to 4 hours a night.
Meditation
Meditating for 1 hour provides you with a [Zen] tag for the following day. You may only meditate for 1 hour a night.
Socialization
Pick an NPC or PC to build your relationship with. For every hour you spend with this character you earn 1 Tally for your Relationship tag. You can only socialize for 4 hours a night.
You may spend time with another character, drinking, gambling, or go to dinner. (or some other socialization as long as it doesn't require much physical activity). Use the appropriate rules to handle outcomes as well as increase your reputation.
Dinner
You may cook a meal, go out to a restaurant. Sending 1 hour at a dinner downtime activity yields the [Well fed] tag for the following day. You may only spend 1 hour at Dinner.
Workout
For every 1 hour you spend working out you may add a tally to one physical skill, ability or trait on your character, or if you are working towards some other physical ability you are trying to learn.
For every hour you workout, you also gain a [Sore Muscles] tag which hinders all physical activity. Your first hour doesn't cost you this, but for every hour afterwards you gain a tier of the tag. (# hours working out - 1 = Tier of Sore Muscles)
[Sore Muscles] reduces by 1 tier for every 2 tiers of travel points spent.